Collbs wrote:
I took off spell warding because quite frankly I find it useless,
We're very low on defense against spellcasters. This talent WILL pay off when fighting them.
Collbs wrote:
I then put one pint in BoK its a great Buff and every one loves it when they get (It can even out do Power word fortitude if you already have alot of stam and a tank needs that)
I get 74 stamina from BoK on myself if I'm not buffed, which is more than untalented PW:Fort or Blood Pact give me. I get even more out of Kings with PW:Fort and Blood Pact on me.
Collbs wrote:
Instead I put those in ardent defender, alot people say its useless in raids because when you get below 20% you will most likely get one shot killed, I'm sure there referring to the boss and most of the raid fights will not be the boss.
But the Boss fight is the only critical point in raids, so that's where you aim your talents at. And don't overrate trash. Not all the trash in Karazhan might oneshot me, but surely all the trash in Gruul's Lair oneshots me if I'm below 20% health with 50% reduction or below 35% health with 35% reduction. And that's with roughly 16k health (not gonna flask for trash).
Collbs wrote:
I kept Benediction as it is. Vidication is useless for tanking and so is crusade.
How is Crusade useless? How many mobs you'll tank are NOT Human, Demon, Undead or Elemental? Practically only Dragonkin. 3% extra damage (from everything) basically means 3% extra aggro.
Collbs wrote:
basically I put those point in Improve crusader aura and conviction.
Conviction affects white damage. At your level, you're probably still carrying the highest DPS onehander you can find, but at lvl 70, you go for measly 41.4 DPS spellblades. White damage also doesn't get boosted by Righteous Fury and is pretty useless.
FmcRelic wrote:
Do you really need to put anything into retribution as a prot specced pally? I say maybe...if you plan on doing nothing but soloing at high lvls. Now, I may only be a lvl 44 pally right now, but I've beent rying out a lot of builds for prot tanks and so far, I've seen a few that have worked but for the most part the are completely rediculous.
It's a completely different ballgame at level 70, believe me.
FmcRelic wrote:
I can see putting points into things like benidiction, if you htink you can spare them, as well as imp blessing of might, though personally I don't use that on myself.
Blessing of Might is useless for tanking. White damage is such a minor part of your aggro, most Paladins don't even take it into account. Benediction is nice, though.
FmcRelic wrote:
BUt to take deflection? At ALL? It's absurd. Maybe it's different at higher levels but aren't the best parts of our hate gen and aggro keeping abilities reliant on our ability to deal damage by getting hit by our targets? Why on earth would you want to parry...at all?
The biggest aggro generator, Holy Shield, works on blocking attacks, not on receiving a regular hit. The same counts for BoSanctuary. Raising your Parry by 5% lowers your chance to receive a Regular Hit by 5%, but doesn't affect your chance to block an attack at all, since WoW uses a single roll table.
When you arrive at endgame tanking, you're facing something you didn't need to bother about before: Crushing Blows. Crushing Blows are possibly the biggest difference between Paladin and Warrior damage mitigation. You need enough avoidance (Miss/Dodge/Parry/Block) to prevent Crushing Blows from occuring. Deflection adds 5% to this value, which makes for a major difference.
In addition, Parry resets your swing timer, so you can apply more SoR damage.
FmcRelic wrote:
With things like toughness and imp devotion aura, your ability to soak damage goes up quite a bit.
Toughness is musthave. If I'd be running Devotion Aura, improving it would reduce the damage I get by roughly 0.4%. That's not really worth 5 talent points.
FmcRelic wrote:
What you should be putting all those ret points into is holy, you will do better with the strength and int bonuses the first to spots give you because you will hit harder, block better and still have the mana for everything you need,
Check your Strength. If you have 200 Strength, then putting 5 points into Divine Strength will increase your Block Value by an awesome 1 point. When a mob is whacking me for 12k damage (like Underbog trash mobs), I'll be blocking 201 damage instead of 200 damage. As for the increase in damage, again, white damage is a nonissue aggrowise.
Intellect only determines how much mana you have at the start of the fight. The extra mana you get from Divine Intellect is only usable once per encounter. The majority of the mana you'll spend is not the mana you started with, but the mana you receive from SA and JoW. I could maybe lay one extra Consecration Rank 1 with the extra mana I receive from this talent, and that's it. I'd rather spend those 5 talent points in something that increases my aggro throughout the fight.
Edited, May 4th 2007 10:41am by ThelsDeKwant