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2v2 Arena Strategies vs Pally TeamsFollow

#1 May 03 2007 at 7:22 AM Rating: Decent
Been running a boatload of arenas 2v2 but having some major issues with any team that has a Pally.

My partners consist of either a warr or resto shammy or another hunter.

Any time we pull a Pally, it is like an automatic loss. Can't kill their partner, they will heal through it or they bubble them.

Can't freeze trap either opponent, they will dispel or bubble out.

Snakes work decent on them, but generally by the time it takes to get to them and lay the trap, one of us is usually dead or close to death.

Stings don't work, traps don't work, DPS doesn't work, kiting doesn't work. Leave arena works but that's out of the question.

If we get the Pally to bubble, we try wrecking its partner but the Pally will heal through the damage (even a mortal striked opponent) all the while we are getting DPSed. We try getting the Pally out of healing LoS, but that is very rare.

On the rare occasion, we can beat a Pally/whatever class team, but I chalk that up to the Pally being riddled with crack.

Are there any recommendations for our team besides get other classes on our team that can CC them?

I'm a BM spec by the way and pretty geared out.
#2 May 03 2007 at 10:44 AM Rating: Decent
Anybody have any suggestions that may have worked for them?
#3 May 03 2007 at 11:42 AM Rating: Decent
Let's assume you're up against pal and something else - not pal and pal (gawd that'd be a long fight).

Pal will Cleanse (kills one pois, one dis, and one magic effect, right?) if you fr trap the buddy. So don't do that.

If Pal is Fr Trapped, he'll have to use his bubble or risk having his partner killed by 2-1 odds. So he'll bubble out of it. But that's good. Now his bubble is gone.

Can you survive long enough to re-trap the Pal after he burned his bubble to escape first Fr Trap? Now his bubble's in cooldown, and he has no other way to get out of next Fr Trap, right?

If the Pal's partner is a meleer, and if yours is a Sham, have your Sham purge the living foo out of them both. No BoF (or it gets purged when cast) - keep them clipped/frosted/earthbound/concussed - stay out of their melee range, kite, til Fr trap is out of cooldown. Use your Sham to heal your side, too, to survive til Fr Trap is out of cooldown.

If his partner is squishie... could be complex. If a lock is fearing you, mage is sheeping you, could be a problem. You and a sham can silence a caster a short time. You can stun him briefly, mid cast. Anyway, see what you can do to survive this.

Now when you can, fr trap the Pal w/ a second fr trap. I don't think he can click out of Fr Trap, right? Just bubble out or CLeanse others out of it, right? W/ Pal in a fresh trap it's 2-1 on his partner.

If your side is two Hunters, this should be easy, right? Hunter A fr traps. Pal bubs out. Hunter B fr traps Pal. Now kill other guy. Now kill Pal.

If up against two pals... gah... long fight. I'd give up. JK! But ... ugh, what a bummer that'd be. Two pals vs two pals - it's long gray beard time!

EDIT - I tried to be clear where I was not 100% sure how some of these things work. Sorry, I used to know them - sometimes I come in here and start writing thinking I "know" and realize ... gah, I'm assuming and have forgotten the "precise" mechanics of certain wow things. Maybe you can look them up - or a poster w/ a better memory will come help us.





Edited, May 3rd 2007 3:45pm by IponemaGirl
#4 May 03 2007 at 11:55 AM Rating: Decent
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92 posts
I know this doesn't really answer your question, as my team doesn't have either a sham or warr included, but thought I'd just throw this out there as general info...


I'm a BM hunter and do 2v2 arena with a subtlety rogue.

We originally went with the tactic of "drop the pally first" with the thinking being, lose the healer, then focus on the other guy. So we'd rush in, the rogue would blind or sap the other opponent and then we'd lay into the pally.

Problem was that eventually the pally would bubble, heal and then we'd be faced with having to down them a second time. Meanwhile the other player is now out of sap/trap/etc and is doing damage, so they need to be CCed yet again.

Too much work...

So we started switching the process and it seems to work much better.
CC the healer (if possible) and start cranking on the other opponent. Even if the pally gets free, more often than not, they'll start doing nothing but heals, which is doing nothing but draining their mana. And I don't help matters any when I quick switch targets and crack off a mana-drain sting.

Eventually the other player will drop and then we're left facing an empty shell of a healer who just buckles like a belt.

Edited, May 3rd 2007 3:59pm by Grefin
#5 May 03 2007 at 12:36 PM Rating: Decent
I appreciate the responses.

