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Mage TroubleFollow

#1 Mar 03 2007 at 6:33 AM Rating: Decent
Anyone having trouble with mages lately? I was in the 60-69bgs today and this mage went around frost novaing then spamming people to death with Ice Lance and he did it to me a few times it was hitting for 1.5k non-crit pretty ********** neh? It might be just me, but I only have 8k hp and mana so it's quite abit to me especially with a 1.5second casting time. Also I dueled my friend. He's an Arcane Mage so he used pom tossed a pyroblast which crit me for 5k then fire blasted me which is another...1k or so? then he AE'd....and it hit for 700per explosion. Now thats just ****** up. He killed me in about 5seconds. It seems that mages got overpowered in TBC. Anyone else having trouble? I'm not entirely sure my friend has about 700 +Spell Damage, so does anyone know it's thats average for a mage?
#2 Mar 03 2007 at 9:26 AM Rating: Decent
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In my humble opinion, Mages need to be reviewed by the developers. They're doing far too much damage compared to their now less fragile health pool.

4,500 Pyroblast crit anyone? 2,000 Fire Blast crit?

C'mon now.
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#3 Mar 03 2007 at 10:54 AM Rating: Decent
Ice lance will not hit for 1500 non-crit. Crits, yes... non-crit, no.

Not without around 1k +dam.

Also, a pom-pyro with +700 spell dam will not crit for 4500 on a player, not without trinkets, imp scorch stacked to full, arcane power up, and alot of luck. :) And then he just blew all his cooldowns.

Might I also suggest, that you get to 70, run instances for a few weeks to get your gear up, and then try the BG's again.. I think you'll have a little better luck.

Mages are alot more dangerous than they used to be, due like the poster above said to the fact that their gear has alot more +stam and the fact that +spell damage gear is now waaaaay easier to get in huge amounts than it ever was pre-TBC. The good news is, +sta and +spell dam gear is alot easier to get for everyone :)


Edited, Mar 3rd 2007 1:56pm by AdventurersInc
#4 Mar 03 2007 at 5:34 PM Rating: Decent
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Remember an Arcane Mage gets +33% spell damage with Arcane Power and the sub-talent Arcane Instability. With two points in Spell Power they also get +50% to their critical strike damage bonus. And with Mind Mastery, also from the Arcane tree, you get more spell damage equal to 25% of your total intellect.

And guess what, with those talents you can still get Pyroblast and Blast Wave.

Add a trinket on a low cooldown to it, like [wowitem=28040]Vengeance of the Illidari[/wowitem] or the one from Molten Core, though the first one is way easier to get and only has a 1½ minute cooldown or so.

I don't know the numbers, but take a Mage with +700 spell power and calculate in those talents on a Pyroblast crit.

EDIT: Tried some math.

Rank 10 Pyroblast (level 70): Hurls an immense fiery boulder that causes 939 to 1191 Fire damage and an additional 356 Fire damage over 12 seconds.

Let's say you've got 400 intellect (not impossible at level 70 with the Arcane Mind talent), that's +100 spell damage and then +700 from your gear, making it +800 total. One talent increased your spell damage by 3% which makes it +824.

Another talent increased your spell's damage by 30%. If we take the absolute base max of Pyroblast, 1191, that would increase it to 1548 damage. Add the 824 from your gear and talents and that's 2372 damage. Plus 120 from your trinket.

Max Pyroblast HIT = 2492 damage.

Then we had the talent which increased the crit strike bonus damage by 50%, making it double damage on crits (normal crits do 150% damage).

2492 x 2 = 4984 damage.

Using a 1½ minute trinket, yes. Using heavy +damage gear, yes. But it's all much easier to get now with the expansion than before.

Oh, and don't forget Ignite. It deals 40% of the spell's damage to you over 4 seconds. 40% of 4984 = 1994 damage.

So all in all, that Pyro crit will deal 6978 damage over 4 seconds, unless my calculations are way off.

Heh, and by the way, with the talent build I used for my calculations, you also get Presence of Mind. Double trouble.

13956 damage in roughly 10 seconds.

Ps. I forgot about the Pyroblats DoT. But I think I'll leave it out.

