After having to show a few rogue friends of mine the following techniques, I thought it would be a good idea to post them here. These are little cheap tricks the rogue class has but aren't abilities. For best results, use with a mutilate build.
Distract
Use on: Runners or terrible kiters (requires 5 seconds of no offensive action taken/received i.e. drop combat).
Ideal Use: Flaggers hauling *** out of a room that are just out of range of blind.
Technique: Surprisingly, not a lot of rogues know about this ability. You should keep distract hot keyed, as if you and the person you're chasing drop combat you can throw distract at them. This causes them to look where you threw it for just a second, but that little pause is long enough for you to get within blind/shiv range. Edit: Although I never said it, it's what I meant. You can use this ability outside of stealth or even while you're in combat. Your target just cannot be in combat.
Defense: If you're running from a group of people that aren't quite able to catch you (i.e. another rogue or some oom mage), throw a distract behind you. This will give you the extra second or so lead you need to get away (although you honestly shouldn't be flagging anyway).
The Rogue Killer
Use on: Rogues who you got the opening move on.
Ideal Use on: Subtlety Rogues, Higher level Rogues or Rogues with extremely better gear.
Requirements: Crippling Poison.
Technique: This technique yields a 95% victory rate. Upon successfully landing the "first shot" on an enemy rogue (cheap shot usually), proceed with the stunlock as normal: CS -> Mutilate -> KS -> Mutilate. Instead of using your built up combo points for an evis, use rupture and run away. The target will more than likely be crippled, and you'll be outside of melee range. Continue to run from them. As long as you keep running, they have no hope to catch you unless they pop sprint, whereas they're going to be very low on energy when they reach you (i.e. for them to reach you they have to use Cloak AND Sprint), so they're still at a tremendous disadvantage. Once combat drops (and it will), restealth. Your enemy cannot do the same and will basically be a sitting duck. Throw a distract at him if he starts to run and either finish him off with ambush or begin stunlocking again, depending on how much hurt you layed on him. Extremely effective against enemy rogues (as said before, yields a 95% victory rate. Only pots or extreme luck can cause you to lose).
Defense: Hope the other guy leaves a hole in his stunlock just long enough for you to vanish and put him in one. If a rogue performs this technique accurately, you have no chance of defeating him. In other words, the best defense is to make sure you always get the first shot.
Blind Extended Stunlock
Use on: Any class without a pet or a class currently absent of a pet.
Ideal Use: Shamans, Druids, Rogues, Priests, Battle/Defensive Stance Warriors.
Requirements: Blind, Imp Sap (note, this will be facilitated by the implementation of the new "Dirty Tricks" ability).
Technique: Start your fight as you would always. CS -> Mutilate -> KS -> Mutilate. Instead of throwing off eviscerate, use blind. Wait for the five seconds necessary to drop combat to pass (standing right next to your target) and quickly stealth then sap. Wait for energy and stun timers to reset (around 7 seconds or so) and restart your stunlock. This ends up being close to a 35 second stunlock, without the opponent ever once moving (although they will regain some HP when combat is dropped and they're in stealth). No class, not even a prot warrior in defensive stance, can survive this. The only reason why it isn't very good on warriors is that the ability berserker rage can break sap and ***** things up for you. This ability is only usable (I believe) in Berserker Stance however, so if the warrior isn't in it he's susceptible. This ability does not work on pet classes, as the pet will still be hammering on you and preventing you from dropping combat.
Defense: Most rogues won't use this tactic on other rogues, as the Rogue Killer is much faster and just as effective. However, this technique when done correctly prevents you from moving for at least 30 seconds, meaning that you will be very lucky indeed to ever have a chance of moving.
Cripple Kiting
Use on: Warriors
Ideal on: Stupid Warriors (they'll let you restealth. A good one won't, but it's still an effective tactic).
Requirements: Crippling Poison (obviously).
Technique: In between stuns, use your crippling poison to "kite" the warrior. This keeps you out of his 2k+ white damage. You must back up far enough to where he cannot hit you, but not far enough as to where he can intercept. It's always better to err on the side of melee than intercept (take note). On stupid warriors, you can even restealth and get a cheap shot off. Good ones won't let you drop combat, but there aren't really alot of good warriors.
Defense: You'll never have to worry about another rogue using this on you. The rogue killer will be far more prevalent.
Hopefully these will help some of you struggling with certain classes. Feel free to add your own "cheap trick".
Edited, Apr 19th 2007 10:15am by Shaolinz