sudnomed wrote:
Lets see, to do 12k damage in 10 secs the mag have to blow all his cd and trinkets while the dots you have on him is ticking away...sure, if he is lucky he killed you first but ummm don't you have soul stone? You pop right back up and send his sorry butt running the other way with fear while your dots are chewing him up.
Speaking of cooldowns, Soulstone is on a 30 minute timer.
And you don't have to blow all your trinkets to kill me. Just use the right talent build and you'll have Arcane Power, Pyroblast, Blast Wave, Ignite and insane crit damage bonus, plus crit chance.
If I use my Soulstone to resurrect, I'll be at low health and mana, with no demon. What prevents the Mage from using Fire Blast, Blast Wave and Cone of Cold to finish me off.. again?
Two HK for the price of one!
Check this build. You get Pyroblast, Ignite and Blast Wave from the Fire tree. All very good talents. Ignite does 40% of your critical hit's damage over 4 seconds. If you crit for 2600 with a Fireball (happened to me in AV today - at level 60), Ignite will tick for another 1040 damage over 4 seconds. So in reality, that Fireball crit did 3640 damage. Ignite adds 40% extra damage to all critical hits with fire spells.
Now, the build I linked gives you Clearcasting, which is pretty nice, right? But it also has Arcane Potency which increased your crit chance by 30% if you have Clearcasting on.
If you take a level 60 Mage with newbie Outland gear (possible to get some of the gear without turning 61), you'll have 300 spell damage and, what, 400 intellect?
Make that 460 intellect with Arcane Mind. And thanks to Mind Mastery, those 460 intellect gives you 115 extra spell damage. So now you have 415 spell damage.
Get the trinket which increases your spell damage by 120 and you'll have 535 spell damage for 15 seconds. It's a reward from a level 63 quest, but you can get it at level 60 and have friend help you with it.
Thanks to Arcane Power (which is on a 3 minute CD), your spells will deal 30% more damage for 15 seconds. I'm not even going to count in Arcane Instability because I don't know if it adds 3% to your +spell damage or 3% damage to your spells. But it adds something, and +3% crit on top of it.
If we take the max rank Pyroblast for level 60, it'll deal 708-898 damage.
Apply the 30% damage from Arcane Power (I'm not sure if Arcane Power works with base damage or is applied after +damage, but in your favor we'll work with the pre-+damage version) and it'll deal 1044 damage (using median on the Pyroblast damage).
Now, Pyroblast has a 170% spell damage coefficient (right?), so our 535 spell damage turns into roughly 909. Apply that to Pyroblast and you're looking at an average HIT of 1953 damage.
Thanks to the talent Spell Power, your crits deal 200% damage.
So that Pyroblast crit would do 3906 damage, on average, if it crits.
BUT! We forgot about Ignite here! Add 40% to that damage, dealt by Ignite over 4 seconds afterwards.
All in all, your level 60 Pyroblast crit, using two cooldowns, one on 3 minutes and another on 1.5 minutes, would deal 5468 damage over 4 seconds.
Now, if your target against all odds, should survive that at level 60, you can always blow another 3-minute CD and use Presence of Mind (talent) to throw another instant Pyroblast. Let's say this one doesn't crit, or perhaps the first doesn't crit, but this one does.
You would, at level 60, in easy-to-get greens and blues, using three cooldowns on a timer of max 3 minutes, be able to deal:
7421 fire damage to a single target in less than 10 seconds. And guess what, you still have Cone of Cold, Blast Wave and Fire Blast ready for instant use if your target is still standing at this point. All are instant casts. Two are fire spells and can activate Ignite. Two of them are Area of Effect spells.
You tell me how a Corruption can kill you while you deal out that damage. Beause I would like to know.
Curse of Agony you say? Remove Lesser Curse works on that one, doesn't it? Immolate? Fire Ward at level 60 absorbs just a bit more than the Immolate spell deals in fire damage.
Siphon Life? - Affliction Warlock, meaning you'll kill him even faster. Besides, Siphon Life did little around 80 damage every 3 seconds at level 60 when my Warlock was spec'd Affliction. Nothing you can't beat by
Unstable Affliction? - Mediocre DoT (about the same damage as Corruption). It has a 1.5 second cast, so if you use Silence (also provided by the above talent build) you will silence your target for 4 seconds. Unless the Warlock has his Felhunter out, it's easy for the Mage to Silence and Polymorph the Warlock. The Warlock's PvP trinket breaks Polymorph, but you have Presence of Mind. Use it to insta-cast Polymorph again.
Death Coil + Fear? - Death Coil is unbreakable, but resistable. If you should happen to get Feared, your own PvP trinket will break Fear and if you use Silence just after, well, you get the idea.
Basically, Mages are no longer the fragile glass cannons they used to be.
Ps. I've played a Mage repeatedly on the test servers. You have so many tools to kill people with, it's insane. Plus your burst damage is unlike anything anything you've ever seen before.
Edited, Mar 7th 2007 3:33pm by Mazra