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Bored Druid Thread: The Next GenerationFollow

#4977 Apr 03 2014 at 11:58 AM Rating: Excellent
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His Excellency Aethien wrote:
Stat inflation in WoW is pretty ridiculous nowadays.
A side affect of their need for stats to increase by stupid amounts each expansion. Because if the best players in the world can beat the first normal mode with the previous expansions gear the game is too easy. Smiley: rolleyes
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#4978 Apr 03 2014 at 12:01 PM Rating: Good
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His Excellency Aethien wrote:
Stat inflation in WoW is pretty ridiculous nowadays.


Which is why they're redoing it. They already had to design boss mechanics in the final tier around a theoretical max health a unit can have (healing throughout the fight instead of just a really high max health), another expansion of inflation just wouldn't be possible.
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#4979 Apr 03 2014 at 12:05 PM Rating: Excellent
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idiggory the Fussy wrote:
I suddenly got a really strong yearning for a new MMO.
Rift. Smiley: nod

IDrownFish of the Seven Seas wrote:
His Excellency Aethien wrote:
Stat inflation in WoW is pretty ridiculous nowadays.


Which is why they're redoing it. They already had to design boss mechanics in the final tier around a theoretical max health a unit can have (healing throughout the fight instead of just a really high max health), another expansion of inflation just wouldn't be possible.
Well at least we know there's an upper limit to the madness. Smiley: lol
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#4980 Apr 03 2014 at 12:05 PM Rating: Good
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And thank god for that, they should blast it all the way back to basics. Smaller numbers are so much easier to grasp than 5, 6 or 7 number digits and big hits are relative anyway.
#4981 Apr 03 2014 at 12:24 PM Rating: Good
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someproteinguy wrote:
idiggory the Fussy wrote:
I suddenly got a really strong yearning for a new MMO.
Rift. Smiley: nod

IDrownFish of the Seven Seas wrote:
His Excellency Aethien wrote:
Stat inflation in WoW is pretty ridiculous nowadays.


Which is why they're redoing it. They already had to design boss mechanics in the final tier around a theoretical max health a unit can have (healing throughout the fight instead of just a really high max health), another expansion of inflation just wouldn't be possible.
Well at least we know there's an upper limit to the madness. Smiley: lol


Yup. It's because of the way computers work. The max limit for health is 2^31, or ~2.15 billion health. They can work around it and let it go higher if they wanted to, but that would require a LOT of recoding of some of the most core systems of the game.

His Excellency Aethien wrote:
And thank god for that, they should blast it all the way back to basics. Smaller numbers are so much easier to grasp than 5, 6 or 7 number digits and big hits are relative anyway.


They agree with this too. I just wish they were going back farther than they are. Blizzcon suggests they're rolling back to about late WotLK at level 90, and with another expansion or two of growth they'll have to look at doing it all over again.
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#4982 Apr 03 2014 at 12:53 PM Rating: Good
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It would make much more sense to have BC level damage at lvl 90, that gives them 3 or 4 expansions to work with before they get close to cap again although with WoW's age I wouldn't be surprised if 2 more expansions is all it gets.
#4983 Apr 03 2014 at 12:54 PM Rating: Excellent
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Don't they still have something crazy like over 7 million subscriptions? Part of me wonders when they just stop dealing with the old program and just rewrite the whole thing from scratch. WoW2 or something built from the ground up, just importing character data from the previous game or what not.

