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#1 Apr 27 2007 at 4:38 PM Rating: Decent
I'm planning on doing arena when I reach 70, so I'm wondering if the build I have is good for arena or can be improved. I'm definately staying affliction, but could I manage my talent points better? I want to do 3v3, but I'll probably be doing all of them.

http://www.worldofwarcraft.com/info/classes/warlock/talents.html?2500220512231115512012050030033040000000000000000000000000000000

I don't want to put points into destruction because I had 4 points left over (which I put in unholy power), and the mana reduce isn't really good for pvp and I'm focusing on spell damage more than spell crits, so imp. SB doesn't seem that great... am I wrong in thinking that? Also, would there be a better spot to put points other than unholy power? I have imp. DS and imp. CoA right now, but I'm respeccing because I've heard that 10% isn't alot from different threads and the mana from DS is just pointless for arena...

I'll probably have my felhunter out, although I might do imp if it's that much better (and my felhunter and I run out of mana too much). If I do decide to stay with imp I'll take points out of unholy power and put 3 in imp. imp and 1 in imp. CoA.
#2 Apr 28 2007 at 11:57 AM Rating: Decent
You don't need 3/3 fel stam.

I know you have to spend those points, but slide one into Fel Dom. It's handy - summoning pets is mana-cheaper and faster. Might come in handy in pvp, though rarely (fd + ms is the really useful combo - and you could get that - fast pet switching might be better than 4/5 in unholy power - u can whip out a vw and sac it - in fact you might want imp vw for a better shield ... that said, what you have works - dunno if what I'm saying is really better - what you have slightly amps up pet dps - what I'm talking about let's you change pets really fast and cheaply).

Edited, Apr 28th 2007 3:59pm by IponemaGirl
#3 Apr 28 2007 at 10:27 PM Rating: Decent
It sounds like a great idea, but unfortunately... I hate switching demons (curse my OCD). I've had my imp with me since I got dark pact, and I've only brought out my felhunter a few times since then. But I've never used vw or succy, so I know it's just not going to happen.
#4 Apr 29 2007 at 4:55 AM Rating: Decent

I really have no idea how well affliction works for arena but yes, I'd probably advise you to put points into Fel Demination and Master Summoner (if you are left 1on1 against a caster class you'll love being able to pull out a Felhunter in 0.5 sec to a pathetic mana cost).
And if you really tend to use the imp at all times you might want to Improve him, a 30% increase to Blood Pact and Fireball can be better than Fel Stamina and Unholy power.

So in your place I'd take the points out of Fel Stamina and Unholy Power and get Improved Imp, Fel Domination and Master Summoner instead (that'd leave you with 1 point you can invest in Unholy power or whatever you feel like).
#5 Apr 29 2007 at 7:42 PM Rating: Decent
I probably won't be using imp for arenas because I don't think it'll last long enough for mana to be a problem (but I could be wrong). I'd have felhunter out, but I'll take the points out of unholy power and into FD and MS.

Why wouldn't Fel Stam be important? I'd think that I should be getting all the health I can get... Is the increase just so small that it doesn't matter?
#6 Apr 30 2007 at 3:28 AM Rating: Decent

Just do the numbers man, you'd be getting a 300 HP increase if you had 10000 health (you'd have to stack a lot of stamina for that).
If you did use imp investing those points in improving him would be better (specially if you aren't over 10000 HP).


Actually in your place I might even try out getting Shadowburn (which as you know is pure pvp sweetness) and maybe improving the imp's firebolt, and getting DE and Imp. Imp in demonology to have a cool little gattling imp, althought I don't know how that would fare in arena either. Still, shadowburn is something any warlock into pvp should at least think about getting.
#7 May 01 2007 at 7:03 PM Rating: Decent
Ok, so I'm leaning toward this for my final build.

http://www.worldofwarcraft.com/info/classes/warlock/talents.html?2500222512231115512012050230103200000000000000000000000000000000

I'd love to use shadowburn, but then I'd have to give up too many points in demonology, and I really like the beginning of that tree. It lets me last longer :)

I took all three points out of Fel Stam and put two in imp CoA (because I know I'll be using it alot. I know the damage increase is somewhat small, but every bit helps because it will almost always be the first spell I put on my target). I already had two points in imp VW, so I took one point out of suppression and filled imp VW to 3/3 (I don't think supression is very important once I reach 70... it will help against shadow priests, but that's one spec of one class, so I doubt I'll see them enough to make supression dire).
#8 May 02 2007 at 5:22 AM Rating: Decent
I suggest you dont stay affliction, weakest spec in my opinion. Destruction or Demonology would definatly do better in arena.


http://www.worldofwarcraft.com/info/classes/warlock/talents.html?0500000000000000000000052030133250101501351505000410000000000000


Always worked great for me.
#9 May 02 2007 at 3:33 PM Rating: Decent
I'm definately staying affliction. There's no way I'm giving up instant HoT, it's saved my butt way too many times. If I do arena for awhile and my dps is just crap, I'll switch to destro. But until then... aff ftw!
#10 May 02 2007 at 6:32 PM Rating: Default
Here is my opinion for a 3vs3...

