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Bored Druid Thread: The Next GenerationFollow

#7777 Oct 25 2014 at 4:38 AM Rating: Good
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Ahaha, AdBlock is awesome. I managed to block the "Please unblock us" things in the right and top frames. Unfortunately I couldn't collapse the right frame, but at least now it's just matching the background color. Furthermore, I managed to block the header at the top. It doesn't really bother me anymore, but I like having the option. And I managed to block and collapse the eyesore that exists at the bottom of every page - the massive "Other sites" thing.
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#7778 Oct 25 2014 at 11:03 AM Rating: Good
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I don't know if it's because I'm using the XIV skin right now, but I only have the one box on the right.

Speaking of XIV, apparently they announced that the next job is a Dark Knight tank... and it has no class prerequisite.

That is beyond stupid.

Not the Dark Knight part. I'm a little miffed that it's a tank, because they don't have a "big weapon" dps class yet, warrior is a healing-centric tank (with an axe), and DK is traditionally dps.

But it's stupid it doesn't have a class connected to it. The whole thing of classes that "specialize" into jobs was always stupid and convoluted, but making it so that SOME jobs share class components and others don't just makes it confusing.

Like, both scholar and summoner use the base skills of the arcanist. They just have different summons and 5 unique skills each.

But then the DK is going to have 20 or so unique skills to every other class? Wuh?

And it also means that, if they want to add a greatsword dps class, they need to actually create a second item class of greatswords. Like, right now, there are cnj- and thaum- specific wands and staves.

I mean, I'd very happily see them get rid of the class system entirely. But mixing systems just sounds like a bad idea.
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#7779 Oct 27 2014 at 8:07 AM Rating: Good
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FFXIV has been a huge mess since day one, and only lasted this long because heavy nostalgia. Granted, I'm surprised it's lasted this long to begin with. I think my favorite so far is people justifying the Dark Knight Tank by citing Cecil. To some people, apparently all a tank is is a character that uses heavy armor.

"It's Final Fantasy and they change things every game" doesn't seem to be a convoluted idea enough. No, people have to use the loosest interpretation of "lore" as they can.
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#7780 Oct 27 2014 at 4:45 PM Rating: Good
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I don't think ARR is a bad game. I think the worst you can say about it is that the combat isn't that unique, the voice acting is rough, and the story uninspired.

I'm also inclined to critique the dungeon finder, the fact that they've yet to really do anything with crafting (despite crafting itself being way more fun than in any other game), and that stats scale too aggressively.

But these are pretty much universal critiques for MMOs. Some have switched up combat lately, but ARR is pretty much more traditional combat presented in a really clean, well-polished format.

And I don't really care that DK is a tank beyond the fact that they're doubling the "heavy weapon tank" niche without filling the "heavy weapon dps" one, and that the DK job is functionally different from all other jobs.

The game is gonna need more tanks, and there are only so many tanky jobs in FF lore that I can think of. And they introduced Nin as the more traditional melee+ninjutsu dps job, instead of the XI tank.

Honestly, I wish they had done the opposite - gone with Nin as a tank (even if that's an XI homage) and introduced DK more traditionally, but what can you do? The plus side of dps Nin is that it makes Dex a more valuable stat in-game (since only Archers use it right now).
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#7781 Oct 28 2014 at 7:48 AM Rating: Good
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I've always been of the belief that it isn't the number of tank jobs that's an issue so much as the number of people who like to tank.

And the worst thing I can say about 14 is that it's moderate success is going to lead to Final Fantasy 16.

Edit: Oh, the $25 cash shop mount isn't doing the game any favors. But of course, knowing human nature of course no one will buy it and make Square rethink their pricing policy. Edit2: Upon closer inspection, the WoW mounts are priced similarly so I was a bit off on that.

Edited, Oct 28th 2014 11:20am by lolgaxe
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#7782 Oct 28 2014 at 8:25 AM Rating: Good
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Also, has Live View worked for anyone for more than ten minutes the past week?
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#7783 Oct 28 2014 at 9:48 AM Rating: Excellent
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10 minutes a week sounds about right. I don't even bother with it anymore.
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#7784 Oct 28 2014 at 12:43 PM Rating: Good
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lolgaxe wrote:
I've always been of the belief that it isn't the number of tank jobs that's an issue so much as the number of people who like to tank.

And the worst thing I can say about 14 is that it's moderate success is going to lead to Final Fantasy 16.

Edit: Oh, the $25 cash shop mount isn't doing the game any favors. But of course, knowing human nature of course no one will buy it and make Square rethink their pricing policy. Edit2: Upon closer inspection, the WoW mounts are priced similarly so I was a bit off on that.

Edited, Oct 28th 2014 11:20am by lolgaxe


In general, I'd agree that the impact on increasing tanks is WAY lower for each additional class. On the other hand, XIV's multi-job and content system really does affect that.

I would say that, if you're cap of players who WOULD main a tank is 10%, and the game has a wide diversity of job options, then 1 tank might get you 6%, 2 might get you 8%, 3 9%, etc. I mean, I always main tanks, but I didn't main a tank in WoW until they introduced DK, because I just didn't like Rage and, I mean, pre-wrath Pallies were pre-wrath Pallies.

But do I think monk had a huge affect on increasing tanking mains populations? Lol no.