Edited, Mar 3rd 2007 8:54pm by Mazra
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#5 Mar 03 2007 at 7:27 PM Rating: Decent
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your maths are ALMOST perfect there. don't forget that pyroblast has a 170% spell damage coeffiecent unlike our soulfire (which was nerfed). in reality breaking 5k crits with pyroblast is MORE than possible for a POORLY equiped mage with the right talent tree and any of the crappy quested TBC trinkets.

but the easiest solution to it is getting nether protection :) ***** over their stupid burst damage with an imbalanced chance to become immune to it from the outset :D
30% chance on pyro damage, 30% chance on pyro dot. 30% chance on ignite proc if they crit. 30% chance if impact procs.

i can't be ***** to do the maths right now but it works out as around an 80% chance to gain NP statistically off the top of my head.
#6 Mar 04 2007 at 4:19 AM Rating: Default
you suck if your getting killed by a mage hahaha. I kill them so easy as a demon lock. the only thing thats tough about them is their silence ability, which they will prolly use during shadowbolt, so i spam searing pain after i cast my dots. mages kill fast but die fast as well.
#7 Mar 04 2007 at 5:35 AM Rating: Decent
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deadmanxzxz wrote:
you suck if your getting killed by a mage hahaha. I kill them so easy as a demon lock. the only thing thats tough about them is their silence ability, which they will prolly use during shadowbolt, so i spam searing pain after i cast my dots. mages kill fast but die fast as well.


Never said I got killed by them. Just mentioned that they were a bit overpowered as the situation is at the moment.

Sure, if I have my Felhunter out, or if my Felguard is feeling critlucky, I can take out a Mage too.

But if the Mage gets first shot, often being a Pyroblast, then I'm dead as can be. No matter how cool my Soul Link talent is, it can't absorb two 4k+ Pyro crits without me pulling out my white flag.
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#8 Mar 04 2007 at 12:16 PM Rating: Decent

Hey, Ice-mages are getting dangerous too, Ice-lances ARE hitting for over 1400 average hit on frozen targets at 70 without breaking a sweat. When they CoC, Freeze and Ice Lance you before you throw off a fear and your down by half your health or more and you know they can still Ice Block out of Death Coil, Fear, Seduction and any DoT's you start realizing it's a bit screwed.

I hope tier 6 and further give the mage what they are supposed to, int and spell damage and such, without giving them 7000 stamina as well (it is ridiculous, I have 8500 and probably not nearly as much spell damage and intellect as they do).
#9 Mar 04 2007 at 1:14 PM Rating: Decent
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Arcane Mages just pewpew us before we can let our DoTs do some damage. Fire Mages go crithappy on us with their Ignite crap and end up dealing more damage with Ignite DoT than our Corruption and Immolate together. Frost Mages use Cold Snap to give them two Ice Blocks which remove all existing spell effects, bleed effects etc. and makes them immune for the, uh, 15 seconds or so it lasts.

But to balance it out, remember that we have the Felhunter!

Yeah, it's not like I'd want to trade in a demon for a double Ice Block...

Oh, I almost forgot. At level 70 or so, they also get Spell Steal which can be used to snatch, say, Fel Armor which would give them another +100 spell damage.

What do we get at level 70? Seed of Corruption, which is very nice, if there are more than one target nearby. And I wouldn't claim Incinerate is better than Ice Lance in this situation, mainly due to the Mage having Fire Ward, but also because Incinerate takes longer time to cast than Immolate, requires Immolate on the target to be really effective AND with Bane you can cast a rank 11 Shadowbolt just as fast.

Meh!

Edited, Mar 4th 2007 4:23pm by Mazra
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#10 Mar 04 2007 at 10:32 PM Rating: Decent
Well people, on the oter side of it all, how long have you been eating mages alive for?

They need a turn in the spotlight, so let them have it untill blizz turns some other class into freaks for a few weeks.
#11 Mar 05 2007 at 6:21 AM Rating: Decent
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Hopefully they'll buff Warlocks soon (but not enough for people to cry nerf).

While I enjoy soloing and 1v1 PvP, mass PvP is just a mess. I can't escape, I can't deal enough burst damage and unlike a Mage, I cannot use my PvP build for soloing/instancing without turning into a OOM and aggro freak.

