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#1 Apr 25 2007 at 6:47 AM Rating: Decent
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Hehe, just playin'. But anyways...

I'm thinking of getting back on my Paladin. I stopped playing him at about 69.5, and it's been nearly three months since then.

What, if any, changes have been made to the Paladin?
#2 Apr 25 2007 at 6:52 AM Rating: Good
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Dathur wrote:
and it's been nearly three months since then.

What, if any, changes have been made to the Paladin?


Nothing major so far but in 2.1, we'll get massive nerfing to healing, tanking, and a small pro-forma boost to ret which at the same time removes the last remaining incentive to take one in a raid.

As always with hybrids, we're too busy fighting amongst ourselves that we cannot speak as one to try to undo the planned changes.

Welcome back. I expect at your level you know where to find the Pool of Tears?
#3 Apr 25 2007 at 6:54 AM Rating: Decent
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A nerf to healing?? Those evil, evil people! I loved healing with my Paladin! We do not need a buff to ret at all!

Pool of Tears? What is this you speak of?
#4 Apr 25 2007 at 6:57 AM Rating: Good
Terrorfiend
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Get back in the game, get kara attuned, transfer to anetheron and raid with TFS.

They need pallies that actually raid.
#5 Apr 25 2007 at 6:58 AM Rating: Decent
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KT, do you not have enough time to raid anymore?
#6 Apr 25 2007 at 6:59 AM Rating: Good
Terrorfiend
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Nah i never planned on raiding with my paladin. So he's just doing arena a few hours a week. I'm trying to raid with my rogue though.
#7 Apr 25 2007 at 7:12 AM Rating: Good
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Holy is losing both Illumination and VE overheal mana. The last one I tend to agree with. The first one is an error in the gear that they're going to fix in the talents... right.

Protection is not getting nerfed, but it's getting buffed in the places it doesn't need. We'll get even more aggro. At the same time, our concerns are still there.

Retribution is changed around so that it's less capable of burst damage, but overall it should be more or less the same. They changed Imp Sanctity Aura to +2% damage, which gives the paladin more reason to be in the DPS group IF he is accepted to the raid, but taking a Retridin along for the raid becomes even less viable.
#8 Apr 25 2007 at 7:33 AM Rating: Decent
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1,859 posts
I really, really, really hope they realize how much it's a mistake to nerf Illumination. It's like a clean 20-25% decrease in our healing effectiveness... That's like, ouch, give me back the time spent on this character to become a good end-game healer... and no, I will not roll a Priest.

/rant
#9 Apr 25 2007 at 7:56 AM Rating: Decent
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274 posts
The wicked pally healers in my raid group went ape **** on crit rating and got their holy lights up to almost 40%. The nerf was a long time coming...
#10 Apr 25 2007 at 9:27 AM Rating: Decent
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I feel pretty bad for those guys. Many 70 Pallies geared up for lots of crit rating, like you said, and now it's worthless, they'd have been better off with mana/5 gear.

Please don't let that nerf happen. -_-
#11 Apr 25 2007 at 1:11 PM Rating: Good
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ThelsDeKwant wrote:

Protection is not getting nerfed, but it's getting buffed in the places it doesn't need. We'll get even more aggro. At the same time, our concerns are still there.


SA nerf = tanking nerf, IMO, whatever else happened to the tree. Just my 5 cents, though, still way too level for it to count for me.
#12 Apr 25 2007 at 1:36 PM Rating: Decent
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67 posts
So would you guys say, despite the nerf, that it's still worth lvlin a pally? I'm a lock at heart, but I've always wanted to roll a pally (what can I say, I hate dying. ;) )

I'm really interested in raiding as a pally, even if its pocket healbot, but with the intended nerfs I'm worried that it's not even worth it.
#13 Apr 25 2007 at 8:19 PM Rating: Decent
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264 posts
kenleycapps wrote:
So would you guys say, despite the nerf, that it's still worth lvlin a pally? I'm a lock at heart, but I've always wanted to roll a pally (what can I say, I hate dying. ;) )

I'm really interested in raiding as a pally, even if its pocket healbot, but with the intended nerfs I'm worried that it's not even worth it.


Yeah, the illumination nerf is gonna hurt, but everyone will adjust. I'm a little pissed about it too, but what can you do? It's not a complete overhaul of the class, and if you are starting fresh at level one, you won't know the difference anyway. My opinion is that if you want to roll one, roll one. See if you like it.
#14 Apr 26 2007 at 12:21 AM Rating: Good
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1,287 posts
The only ones that got hurt bad by this were the ones who gathered lots of +crit healing gear. After the patch, you'll be off a lot better with +mana/5sec. Those that were already using +mana/5sec aren't affected much.

