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lvl 70 feral buildFollow

#1 May 07 2007 at 9:42 AM Rating: Decent
if i go feral should i put the rest in balance or resto?
i like the resto furor for the extra rage and energy and the natural shapeshifter for the reduction of mana for each shapeshift and all points into naturalist for it helps our physical attacks by 10% (when maxed) but what about NG? is it worth the one point or should i put that last point into something else?

the build
http://www.worldofwarcraft.com/info/classes/druid/talents.html?01000000000000000000050323213232210530125105503001000000000000

#2 May 07 2007 at 9:58 AM Rating: Decent
Go resto for sure, the resto tree enhances feral and balance, so go with that. Furor is a must for feral and naturalist helps too for shorter healing and meele is nice like you said. Also some shapeshifting mana saves helps too in tight situations to heal, so good call on those. So go resto, and furor is a must is the summary, NG is for more PvP orientated, helps alot, if you only have 1 point left I say use it for Omen of Clarity for sure, it gives you a rage or energy free hit everytime it procs, its a must for feral. Can also save mana on a Healign Touch, so get that pronto. It is awesome in any situation, so take that and your build should be done. I'll check it after, it's blocked at my school.
#3 May 07 2007 at 10:03 AM Rating: Decent
ok well yes im in a PVP serverr and in my build i allready have OoC so i guess ill leave the last point into NG
#4 May 07 2007 at 10:06 AM Rating: Decent
Yeah if you already have OoC then I recommend to get NG then, for usre it owns in WSG and other BG, sounds like a good build then, good luck.
#5 May 08 2007 at 8:41 AM Rating: Decent
also i AM in a PVP server but i might not pvp as much but i might do more instances and PVE with others and near end game i doubt ill ever do any pvp with me wanting my flight form and farming gold and all but what do you think? is it still a nice build for instances and stuff
#6 May 08 2007 at 9:52 PM Rating: Decent
Being a feral druid, i was dealing with the same problem.
after looking into it, i came to the following build.


Feral Combat Talents - 42 point(s)
Feral Aggression - rank 5/5
Feral Instinct - rank 3/3
Brutal Impact - rank 2/2
Feral Swiftness - rank 2/2
Feral Charge - rank 1/1
Sharpened Claws - rank 3/3
Predatory Strikes - rank 3/3
Primal Fury - rank 2/2
Savage Fury - rank 2/2
Faerie Fire (Feral) - rank 1/1
Nurturing Instinct - rank 1/2
Heart of the Wild - rank 5/5
Survival of the Fittest - rank 3/3
Leader of the Pack - rank 1/1
Improved Leader of the Pack - rank 2/2
Predatory Instincts - rank 5/5
Mangle - rank 1/1

Restoration Talents - 19 point(s)
Improved Mark of the Wild - rank 5/5
Furor - rank 2/5
Nature's Focus - rank 5/5
Natural Shapeshifter - rank 3/3
Intensity - rank 3/3
Omen of Clarity - rank 1/1

This works for me.

Kiss

Gayala. Druid the venture Co. (RPPvP)


#7 May 09 2007 at 3:18 AM Rating: Decent
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Gayala, I recommend using this site to create a talent template with. It's faster than the talent calculator on Blizzard's site and it makes it easier for us to get an overview. Smiley: smile

I believe your listed build would look something like this.

Now, I personally don't like that build and there are a number of reasons why. Don't take the following as anything other than a review of your suggested build and my opinions on it, Gayala.

1.) Ferocity. You don't have Ferocity which is very bad. Ferocity is a must-have talent for ANY Druid who wishes to go Feral. It enables you to chain attacks much more efficiently and thus increases your DPS by a lot.

2.) Shredding Attacks. You don't have Shredding Attacks. Math done by someone else showed me the light of Shred. Using Shred in your attack rotation increases your DPS as well.

3.) Nurturing Instinct. One point in Nurturing Instinct is neither good nor bad, but it's not worth it. You won't be healing much while in feral forms and it's more a soloing talent than anything. If you're on heal duty you won't have much strength gear equipped, thus gimping the benefit of Nurturing Instinct greatly.

4.) Improved Mark of the Wild. While our Mark of the Wild is good, it's not great and this talent won't make it great. Save the talent points for something else.

5.) Furor. Either max it or don't. If you plan on going Feral I suggest you max it. Pull the points from Imp. Mark of the Wild.

6.) Natural Shapeshifter. Ditch it or ditch Shredding Attacks. You won't be changing forms THAT much in end-game unless you plan on going heavy PvP. Whether you spend 1000 mana or 700 mana on shifting really doesn't matter that much. However, if you enjoy PvP you might want to keep it and ditch Shredding Attacks instead.