Meh.

Also, Ruin is highly overrated. I get 1400 Shadowbolt crits with Ruin, but I get 1300 Shadowbolt crits with my Felguard build, thanks to Demonic Knowledge, Soul Link and Master Demonologist.

I think I'll go full Affliction, but watching my Corruption deal less damage with Empowered Corruption and Shadow Mastery than with my Felguard build is painful.
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#12 Mar 05 2007 at 6:29 AM Rating: Decent
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Lets see, to do 12k damage in 10 secs the mag have to blow all his cd and trinkets while the dots you have on him is ticking away...sure, if he is lucky he killed you first but ummm don't you have soul stone? You pop right back up and send his sorry butt running the other way with fear while your dots are chewing him up.

#13 Mar 05 2007 at 7:06 AM Rating: Decent
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Hm. I guess this won't be that much of a problem with the upcoming Nerf coming to ***** the mages up.

Frost Nova to break on the first Crit done to the frozen target. Don't have to be a mage spell... even a darn warrior hit that crits will break Freeze.

hm... I don't know if it's bogus but if it's true. Then the problem with mages just grew a lot smaller.

http://forums.wow-europe.com/thread.html;jsessionid=CB484A99B10B9176A87870DBA3B1DA5B.forum04?topicId=206350678&sid=1
#14 Mar 05 2007 at 8:29 AM Rating: Decent
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Coming from both camps having both a Mage & Lock (Lock is my fave already) I can see that the FN nerf is a bit harsh.

Making it so a mage's crit will break it is harsh enough....but allowing ANY crit from a rogue, warrior, etc. is just overboard.
#15 Mar 05 2007 at 8:59 AM Rating: Decent
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but the easiest solution to it is getting nether protection :) ***** over their stupid burst damage with an imbalanced chance to become immune to it from the outset :D


You and I (I believe it was you) have talked about this talent in a thread before. You claim its OP and I didn't believe you. However I was lower lvl and only had like a point into the talent.

Well I'm full destruction now and while NP is good, OP is the overstatement of the century.

It makes you immune for 4 secs, so the only thing the talent absorbs is a DoT if you have one on of the correct element. So one DoT tick. And if they trow out a low cast spell or instant of fire or shadow dmg then you absorb that.

I have been watching my NP procs and seeing which spells get absorbed and while it is nice when it absorbs something it's hardly as powerful as you claim. Most the time in PvP battles it does not absorb very many spells.

In fact I find it ironic how people claim NP to be OP however I have found that the dmg it mitigates in the average BG environment to only be slighly better than what you would get out of the talent Soul Leech, which gets horrible PvP reviews.

The only reason ppl complain about NP is because they are another warlock or priest who lost a close battle because they had one spell absorbed.

My brother plays a fire mage, and he laughs at the amount of dmg this talent absorbs on a regular basis.

It's worth 3 points but I think you over value it.
#16 Mar 07 2007 at 9:54 AM Rating: Decent
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sudnomed wrote:
Lets see, to do 12k damage in 10 secs the mag have to blow all his cd and trinkets while the dots you have on him is ticking away...sure, if he is lucky he killed you first but ummm don't you have soul stone? You pop right back up and send his sorry butt running the other way with fear while your dots are chewing him up.


Speaking of cooldowns, Soulstone is on a 30 minute timer.

And you don't have to blow all your trinkets to kill me. Just use the right talent build and you'll have Arcane Power, Pyroblast, Blast Wave, Ignite and insane crit damage bonus, plus crit chance.

If I use my Soulstone to resurrect, I'll be at low health and mana, with no demon. What prevents the Mage from using Fire Blast, Blast Wave and Cone of Cold to finish me off.. again?

Two HK for the price of one!

Check this build.

You get Pyroblast, Ignite and Blast Wave from the Fire tree. All very good talents. Ignite does 40% of your critical hit's damage over 4 seconds. If you crit for 2600 with a Fireball (happened to me in AV today - at level 60), Ignite will tick for another 1040 damage over 4 seconds. So in reality, that Fireball crit did 3640 damage. Ignite adds 40% extra damage to all critical hits with fire spells.