When I'm paired with the resto shammy, our odds are definitely better due to purge and heals. His survivability helps immensly.

I can get the Pally to bubble in about 3-4 secs when I go Red but he will heal through that. If I switch to his partner, while I'm still red, the Pally still heals through it or bubbles his partner. Then we're back at square one.

If we start out with a DPS dump on the Pally's partner, he will bubble them. That's no good. Although it only lasts what, 6 secs or so, but still, we will have to try and kill the partner again and DPS through the Pally heals.

If I'm with the hunter or with the warrior, one of us is usually close to death by now from(after getting the pally to bubble) the Pally's teammate.

Snakes are our best option if we can withstand the initial bubbles and the Pally hits the snakes for the interrupts. We can then burn down his partner if we get some lucky crits.

We're just having a hard time with Pallies. Just wondering if others are having much luck. Especially with the makeup of our team members.
#6 May 03 2007 at 1:04 PM Rating: Decent
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814 posts
Get the shaman to earth shock all his heales. Plus purge is fun against paladins. When earth shock is on CD (Like 6 seconds?) scatter shot and wyvern sting him if your Marks. I have a Marks on my 5 vs 5 Arena Time and he can usually take care of a paladin. We also got a rogue that goes out and tries to sap biggest healing threat on field. Its hard though since they cant be in combat.
#7 May 03 2007 at 1:27 PM Rating: Decent
Quote:
Then we're back at square one.


If I may, this is the flaw in your thinking!

No, you're not back at square one. You're at step 2!

Step one is "get the pal to blow his bubble."

Step two is probably "fight him til he uses LoH!"

So, you're back at square one again?

Wrong!

You're at step 3 - kill the Pal.

You have to grasp this about fighting pals - you must go through these phases to get them dead (or have such burst power your overwhelm them, but you won't see that in 2x2).

You've got to get through their shields (heh, I forgot one, didn't I - just go back and plug in their other shield for me pls) - their LoH - before you can kil them. You have to kill them 2 or 3 times at least just to kill them. Once you get this, then maybe you can plan some strats that will work! GL!
#8 May 06 2007 at 6:51 AM Rating: Decent
Quote:
You've got to get through their shields (heh, I forgot one, didn't I - just go back and plug in their other shield for me pls) - their LoH - before you can kil them. You have to kill them 2 or 3 times at least just to kill them. Once you get this, then maybe you can plan some strats that will work! GL!


The problem with this is that you most likely have a warrior nuking you for the entire time - even with a very competent healer on your side a well geared warrior can unleash huge amounts of damage with a paladin behind them, and you cant get away from the warrior because of blessing of freedom and cleanse. Even if the warrior was nuking your healer and you're nuking the paladin, the warrior will automatically do better because of mortal strike and constant pummeling.

To be quite honest, paladins are the 'best' arena class at the moment and from my experience, even when I play at the very top of my game, I quite often lose. They simply own any physical damage class. The only way to really stop them is have a mage counterspell them while they're healing - 10 seconds of them not doing anything. However, this leaves you a bit screwed if you dont have a mage. The only time I can ever beat a paladin is either massive gear advantage (which rarely happens over a 1600 rating margin, fairly easy to achieve) or if they play like a noob, which again rarely happens. Its hard enough for hunters to play in arenas because of the lack of space and line of sight/deadzone, paladins simply add to the fact that we arent very potent.

The best you can do is drop a snake trap (like you said) and get your teammate to do whatever they can to stop the paladin healing their partener. (In my case get my priest to mind control him away).
#9 May 08 2007 at 12:07 AM Rating: Decent
Since I don't really have time to make a longer post about this I'll just post a something that could be useful.

I haven't really had the oppurtunity to do arena on my hunter yet. But I do arena like crazy on my priest. And yeah Pallys are always a huge problem. But one of the biggest things to help out in arena when a pally is involved is immediate mana drain. On my priest, whenever I have a chance I will immediately turn to the pally and pull off a mana burn(which by the way on a priest is 1k for 2-3seconds). So having the better mana drain on a hunter for the shorter time could really benefit. Fr trap the pally and make him use his bubble. Immediately after it wears throw a viper sting on the pally and fr him again immediately. Or even fr first then VS since the sting won't pop the trap and then he can't dispel it. Pally with no mana = a dead pally. Just a small tip to wear out the pally a bit faster.

But like I said already, I really haven't had a chance to play arena on my hunter that much yet, so these are simply tactics combining from my priest to hunter.
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