skribs wrote:
If the group does things right, the tank shouldn't have a problem holding aggro. The problem is normally on the DPS side, AoEs can happen like crazy once the tank establishes a firm amount of threat.
Agreed. In most PUG's though, the chances of a group operating at 100% reliability drop dramtically, even my normal instance groups (who usually know better) ***** up and wipe from time to time. I goof up usually once an instance, rarely wipe but a handful of those can be laid at my feet. My comments address the idea that not all groups are perfectly experienced with each other and not all groups have players working at perfection either. The reality versus the theory here.
skribs wrote:
Being unable to reliably hold aggro basically means you cant hold it, and you did use the word "cant in your post.
I'd have to say there's a difference- again in actual combat, between drawing initial aggro and holding it at least in what I see. Even at max aggro, a given tank class can usually have another class aggro the target more. Whether by mistake, stupidity or intentionally, it's generally possible to overcome even max aggro of a tank. My observation is that a Paladin's max aggro seems to be lower than that of a Warrior or even a Druid, thus they have a harder time 'holding' the target in the event of an 'oops'. I don't know how this is coded in the actual program, again, it's just an observation. It's entirely possible the tank player screwed up or a caster or I screwed up. All I know is it seems to happen more often to Paladin tanks than to any other class. Paladin's may be harder to play correctly in practice. I have a Paladin, but haven't played the character in so long that I haven't even re-spec'd it since the last major patch change! >_< <ouch!>
skribs wrote:
Uh...taunt, growl (druid), and righteous defense are GREAT at getting aggro back QUICK. Do you ahve any experience as a tank?
Limited. My Warrior alt is only lvl 30-something and I haven't played him in over a year. I recall successfully tanking in Gnomer and that was a high point if Gnomer anything can be called a high-point. I just mentioned my Paladin but I rarely tanked with the character. I was usually off tank or off healer.
skribs wrote:
Uh...if you're talking about damage mitigation, no. Druids can only dodge, where paladins and wars can dodge, block, and parry. If you're talking aggro management, no. Warriors and paladins both got more. So idk why you say they got "more options."
I'm not talking damage mitigation, though some specs for Druid with bear can have more armor than any other spec of any other class- or so I'm lead to believe if I am to believe the rabid Druid fans. Never played one so I can't speak to this directly. Also, Druids have the ability to find the nastiest, slowest weapon in the game and it's stats apply to their attacks in animal form. This and the ability to shift forms based upon what you are fighting seems to make them very versatile as a tank. If you're ripping though targets in ZF you generally don't need to be as tough so cat form works well. If you're taking on that big-bad boss that's going to take a while to kill, bear form is great. At the end of the fight, the Druid generally has mana left and can heal up themselves and everyone else when the healers are drinking until they drown. Makes for a faster group recovery. Also, they have killer buffs. I love Druids in the party, even if they aren't main tank. ^_^
I'm not looking at this from a theoretical perspective, those arguments are nice but in actual play with the variances of players, parties and 'oh crap' moments, theory tends to die quickly. Mostly it's think fast and help out where you can. Thus, like the start of this thread, Shot Rotations are nice when you can put them into practice but I've found this to be the case less than doing the group work thing.
I'm sorry that I might be speaking like a noob (started my hunter from scratch and am now lvl 62 in Outlands), or holding to a different standard than what is practiced by the Hunter Gods. I'm not diefic in any fashion and my comments are directed at other Hunters like me with imperfect play limitations. If you PWN in PvP or Raid, awesome, I bow down and worship at your feet. I just make sure that the groups I'm in are well cared for and it tends to get me invited back... max damage meter or not. If that makes me naieve or a noob or unenlightened, then I guess I suck. I'll keep trying to learn the 'right' way but until I do, I'll have to get by playing my support role.
Sorry about the mess... <flip coin to admin>