Now, the build I linked gives you Clearcasting, which is pretty nice, right? But it also has Arcane Potency which increased your crit chance by 30% if you have Clearcasting on.

If you take a level 60 Mage with newbie Outland gear (possible to get some of the gear without turning 61), you'll have 300 spell damage and, what, 400 intellect?

Make that 460 intellect with Arcane Mind. And thanks to Mind Mastery, those 460 intellect gives you 115 extra spell damage. So now you have 415 spell damage.

Get the trinket which increases your spell damage by 120 and you'll have 535 spell damage for 15 seconds. It's a reward from a level 63 quest, but you can get it at level 60 and have friend help you with it.

Thanks to Arcane Power (which is on a 3 minute CD), your spells will deal 30% more damage for 15 seconds. I'm not even going to count in Arcane Instability because I don't know if it adds 3% to your +spell damage or 3% damage to your spells. But it adds something, and +3% crit on top of it.

If we take the max rank Pyroblast for level 60, it'll deal 708-898 damage.

Apply the 30% damage from Arcane Power (I'm not sure if Arcane Power works with base damage or is applied after +damage, but in your favor we'll work with the pre-+damage version) and it'll deal 1044 damage (using median on the Pyroblast damage).

Now, Pyroblast has a 170% spell damage coefficient (right?), so our 535 spell damage turns into roughly 909. Apply that to Pyroblast and you're looking at an average HIT of 1953 damage.

Thanks to the talent Spell Power, your crits deal 200% damage.

So that Pyroblast crit would do 3906 damage, on average, if it crits.

BUT! We forgot about Ignite here! Add 40% to that damage, dealt by Ignite over 4 seconds afterwards.

All in all, your level 60 Pyroblast crit, using two cooldowns, one on 3 minutes and another on 1.5 minutes, would deal 5468 damage over 4 seconds.

Now, if your target against all odds, should survive that at level 60, you can always blow another 3-minute CD and use Presence of Mind (talent) to throw another instant Pyroblast. Let's say this one doesn't crit, or perhaps the first doesn't crit, but this one does.

You would, at level 60, in easy-to-get greens and blues, using three cooldowns on a timer of max 3 minutes, be able to deal:

7421 fire damage to a single target in less than 10 seconds.

And guess what, you still have Cone of Cold, Blast Wave and Fire Blast ready for instant use if your target is still standing at this point. All are instant casts. Two are fire spells and can activate Ignite. Two of them are Area of Effect spells.

You tell me how a Corruption can kill you while you deal out that damage. Beause I would like to know.

Curse of Agony you say? Remove Lesser Curse works on that one, doesn't it? Immolate? Fire Ward at level 60 absorbs just a bit more than the Immolate spell deals in fire damage.

Siphon Life? - Affliction Warlock, meaning you'll kill him even faster. Besides, Siphon Life did little around 80 damage every 3 seconds at level 60 when my Warlock was spec'd Affliction. Nothing you can't beat by

Unstable Affliction? - Mediocre DoT (about the same damage as Corruption). It has a 1.5 second cast, so if you use Silence (also provided by the above talent build) you will silence your target for 4 seconds. Unless the Warlock has his Felhunter out, it's easy for the Mage to Silence and Polymorph the Warlock. The Warlock's PvP trinket breaks Polymorph, but you have Presence of Mind. Use it to insta-cast Polymorph again.

Death Coil + Fear? - Death Coil is unbreakable, but resistable. If you should happen to get Feared, your own PvP trinket will break Fear and if you use Silence just after, well, you get the idea.

Basically, Mages are no longer the fragile glass cannons they used to be.

Ps. I've played a Mage repeatedly on the test servers. You have so many tools to kill people with, it's insane. Plus your burst damage is unlike anything anything you've ever seen before.

