Skategodindy wrote:
I have a question on "Unreleased Rage". In-game it says it has a "chance on hit" to do it, but in the talent calculator, it implies that it will always do it. Which one is correct, because "Unreleased Rage" would seem a lot better if the talent calculator is correct?
The talent calculator actually says chance on hit as well, which is what the talent is. It may not sound that great, but the chance is rather high, and the reason people tend to favor a quick off-hand is to increase this chance.
Skategodindy wrote:
Also, why is "Nature's Guidance" important? 3% more hit rating doesn't seem all that great. If I'm understanding hit rating, it will give me 3% more chance to hit rather than miss right? Thanks for all your help guys. This is my new build, I really like dual wield.
Nature's Guidance is important because it increases your chance to hit. Let me explain. When you dual wield, your chance to hit goes down to 75%. With dual-wield specialization, this comes up to 81%, with Nature's Guidance 84%. Unlike a rogue, who has a bunch of instants that you can for all intents and purposes spam to do damage, shaman are reliant on our auto-attack hitting in order to do damage. After all, if you don't hit, windfury can't proc. The only instant attack we have is on a 10 second cooldown, unless you're spamming shocks, in which case you'll be OOM after fighting maybe one mob (if not sooner).
So basically, increasing your chance to hit as a dual-wield shaman is very important. You'll probably want to get as much hit rating as you can on gear as well (obviously without gimping other important stats) because otherwise your damage will not be what it should be.
I guess that's really the major difference between dual-wielding as a shaman and dual-wielding as a rogue or fury warrior. Shamans are absolutely dependant on their auto-attack hitting, whereas rogues and fury warrior have a lot of instant attacks they can spam to make up for their lower chance to hit.
Hopefully, this will help.