The problem is that all raid plate healing gear has +crit on it. That's one of the reasons they're nerfing it. They put out too much +crit gear out there nowadays.

Yes, Holy Paladins will feel a loss in mana and some will need to collect different gear, but overall, they can still perform well.

The downside is that Illumination gave Paladins a form of mana regen that's different from druids and priests, giving the class a unique flavor. That's pretty much gone now, as Illumination will only be an extra.
#15 Apr 26 2007 at 9:52 AM Rating: Decent
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1,117 posts
Thius honestly makes me not want to come back to WoW, knowing that the character I spent nearly a month on will be so much less effective in healing capabilities.
#16 Apr 26 2007 at 10:10 AM Rating: Decent
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2,029 posts
The big problem as I understand it is that offtank pallies (building aggro under main tank) are going to run out of mana far, far faster without VE + SA, meaning they won't be able to offtank very well at all.
#17 Apr 26 2007 at 10:51 AM Rating: Decent
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638 posts
lsfreak wrote:
The big problem as I understand it is that offtank pallies (building aggro under main tank) are going to run out of mana far, far faster without VE + SA, meaning they won't be able to offtank very well at all.


*I don't think it will hurt an off-tank at all - they will always be taking some damage, so they will keep regenerating mana as well as health with VE.

It does hurt the dedicated healer pallies though - the ones standing in back not getting hit.*


Nevermind - edited for stupidity. I didn't read your definition of off-tank.

Edited, Apr 26th 2007 2:53pm by fledarmus
#18 Apr 27 2007 at 2:03 AM Rating: Decent
My big issue with the illumination nerf is that all of our end game gear is built around crit chance in its item budget. The nerf to illumination in effect nerfs all of our gear as well freeing up item budget points that would benefit from mp5 but I highly doubt blizzard will adjust our gear accordingly...
#19 Apr 30 2007 at 5:53 AM Rating: Decent
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299 posts
TheMalkavian wrote:
My big issue with the illumination nerf is that all of our end game gear is built around crit chance in its item budget. The nerf to illumination in effect nerfs all of our gear as well freeing up item budget points that would benefit from mp5 but I highly doubt blizzard will adjust our gear accordingly...


QFT. My complaint with the nerf is, if people really were gearing themselves to have close to 40% crit and if this really was a major issue for Blizz (or other healing classes), then why not nerf the gear instead? It's like building a car that has too powerful an engine, but instead of decreasing the horsepower you just remove one of the tires. There's no reason to drink Pepto for a headache. . . .

But whatever, right? We'll soldier on just fine.

Dathur, I hope you do come back to your Paladin. The illum nerf will sting a little, but a couple mana pots and I think we'll be okay. Endurance fights like Gruul, Mag, etc might be a little more challenging, and we might not be able to spam FoLs like we used to, but the Healadin will still be a decent healer.

#20 May 02 2007 at 6:48 AM Rating: Decent
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1,859 posts
BTW, just thought it was worth mentioning that the latest patch notes indicate that Illumination will be nerfed to 60% of mana cost instead of 50%.
There's still some work to do, but it's a tad bit less bad... =/
#21 May 02 2007 at 7:38 AM Rating: Good
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1,441 posts
How typical. We get kicked in the groin and our hand crushed under a metal-shod boot. Once the sole gets shifted so that one of our fingers is free again, we're so focussed on that one single tiny bit of relief that we're almost forgetting we're still facedown in the mud, balls crushed and 4 fingers getting reduced to a bloody pulp...

Stockholm syndrome, WoW-Style.
#22 May 02 2007 at 9:31 AM Rating: Decent
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1,859 posts
Like I said, there is still much to be done. I'm just saying it showed improvement and they might realize it's not worth nerfing that much.

If they put it at 80% I wouldn't mind so much as I think it would still be viable. Or put it at 90% and fix Divine Illumination so that Illumination gives back what the spell actually cost you and not what it should have cost you.

And then, Spiritual Attunement? Yeah, give it back.

All in all, though, I was just saying there might be hope. Not "OMFG we're okay they put it back at 60%"
#23 May 02 2007 at 9:58 AM Rating: Decent
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468 posts
Interesting take there alas, thats not what I read at all.
#24 May 02 2007 at 1:17 PM Rating: Good
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1,441 posts
Selverein wrote:

All in all, though, I was just saying there might be hope. Not "OMFG we're okay they put it back at 60%"


Indeed. But I'm in one of my half-empty glass days :-)
#25 May 02 2007 at 2:55 PM Rating: Default
I only have to say one thing





NERF ROCK
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