masqueleader wrote:
the "trinket thingy" only works once. if you are aff lock, you now have two instant fears; DC and HoT.
Howl of Terror is only instant if you have the talent.
masqueleader wrote:
instead, to counteract the CoS, you use curse of elements or curse of shadows. both of which will make it billions of times easier to penetrate their CoS. (for destruction specs, use curse of elements. it gives the help for fire spells too)
90% spell resistance means my Curse of Elements/Shadow has a 10% chance of landing. Good luck on that.
masqueleader wrote:
now say you know the rogue is somewhere but you have no idea where... thats when you get a felhunter for the induced paranoia. guarenteed you'll see that rogue before they get to you (if you are both the same level) or if you are just way too scared, hide behind your insanely strong sheild made my a sacc vw.
Summoning my felhunter takes 10 seconds and makes a flashy animation which says "interrupt me now, because I don't have a demon out - or silence me and lock down my shadow spells". The voidwalker shield requires you to blow a soul shard and it only absorbs roughly 3000 damage.
masqueleader wrote:
an interesting way to break their stalth is maybe you're herb/alc (like most locks are), make the oil of immolation. yes its a low leveled potion and yes its terible damage but the AOE will pull them out of their stealth once they get within 10 feet or so from you.
A Rogue can Cheap Shot before the oil breaks stealth. Not to mention resisted charges won't bring him out of stealth anymore. Oh, and I'm a tailor/enchanter, like most cloth classes are.
masqueleader wrote:
all in all, you people are warlocks. you have insane strategies and so many to choose from.
And Rogues have a way to counter every single one of them.
Who, me?
Addermine wrote:
a cheap engineering explosive 1 second cast time with 1 second sun (and usable by all professions) may help you survive for 1-2 seconds longer.
Sounds interesting. What's the name of this explosive and where can I get some?
Addermine wrote:
healthstone, another 1 second or 2. health pot would give you another second.
If I need potions or healthstones it means the Rogue is within melee range, which again means he's stunlocking me.
Addermine wrote:
so long as you survive that 5 seconds, you can attempt to fear/seduce, dot, and then kite their *** to the ground.
Obviously, but the tricky part is staying out melee range for 5 seconds when your opponent is immune to your spells and can move at a 70% speed bonus.
Addermine wrote:
Finally, Soul stone means they really wouldn't have that cos any more when you pop up at the end of combat and then fear pawn their ***
Great, so I need to blow a 30-minute cooldown to beat a Rogue?