Edited, Mar 7th 2007 3:33pm by Mazra
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#17 Mar 07 2007 at 2:21 PM Rating: Decent
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i'm still sticking with that NP is overpowered in pvp. it is a "I win" proc which luckily enough has a higher chance to proc from better equiped players (presuming better equiped = more crit, which is seems to be in TBC) the better equiped they are, the better the chance you have of gaining NP because they're critting more and so attempting to put more procs spell specific procs on you. a lock can quite happily defeat two fire mages due to NP simply because they end up burning most their abilities in the attempt to burst you and usually you'll get the NP proc to cover most the damage.

i definately love the talent, but i just feel sorry for any Spriest, warlock or fire mage who comes across me because basically without me being afk they can't win.
#18 Mar 11 2007 at 7:51 PM Rating: Decent
I just wanted to say that what Mazra said is true. It's not like "oh a mage is here, its easy bait", its all other classes scared of pryroblast and insane crits. We get close to you, sheep you, crit pyroblast, blow our instants and OMG! You are alreadly dead. thanks for sticking up for mages, Mazra.
#19 Mar 12 2007 at 7:08 AM Rating: Decent
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i'm still sticking with that NP is overpowered in pvp. it is a "I win" proc which luckily enough has a higher chance to proc from better equiped players (presuming better equiped = more crit, which is seems to be in TBC) the better equiped they are, the better the chance you have of gaining NP because they're critting more and so attempting to put more procs spell specific procs on you. a lock can quite happily defeat two fire mages due to NP simply because they end up burning most their abilities in the attempt to burst you and usually you'll get the NP proc to cover most the damage.

i definately love the talent, but i just feel sorry for any Spriest, warlock or fire mage who comes across me because basically without me being afk they can't win.


I don't get why you think this talent is sooo good. I watch my combat logs religously especially after fighting anyone with fire or shadow dmg, and I'm lucky to absorb one spell an entire fight. Really what mage are you fighting that one spell makes them gimp against you?

Ever see a pally bubble while you're bolt is in mid air? Same thing only now you have to wait longer than NP.

The most use I get out of it is when an affliction lock has all dots on me then crits me with SB and NP goes off. Then if I'm lucky it absorbs one SB and some DoT ticks.

Considering how much dmg this usually adds up to having siphon life for more healing would be just as good over the length of the fight. Then consider this is healing dmg or absorbing it however you want to look at it, while doing dmg. And these talents are about the same investment into each tree. Also you get to decide when to use siphon life, NP you have to take dmg first and hope for it to proc. Though the percent is high so it usually procs once a fight.

Also considering the mage has his mana shield and affliction has more healing power NP is no where near OP. You should watch your combat log more often, oh and before you say you do, you would have to check it after most fights, cause the log only shows so much.

I also have been playing with soul leech. And this performs better than most claim. And in many fights my soul leech is pretty close to NP in performance. The only difference is that soul leech is up and down depending on how much dmg I did when it proced, and also considering that NP may have eaten a crit spell NP wins out. But it is much closer than most claim, I honestly wonder if ppl watch their own log or just keep spouting the same info other ppl say on the forums.
#20 Mar 12 2007 at 10:07 AM Rating: Decent
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i generally get it proc 2-3 times in a fight vs a class that uses shadow of fire damage, yes there have been the odd times when it doesn't proc, and then other time when it's on constantly. but it is just a constant I WIN proc, the main thing is that you have to make advantage of it. if you're a nub who has the talent 'cos it sounds cool and doesn't realise what to do when it procs then well.. you're a nub and so obviously wouldn't understand the power of this ability. if you use it to your advantage whenever it procs then it's amazing what it allows you to do. (or more precisely, what it allows you to forget about for those 4 seconds and just spend that timing dealing damage or setting up for a massive damage burst)
#21 Mar 12 2007 at 10:40 AM Rating: Decent
You make it sound like there is a super secret use of the talent. It procs you have no control over it.

As for what you cast when it procs, well I thought it was pretty obvious that it is defensive. What you do depends on the situation.

Again I'm not saying the talent sucks, its a great talent. But you always call it OP and it is not.

Oh yay it procced I get to absorb some dots and a spell. But out of 20 fights I might win 1 or 2 where NP was the reason for the win (20 fights against shadow or fire dmg of course). And thats what good talents do. I mean it's not like you can time a proc to use in conjunction with spell stone, if that were the case then I could understand calling it OP. But either I hold back the spell stone hoping for a proc (again I agree it will proc) wait the 4 secs, spell stone, all the while laying into them.

None of this is any different than many talents in game. Such as marksmanship hunters getting the extra ability to get ppl out of their dead zone with scatter shot. And it's only against 2 schools of magic.

