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#1 May 01 2007 at 4:15 PM Rating: Decent
Lately I have heard that Beast Mastery is good for leveling. Is this true or are these people wrong?

Any info would be appreciated thanks!
#2 May 01 2007 at 4:21 PM Rating: Decent
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Any hunter is good for leveling. Beast Masters take less focus through earlier levels, though, which is why many people spec it for leveling up. In later levels, it will take more dedication for the spec to be effective.
#3 May 01 2007 at 4:22 PM Rating: Decent
As a resident Beastmaster from level 10, I would say BM is good for leveling, yes. High survivability is one of the key points here. Less downtime is another. But this is common knowledge. And to be honest, I am too lazy to sit down and break down the talent trees and their applications in PvE.

Read the sticky. Trust me, you need to read the sticky. If you still have questions when you are done, come ask them. Until then, don't expect much.
#4 May 01 2007 at 9:36 PM Rating: Decent
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BM is a nice way to level. However for the first talents in the lower levels I would go for the +5 to crit chance in the marksman tree. This helps you kill faster at first and then respec later to reach the good beast master talents.
#5 May 01 2007 at 9:42 PM Rating: Decent
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I wouldn't spec into MM for leveling...you do too much damage and resort to just auto-shot for damage. I'd go BM or Survival, but if you have to ask I'd go BM.
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#6 May 04 2007 at 6:56 PM Rating: Default
MM is way better for dps in my opinion but hey its just my opinion and well BM is great for lvling but as of now im specced MM bout to respec to BM to lvl lol so there you have BM is better for lvling but in end game respec to MM forget about survival cause its not useless but it sux
#7 May 04 2007 at 7:12 PM Rating: Decent
My hunter is full MM to level 60 with the points to level 68 put in BM. I rarely pull the mob off my pet(frostsaber)by doing too much damage to overcome his Growl. I respec'd for a while to BM but it was taking a bit longer to kill and I was using more ammo to do it.
#8 May 04 2007 at 7:45 PM Rating: Default
thts why MM is the best cause if you have the right pet you can just about kill anything im full MM specc so if you mess wit me horde ill pwn you.....no hard fealings of course
#9 May 04 2007 at 8:12 PM Rating: Decent
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Actually, end-game, survival will out-DPS a marks, especially with the buffs its getting.
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#10 May 05 2007 at 3:52 AM Rating: Decent
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well, from ~600 agility unbuffed SV is better.
before that MM is the best for damage.
and sadly, blizzard screwed survival with the new gear, its all +ap and +crit =(
but as soon as i can, i will spec to SV again, becuase its such a cool spec to play.
#11 May 05 2007 at 3:55 AM Rating: Default
this is all a matter of youre own a opinion to i like marks and you guys like BM and SV.I respect tht but take a lvl 70 marks up against a 70 BM or SV and see who wins
#12 May 05 2007 at 4:19 AM Rating: Decent
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fathomness wrote:
this is all a matter of youre own a opinion to i like marks and you guys like BM and SV.I respect tht but take a lvl 70 marks up against a 70 BM or SV and see who wins

the better player.
and in PvP, BM can win easely from MM.
just keep running away while your pet does the damage =P
#13 May 05 2007 at 8:55 AM Rating: Default
tht is true but u see all i have to say for tht is ice/frost trap concussive shot/improved concussive shot and or scare beast.Pets dead and so are you lol
#14 May 05 2007 at 9:51 AM Rating: Decent
Actually fathomness, a BM hunter that activates bestial wrath will have a pet that is not susceptible to any of the crowd control methods you mentioned. The pet will not be dead as you say seeing as it will be in your face constantly and those spells wont get you away from it.
#15 May 05 2007 at 10:21 AM Rating: Decent
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got to love the IWIN button right?
especially versus clothies.
that+rapid fire+ap trinket=dead squishy.




works for rogues too.
#16 May 05 2007 at 11:52 AM Rating: Default
it seams i have lost this battle and yes i do love to own clothies and rouges but im still MM all the way....by the way i hate admitting defeat but you have won
#17 May 05 2007 at 12:35 PM Rating: Decent
you use your IWIN button, i use my YOULOSE button :), that is deterrence.
#18 May 05 2007 at 1:56 PM Rating: Default
when did you come into this conversation dont tell ppl tht they lost even tho i admited defeat cause you can only do tht wen youre in the conversation fully
#19 May 05 2007 at 1:59 PM Rating: Decent
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Wow...puncuation may help.
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#20 May 05 2007 at 2:09 PM Rating: Decent
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daskallu wrote:
you use your IWIN button, i use my YOULOSE button :), that is deterrence.


deterrence + imp AotM + high agi = 50+% chance to dodge and ~35% chance to parry
so ends up at 85-90% chance to avoid an attack = pissed off rogue/warrior =P

edit: forgot scorpid sting.
adds up to 90-95% to avoid getting hit, 95-100% after calculating in standard chance to miss...
surefooted to add an extra 15% chance to resist slowing effects. gets kinda scary =P

YOULOSE!


Edited, May 6th 2007 12:17am by Aethien
#21 May 05 2007 at 2:35 PM Rating: Decent
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Athien:

So Dodge and Parry are additive in effort? I didn't know that.

I had always thought one would be figured before the other like:

Check Dodge: 50% chance- Did it work? Yes, no damage: No go to next
Check Parry: 35% chance- Did it work? Yes, no damage: No go to next...

If they are additive it would be:

Add Dodge and Parry: 50+35=85%.
Check damage avoid: 85%- Did it work? Yes, no damage: No go to damage...

That's an oversimplification of the code logic but there is an important difference. In the first example it's only a total of a 77.5% damage avoidance because it checks them separately. 50% + (35% / remaining 50% chance of getting to the 35% or 17.5%) or 77.5%.

At least that's my understanding, if any statistical majors out there could please correct my failed thinking, I'd appreciate it.

I'd just like to know if it's additive or not...
#22 May 05 2007 at 2:39 PM Rating: Default
confusing?????
#23 May 05 2007 at 2:41 PM Rating: Decent
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Wow uses a Table-Based Combat Scheme which means it is additive. It's how warriors can become immune to crushing blows by using shield block.
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#24 May 05 2007 at 3:37 PM Rating: Decent
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simply said: good agility can mean that you have a 10 seconds "cant be hit" mode.
in wich you can also (if specced for it) immobilize random enemies after a parry, dish out an attack on dodge and have a chance to immobilize with wing clip.
and after running, can stun an enemy with concussive.


and you'll also have 15% extra health to take some hits and 8% extra crit.
#25 May 05 2007 at 4:10 PM Rating: Default
thx for clearing tht up for me
#26 May 06 2007 at 4:47 AM Rating: Decent
so deterrence does not increase your "avoidance" chance as evasion does?

-response to sloshot's post

Edited, May 6th 2007 2:49pm by daskallu
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