7.) Intensity. Meh. This is only useful if you're casting spells a lot, in which case I'd suggest you went Balance or Restoration instead. When you're in feral forms you don't use mana and it regenerates at normal rate. Ditch it if you're going Feral.

That's just how I see it.
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#8 May 09 2007 at 8:45 AM Rating: Decent
anyone who goes 5/5 mark of the wild on a full feral tree and 2/5 furor is simply gimping themselves, especially when thhe demands of pvp, arena, and some fights in PVE require constant form switching. ANY FERAL DRUID WITH A BRAIN WILL GET 5/5 FUROR if thy have 41 or more points in feral. Anything less is a waist of points.

#9 May 09 2007 at 9:17 AM Rating: Good
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Quote:
ANY FERAL DRUID WITH A BRAIN WILL GET 5/5 FUROR if thy have 41 or more points in feral. Anything less is a waist of points.


While I agree with you there is no need to insult him for it. This is why people come to the boards... to learn more about what is good and what is utterly worthless. I think that IpmMotW has its uses but not in a feral build.

EDIT: I am sugesting that everyone use this site for your wow searching and talent calculator needs.

Edited, May 9th 2007 1:20pm by Sloniah
#10 May 09 2007 at 9:34 AM Rating: Decent
Yea, imp mark wild is not needed if you are full feral. I love mark wild buff which imo one of the best if not best buff in the game but imp mark wild don't increase main ability enough to make it worth getting.
#11 May 09 2007 at 9:41 AM Rating: Decent
i really dont see the point in putting 5 in Feral Agression when you have ferocity which seems like it would be a better use and also you didnt put points into thik hide which helps your armor out alot and also i would take the point away from Nuturing Instincs and put it into something more useful
#12 May 09 2007 at 10:16 AM Rating: Good
Ghost in the Machine
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diavir wrote:
i really dont see the point in putting 5 in Feral Agression when you have ferocity which seems like it would be a better use and also you didnt put points into thik hide which helps your armor out alot and also i would take the point away from Nuturing Instincs and put it into something more useful


Feral Agression isn't just a filler talent. It increases your Ferocious Bite damage by 15% and the attack power reduction of Demoralizing Roar by 40%.

My Ferocious Bite crits around 4,000 on cloth.
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#13 May 09 2007 at 11:40 AM Rating: Good
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Quote:
Feral Agression isn't just a filler talent. It increases your Ferocious Bite damage by 15% and the attack power reduction of Demoralizing Roar by 40%.

My Ferocious Bite crits around 4,000 on cloth.

But your overall DPS is reduced. :O
Unless you got BOTH Feral Agg and Ferocity, that is. :P

Depends if you prefer burst damage or steady damage, really.

Quote:
and also you didnt put points into thik hide which helps your armor out alot

While it does help your armor gains, you have to ask yourself if it's worth it. In many cases the answer is no and Feral Instinct is the better choice. You can tank any and all regular instances without this talent just fine.
#14 May 09 2007 at 1:05 PM Rating: Decent
While Ferocious bite is nice, I'd rather put 5 points somewhere more useful. Now if it increase both Rip and FB i'd be all about it... but 5 points to increase a single attack that requires you to stack combo points just to use is kind of meh...
#15 May 09 2007 at 3:10 PM Rating: Good
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It also increases the damage reduction from Demoralizing Roar. "Only" by 40%, but still.

Anyways, I'd pick both Feral Aggression and Ferocity.
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#16 May 10 2007 at 6:41 AM Rating: Decent
5 points for small returns, seems like a waist to me...
#17 May 10 2007 at 7:08 AM Rating: Good
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It's not as much as a waist than it is a kneecap.
#18 May 10 2007 at 7:18 AM Rating: Decent
I see my proof reading skills failed in this endevour...
#19 May 10 2007 at 7:20 AM Rating: Good
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O_o

OK now that the "waist" crack has been made...

Can some one do the math on the exact gains to Demoralizing Roar and Ferocious Bite please.

#20 May 10 2007 at 8:23 AM Rating: Good
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Umm, what maths?

15% more damage on Ferocious Bite.
Demo Roar 40% more effective.

At max rank: 240 -> 336 AP decrease.

What more is there to say?
#21 May 10 2007 at 9:22 AM Rating: Decent
i guess it also helps to know if you use bear form over cat form any time

right now im lvl 21 and i LOVE cat form cuase i can take a lvl 20 npc and kill it in about 10 seconds with the crits i do
but near endgame im sure that groups are more interested in tanks then multiple hits

so maybe ill take the 3 out of thick hide and ill move it into something more better

im not so sure about this now http://www.worldofwarcraft.com/info/classes/druid/talents.html?00000000000000000000050320213232212530125105503201000000000000


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