I know how to play, and I take full advantage of situations and procs. All I'm saying is that consider any defensive talent in any classes talent tree, they are all about as effective, meaning it's balanced.

Honestly the only people I have ever seen complain about this talent are shadow priest and affliction locks, and they never seem to understand how it works, what it looks like, and how long it last. Considering that I would assume they suck and are gonna lose any way.

I mean we will never agree, but I have to post every time you mention the talent because you can't seem to mention it without calling it OP. Do you want destruction to have no defensive tools? Soul leech already under-whelming.

How about I put it this way. To me when someone says X power is OP, that power or talent needs a nerf. So then you have to say how to nerf it to make it good but balanced. So..

How would you nerf NP?

The percent that it procs at? The duration? Only one school of magic?

Those are about the only options and if you nerf any one of them I promise you very few destro locks will keep it.

Nerf the duration? 4 seconds is already limited, you get one tic of dots, and if they cast a low cast spell or instant you eat that too. Any less time means you eat no DDs ever and would have to be lucky to eat any tics.

Nerf the percent proc? Again as you drop this you see more and more fights where it does not go off. So some fights it procs others it does not. Consider it's only for 2 types of dmg, and it becomes a very underwhelming talent.

One school of magic? I could carry alchemy pots and not waste talent points.
#22 Mar 13 2007 at 1:45 AM Rating: Decent
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Mazra wrote:
Then we had the talent which increased the crit strike bonus damage by 50%, making it double damage on crits (normal crits do 150% damage).

2492 x 2 = 4984 damage.


Just noticed this(bored and Allakhazam is slow).

Actually, it's 50% of the bonus damage only. So now it's 175% instead of 150%.

Meaning it's 2492 x 1.75 = 4361 damage.

6105 damage after ignite.

Didn't look at the other math, though. Smiley: tongue
#23 May 02 2007 at 4:49 AM Rating: Default
The trick with any caster you are fighting, including the Pallies, is to use tongues. You give up a dot but you slow them down alot. Most of the time tothe point they will try and wipe the spell, which then allows you to re dot and re tongue them. Tongues on PVE will also stop alot of their instant or short cast spells. So really makes a difference inthe long run or short fight.
#24 May 02 2007 at 5:40 AM Rating: Decent
i dont see how you could possibly lose to a mage any good lock can take a mage down unless the mage is some sort of godly player you should be able to easily take a mage just use fear and curse of tongues drop those dots (yes i know fear suffers diminishing returns the whole 12 seconds first 6-8 seconds second 3-4 seconds third fear) you should be able to take a mage out before he casts a spell but note curse of tongues will not work for long WE WILL DISPEL IT but if you are a affliction lock we are dead demon lock we are dead destro is the only spec throughout the 3 months or so that i have played i have stood a chance against.
#25 May 02 2007 at 12:02 PM Rating: Decent
Mages can no doubt pump out major dps fast, when they get rolling its basically gg. But a warlock CAN shove it right back into the mages face. If your having constant trouble with mages in the BG's then id suggest using the felhunter, he packs great resistance buffs, he can debuff you, or them, and also he can silence. Ive seen some warlocks completely dominate mages with a felhunter...i think the common saying is Warlock + felhunter + soul link = gg mage.
#26 May 02 2007 at 12:13 PM Rating: Decent
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You make it sound like there is a super secret use of the talent. It procs you have no control over it.

well thats where I beg to differ, you have a lot of input, like the targets YOU pick, distructo locks with NP would rather fight a shadowpriest vs a warrior, they are both a win in the bag, just that the Distruco lock knows beyond a shadow of a doubt he will win the fight vs the SP.

Saying a lock has no input on NP is like saying you have no input on nightfall procs(becaus you do, you can corrupt more targets and start draining.)

The only thing that could make NP More powerfull is if it reflected the attack.

I would stand with Vallock if my target was a lower leveld Shadow priest or a affliction lock, but if i were up against a fire mage(cirt specialised) or a distructo lock(same) then i am 100% in the camp with Jenovaomega. I had NP keep me "protected" for neer 16 seconds before.

Honestly i noted that with the NP spec most firemages just gave up and would sheep me and run(BG).
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