None of these are my own ideas - I just thought it would be useful to condense some of the most useful things I've learnt by trolling the forums into one post. I'd love to see this thread swell to a monstrous length with all the hidden little secrets other rogues have picked up over time . . .
MAP DISTRACT TO YOUR MOUSEWHEEL
Thereby making you more likely to use it. During a good grinding session you can use distract about once every other fight to position your mob for you. two clicks and the mob is motionless with his back to you. All that time you spend sneaking around their back for your ambush/cheapshot/whatever, is now cut down to 0. I think good usage of distract can give dagger grinders a fair chance to equal sword grinder's XP rates.
ADD A PICKPOCKET MACRO TO YOUR OPENERS
/cast Pick Pocket
/stopcasting
/cast Ambush
Be sure that auto-looting is turned on. You can substitute the opener of your choice for Ambush. This takes the extra step out of pickpocketing before an attack. It's useful for many reasons - 1: you get a bit more money, 2: You'll often grab reagents that are a pain to get otherwise (swifthistle, fadeleaf/blinding powder, health potions) 3: You'll pick up junkboxes on which you can skill up your lockpicking. The junkboxes alone are worth it. Nobody should have to farm the swamp of sorrows to skill up lockpicking.
HAVE A BANDAGING MACRO
/use [target=player] Heavy Netherweave Bandage
Substitute whatever bandages you have for Heavy Netherweave Bandage. This macro makes for one-click healing. Insanely useful for when you're desperate to bandage during a 4 second gouge.
HOTKEY STEALTH
I can't count the number of times an easy fight got fouled up because I didn't go into stealth on a bad mouseclick. Now I have stealth mapped to the "1" key. Never fails.
KICK CASTERS
It was a n00b mistake, but I'm probably not the only one out there who has made it. At first I never used my kick ability - I found the timing weird and already had an actionbar overloaded with other options. But learning how to kick a mob in the middle of a spell can save you hundreds of hit points and lots of time. Learn it. Love it.
BLIND ADDS
Sometimes it happens - you're wailing on a mob and some other mob runs up and starts pummeling the back of your head. Take a moment to target them and click "blind," then go back to what you were doing. Some people seem to think that blind is useless in solo PvE work. Granted, if you're careful, you won't overpull very often. But it does happen. Blind when it does. It's better than vanishing halfway through a fight you can easily win.
DAMAGE OVER TIME ON RUNNERS
Humanoids and such will bring their friends with them if you let them manage to run away - but elk won't. If you're grinding on beasts (for xp or leather, whatever) that tend to run off, opt to open with garrote and to poison your blades with deadly. Nine out of ten times your DOT's will finish them off without you having to chase them around. You can move onto the next target.
Other than that, always carry around stacks and stacks of flash powder, poisons, and yes, potions. A well equipped rogue just doesn't die. Unless you're very unlucky, you just shouldn't die.
-Sprint