But what it MIGHT have done is increase the population of people who had a sub role in tanking. And because tanks get faster queue times, and content (particularly in XIV) generally lets you gear an off- role fairly easily, having more tanking options probably does meaningfully increase tank population at lower content levels. Number of people main tanking the newest boss 1-2 months after the patch? Probably not. Number of people main tanking a boss much later in that content cycle? probably.

XIV is particularly sensitive to this, because people level one character in all the jobs. It's really easy to gear a second job to the point where it would be a perfectly acceptable choice for running your daily dungeons. But you still probably need to find the job fun for that to happen.

But I also think a lot of people play classes they like the theme of, more than any other consideration. Tanking/healing/dps is definitely a part of that theme, but I don't think it's just a decision tree where you decide your role THEN your class. I think it's part of the total package that makes you decide which is most worth your time.
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#7785 Oct 28 2014 at 5:40 PM Rating: Good
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The Brewmaster is an interesting class, but I dislike the lack of passive mitigation. It's one of the things I love about tanking: stacking stats to a degree where incoming blows go *plink* on your armor/hide. Brewmasters are very vulnerable if you don't keep pushing buttons to activate mitigation. Without Shuffle and continuous purifying of staggered damage, you're really squishy.
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#7786 Oct 29 2014 at 9:03 AM Rating: Good
Yeah, they're like that. I kind of like it myself, but I totally get why it's not for everyone
#7787 Oct 29 2014 at 12:09 PM Rating: Good
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idiggory wrote:
XIV is particularly sensitive to this, because people level one character in all the jobs. It's really easy to gear a second job to the point where it would be a perfectly acceptable choice for running your daily dungeons.
Sounds pretty similar to XI. I managed to max out Warrior (at the time, at least) and pretty much above-averaged Bard on the same lanky girelf. I might be a smidge bias towards the ease of the task though, since I was in a top tier group and we were more or less selling some of the upper drops to people since we mostly had it all already.

I don't really have an opinion on the whole idea of a Dark Knight tank in XIV. Square does different crap with their job category every iteration and it just takes way more energy than I'm willing to put into the idea to be for or against it. Dark Knight also used to have white magic. People spend way too much time arguing "lore" in a game that has lore in the loosest definition of the word possible.

Edited, Oct 29th 2014 2:53pm by lolgaxe
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#7788 Oct 29 2014 at 6:22 PM Rating: Good
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I missed this series:

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#7789 Oct 30 2014 at 4:09 AM Rating: Good
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i chuckled

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#7790 Oct 30 2014 at 8:14 AM Rating: Good
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Racism: Always wrong, often hilarious.
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#7791 Oct 30 2014 at 9:46 AM Rating: Excellent
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Why did they have to push daylight savings time back? This "still darkish at 9am" thing is not helping me wake up... Smiley: glare
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#7792 Oct 30 2014 at 9:52 AM Rating: Excellent
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only a couple more days.
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#7793 Oct 30 2014 at 11:12 AM Rating: Good
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They pushed yours back? We had ours five days ago. It's always the last Sunday of October.
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#7794 Oct 30 2014 at 11:32 AM Rating: Good
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My phone and computer didn't change, so I guess so.

Like I could be assed to personally do it myself.
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#7795 Oct 30 2014 at 11:44 AM Rating: Excellent
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Mazra wrote:
They pushed yours back? We had ours five days ago. It's always the last Sunday of October.
They pushed it back 2 weeks a couple of years back. It's old news but as an early riser for work I seem to continually gripe about it.Smiley: lol

But yes, only a few more days... Smiley: frown
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#7796 Oct 30 2014 at 1:01 PM Rating: Good
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football starts at 8am for me this weekend

otherwise no change

daily light savings is dumb
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#7797 Oct 30 2014 at 1:38 PM Rating: Good
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I kicked my feet up on my desk and a fasterisksing pigeon flew into the window and I jumped out of my seat.
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#7798 Oct 30 2014 at 4:08 PM Rating: Good
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someproteinguy wrote:
Why did they have to push daylight savings time back? This "still darkish at 9am" thing is not helping me wake up... Smiley: glare


It's making me particularly irritable. Waking up, pitch black. First 45 miles of my commute, pitch black.

I'm trying to muster the energy to go to the gym and all I want to do is fall into bed and wake up next weekend.
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#7799 Oct 30 2014 at 4:41 PM Rating: Good
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lolgaxe wrote:
I kicked my feet up on my desk and a fasterisksing pigeon flew into the window and I jumped out of my seat.


Pigeon died from multiple gunshot wounds?
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#7800 Oct 31 2014 at 8:17 AM Rating: Good
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idiggory wrote:
I'm trying to muster the energy to go to the gym and all I want to do is fall into bed and wake up next weekend.
Drink a quart of water and pop a couple of Tylenols before bed. It might not directly give you more energy in the mornings to exercise, it'll make exercising less painful and you can eventually trick yourself into enjoying it more, which will in turn make it easier to convince yourself to get out of bed.
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Pigeon died from multiple gunshot wounds?
After watching a pigeon murder another pigeon, I'm still a bit skittish around those winged rodents, and that's not even counting the paranoia. Never know how many of them they sent after me to assure my being quiet over the matter. Smiley: um

Edited, Oct 31st 2014 10:20am by lolgaxe
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#7801 Oct 31 2014 at 9:14 AM Rating: Good
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The obvious solution is to construct a massive electromagnet around your house to throw off the birds.
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