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TheYardstick's Enhancement PvP BuildFollow

#1 May 06 2007 at 5:23 PM Rating: Decent
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1,188 posts
0/48/13

Please reply with feedback, constructive criticism is appreciated.
#2 May 06 2007 at 6:11 PM Rating: Decent
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782 posts
Not "bad" tho I think you have more "flexibility" for a over all pvp AND pve spec, than something strictly pvp persay.

Personally I would have gone the 2h weapon route, especially for pvp. I might have skipped the guardian tot's...but that might be a judgement call, since a reduced CD on grounding tot, would be nice, if thats what your strictly looking for.

I'd go for something like this personally, especially for pvp. Gives you the flexibilty of DW or 2H. Unleashed rage is "nice" but definetly not something you will rely on in pvp....its more of a party buff imo.
#3 May 06 2007 at 11:44 PM Rating: Decent
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1,330 posts
On the subject of the Guardian Totems talent, does it just reduce the cooldown before you can drop another grounding totem, or does it reduce the cooldown before it will "intercept" another spell also?
#4 May 07 2007 at 6:21 AM Rating: Decent
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102 posts
Dread Lord SunSoarer wrote:
or does it reduce the cooldown before it will "intercept" another spell also?


grounding totems can only intercept one harmful spell against you, but sometimes in PvE, the mobs will start casting at the exact same time, and if you put down a grounding totem, it will take both, but in other cases only one spell for ever grounding totem.

but the talent reduces the cooldown for casting totems
#5 May 07 2007 at 10:05 AM Rating: Decent
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1,330 posts
Quote:
grounding totems can only intercept one harmful spell against you, but sometimes in PvE, the mobs will start casting at the exact same time, and if you put down a grounding totem, it will take both, but in other cases only one spell for ever grounding totem.


Incorrect, the totem will only absorb one DAMAGING spell, but other spells such as fear for example (the main thing I use it for) put the totem into a "sleep" state for a period of time. It will then absorb another spell. What I am asking is whether or not the duration of said "sleep" state is reduced by the talent.
#6 May 07 2007 at 11:21 AM Rating: Decent
Id go something more like this. http://www.wowhead.com/?talent=hEbhxZxVfdVxsA0o
Wouldnt put the point in dw for pvp. Its not as effective in pvp as a huge 2hander coming down 3 times in an instant.
#7 May 07 2007 at 7:41 PM Rating: Default
For PvP?

Erm...............

1. You don't need any points in Enhancing Totems for PvP. You won't be using SoE or GoA much, because there are much more important air/earth totems to be using, waste of 2 points.

2. Unless you have some epicced out gear and some completely imba crafted one-handers, dual wield is not going to serve all that well when your competing against the best of the best in the arena. Well, you don't get too far as Enhancement anyway so I guess it doesn't matter, but a mediocre 2hander is always better for a shaman than a mediocre duel wielding set.

2. 5/5 Toughness is a waste of points. You need epic level armor and a shield for this to even make a bit of a noticeable difference. And even then it's not needed. Even less needed for PvP.

3. Put another point in Weapon Mastery

4. Not having 5/5 healing focus and 1/1 totemic mastery is basically saying "hey, I'm another enhancement shaman who only knows how to DPS, who didn't buy his healing and totem spells"

This build and you have another point left over

Edited, May 7th 2007 11:42pm by BuckeyesFTW
#8 May 13 2007 at 6:56 AM Rating: Decent
no natureswiftness = dead shaman. hunters/warriors/rogues/SL warlocks can kill you w/o much pproblem if you cant get that instant heal or healing off if that
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