It's a bit of a throw up. Sometimes one spec will be better where another won't. What's for sure? A well played Demo spec will always be better (2 vs 2 not always, that's where Affliction really shines).

Now, you said your set on staying Affliction. I'm not sure why you won't give Demo a shot, because it adds as much to your versatility and group viability in the arena, if not more, than Affliction. You said you cannot give up iHoT, but soon you'll find out that fear is garbage against a well organized 3vs3 or 5vs5 arena team. Even instant gear like iHoT. UA is a give from God when it gets dispelled. Considering almost every team has a dispeller, UA is not a bad choice. However it is unreliable.

Anywho, if your that set on staying Affliction, it does still bring alot to the table. Here is my opinion on your talent choices for the Arena:

Going 20 Demo is not that great of a choice. 7 points for Demonic Embrace and Improved Healthstone is wonderful, but anything past that isn't needed. You are MUCH better off spending points toward getting Shadowburn.

I know you said your going for a spell damage build, but you don't understand how a well timed 2.5 second shadowbolt with massive spell damage can help the team's fight. Add in shadowburn for those burst windows and you've got yourself a killer build. However, those points in Fel Intellect and Holy Power won't really do **** for you. Demonic Aegis is nice, but not as good as the talents spent into destruction.

Here's how I would put it:

http://www.worldofwarcraft.com/info/classes/warlock/talents.html?3500120512231115512012050000000000000000000505000010000000000000

And you still have 2 points left for whatever you want.

You now have all the tactical advantages from Affliction, talents in Destruction so you can take advantages of those crucial moments where you need to burst, and the tier 1 Demo survival talents.

But I urge you to re consider a Demo build. You don't need to go full Demo. A hybrid Affliction/Demo build is insane when played correctly in the Arena.
#11 May 02 2007 at 6:55 PM Rating: Decent
That looks like a great build, and I put the two extra points into aftermath. However, isn't 3 points in suppression a little overkill? I know there's talents and gear that reduces the change for spells to hit or increase spell resistance, but I don't think someone will put so much investment in that that I would need three points... am I wrong?

I'll look into the demo/aff build. This is my highest character (ever), so I know I should try out all the talent trees. I picked aff when I started because I love DoTs, and aff is just for that. I guess I'll just have to get to 70 asap so that I can try out the different specs.

My build now:
http://www.worldofwarcraft.com/info/classes/warlock/talents.html?2500121512231115512012050000000000000000000505200010000000000000

I took one point out of suppression and into imp CoA, but if I'm wrong about it being too much I'll move it back.
#12 May 02 2007 at 7:23 PM Rating: Default
Here's the thing about Suppresion:

Helps your fear and howl of terror land.

With the constant nerfs to fear breaking on damage, it is almost necessary to have points in suppression.

Because not only does Suppression help to land the fear/hot, but it helps to reduce the heart beat resist checks.

It's not a MUST but it's definitly a wiser investment than Imp CoA.
#13 May 02 2007 at 7:37 PM Rating: Decent
From my experiences in arena if you are affliction spec, be ready to just cast your dots, die, and then hope for partners can kill the rest of the poeple off.

IMO Affliction isnt that great in arena, even though UA is pretty good against pallys and other dispell classes its not enough damage at once.

But I guess if you have really good partners it could work as long as you stay alive long enough to Dot and then atleast get off a shadow bolt or two to knock off some of their people.
#14 May 02 2007 at 8:00 PM Rating: Default
larik wrote:
From my experiences in arena if you are affliction spec, be ready to just cast your dots, die, and then hope for partners can kill the rest of the poeple off.

IMO Affliction isnt that great in arena, even though UA is pretty good against pallys and other dispell classes its not enough damage at once.

But I guess if you have really good partners it could work as long as you stay alive long enough to Dot and then atleast get off a shadow bolt or two to knock off some of their people.


Exactly.

It doesn't have great damage, but you can load DoTs on people and kite around until you die.

Contagion and UA pretty much do all the work for you. DoT up, throw on UA, kite around with CoEx and use CoTongues, die and let your DoTs do their work while you teammates do the rest.

Downside is you still don't bring the utility and longevity that Demo provides.
#15 May 26 2007 at 6:55 PM Rating: Decent
Ok, after doing some 2v2 (and some 3v3), I think I finally have a good idea of what I need to do. I usually play with a MM hunter, and we can do pretty good. What'll usually happen is I'll lay a DoT or two on the first person to come at us, and then fear bomb the second (whatever works, right?). Usually I'm the one they kill, but my DoTs help the hunter immensly. If I don't die, I just try to keep them off the hunter so he can do burst damage.

Anyway, for my build. Aftermath doesn't really do much, because the only two destruction spells I use are shadowbolt and immolate. It's almost 3 wasted talents. I've decided to go with this.

http://www.worldofwarcraft.com/info/classes/warlock/talents.html?4500122512231115512012050000000000000000000505000000000000000000

I used imp CoA because I ALWAYS use it. It's almost always the first spell I put on a target, and usually the last spell I refresh if I'm about to die, so I need all the damage I can get. I put the final point in supression just because I hate it when I get a resist on a spell like fear or death coil.

Edited, May 26th 2007 11:02pm by Miscelaneous
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