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What to do at 70Follow

#1 May 08 2007 at 12:10 AM Rating: Decent
Im looking for things to do at lvl 70


ok a little bit about me. I play a little bit more than a casual player.
Im in more of a family guild that has a couple of lvl 70's as well, nothing to big.

http://armory.worldofwarcraft.com/character-sheet.xml?r=Duskwood&n=Tayon

That's my info from the armory, as you can see im a skinner and enchanter 303. I plan to farm some of the older 300ish enchants to help with money making /shrug

Im open for suggestions, also im thinking of respecing to allow my ice traps to last longer



If someone wants to hook it up with some stuff to do, it would be greatly appericated :)

Edited, May 8th 2007 4:11am by Tayon
#2 May 08 2007 at 1:03 AM Rating: Decent
Looking at your gear you have a lot possibilties for upgrades.

I would recommend to do the standard 5mans at level 70.
You should find a lot of upgrades in those instances.
Try to get all factions to revered level (should only take a few runs in those level 70 instances). There are some faction rewards which are an upgrade to your gear (e.g. a nice 2h waepon at honor hold faction) and you gain access to the heroic mode of those instances.

As for making money I would not farm those old recipies. You need mats from the old world which are not so available anymore. Most enchants got upgrades in BC and it is likely that many enchanters already have the old recipies, so competition might be rather hard and you'll not make a ton of money.
The only old enchant which comes to my mind is the +15agi of 1h weapons. This is still a very good enchant for melee classes and there is no better in BC, so you might farm this.

Your mana pool is to low, you'll want to have at least 6k unbuffed for the normal instances and heroics. Otherwise you'll run out of mana a lot.

Your HP is a bit high if you are not into PvP. You can sacrifice some stamina for more RAP, crit, int and the likes.

The thing I would work on the most is your talents. You seem to be very undecided where to go. If I where you I would either go into BM at least 41 points or I would chose to take 4x points in MM.
If you go into MM ranged weapon spez, carful aim, master marksman are a must have. Silencing shot is nice for normal instances / heroics / PvP. Improved stings is nearly worthless. It makes your ****** stings a little better, but not good enough.
Splitting your points in both trees does not allow you to take the best talents of those trees.
So if you want to go for MM you can take something like that as a build (still some BM in it as you seem to like it): 17/41/3
Or for a BM build you might want: 43/18/0
This is a rather BM heavy build, and invests the rest into MM.
If you want better traps you might go for a build like this:
43/6/12


If you like instances and raids I would spec MM. If you are more into playing solo a BM spec might be better for you. However you can still be good in instances with a BM spec and you can still solo rather good with a MM spec.

If you are interested in a good spec for heroic instances and raids you might want to look at my spec (5/43/13). It surely is not perfect for everyone, but it works great for me and my focus on instances and raids (good crowd control with longer traps and a ******** of damage being that deep in MM).

So obviously there is a lot to do for you and you won't get bored for the next few weeks *g*.
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