Edited, Apr 3rd 2014 11:56am by someproteinguy
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#4984 Apr 03 2014 at 1:12 PM Rating: Good
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They won't stop expanding WoW until they're in a position to be doing a hard push over to a new IP, which is still quite a few years out. Even then, there will still be profit in expanding WoW for a long period after that.
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#4985 Apr 03 2014 at 1:34 PM Rating: Good
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That depends on if they make WoW 2.0 or a different MMO, it would be a bit pointless to launch WoW 2.0 and then have it compete directly with WoW 1.x when they could offer all the people still playing WoW 1.x to buy WoW 2.0 for half price or something.
#4986 Apr 03 2014 at 2:02 PM Rating: Excellent
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Not necessarily creating a competing project as much as just rewriting the whole program for a new decade. I also can't see them killing off their biggest money maker, but piggybacking changes onto an older and older program is going to catch up with them at some point. There'll be certain changes and limitations they won't be able to get around, and the changes they can make will get harder and more expensive to get done, not to mention get done without breaking something else.

More or less taking the current game, rewriting it from scratch, and designing it to be more easily upgradeable going forward. They've done a pretty impressive job of pushing things as far as they have, and the game actually doesn't look bad considering it's age. But at some point you'd think this piecemeal redoing character models and what not is going to become more difficult than starting over.

In a sense I'm thinking WoW2 would feel much like WoW1 to the lay person playing the game, but the underlying architecture would be more modern, and written with future upgrades in mind.

Think like cataclysm redid the whole world kind of thing, only for everything, not just the old world scenery and what not. Your character information has just been passed into an updated program.

Edited, Apr 3rd 2014 1:03pm by someproteinguy
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#4987 Apr 03 2014 at 2:42 PM Rating: Good
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I think that what you are saying is largely unnecessary. I've touched on this before, but I'm consistently amazed at how future proof they made the game. When they were first creating WoW, they made a lot of incredibly smart decisions that allowed them to continue with what is essentially a ten year old engine at this point.

A good example is projectile effects. Back in Vanilla, a spell like a Hunter's Glaive Toss wouldn't be possible to code. If you threw a fireball at someone, it wouldn't do damage to all targets it passed through. The server recognized that your character cast it, would calculate if it hit or not based on a %chance determined by hit rating, then would deal damage to the target. What was in the way was irrelevant as long as your character had line of sight.

But because the original engine was, I believe, designed to be easy to modify and add on to when the time came, they were able to add hit detection in. Now you can have spells like Glaive Toss too. If you asked me if that kind of thing was possible back in Vanilla, I would have said no. But time and time again they have surprised me with just how well they can push the engine.

I really do think that Blizzard has some incredibly brilliant engineers on their team. Some of the **** they pull, from a programmer's perspective, seems like absolute witchcraft to me. I still think there's some kind of faustian deal involved.

I don't think a remake is due yet. WoW might be running on an ancient engine at this point, but they have so many brilliant people working for them they have already been able to do way more than I thought they would, and I don't really see that changing any time soon.
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#4988 Apr 03 2014 at 2:58 PM Rating: Good
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Oh, definitely. Compare WoW to any other 10 year old game and it's mind blowing. Things like the game hitting the number cap do show that they're at or nearing the limit in at least a few ways though.
#4989 Apr 03 2014 at 4:09 PM Rating: Good
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I'd say that's less a symptom of the game and more of computing in general, though. The reason the cap exists isn't because they coded it that way, it's because in every language everywhere, that's the max for 32-bit systems (what everyone has). There are workarounds, but they're expensive for resources and would slow the game down immensely. I don't really count the number cap against WoW's engine.
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#4990 Apr 03 2014 at 4:22 PM Rating: Good
WoW's graphical style also makes the game durable. Going the cartoony route makes it possible to still have the game looking good without needing to compete with all the other games going for a more realistic look.

With the stat squish, the only problem they have is keeping the numbers small enough while still letting a character increase in power from level 1. Can't really have level 1 characters hitting for 0.1 damage :)

#4991 Apr 03 2014 at 4:25 PM Rating: Good
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Just taking out the exponential growth of the expansions should cut down numbers immensely.
#4992 Apr 03 2014 at 4:38 PM Rating: Excellent
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Gotta balance that with the getting upgrades thing, of course. That whole notion of people getting new gear frequently, and it being both meaningful and useful is something they've strived for in the past. If people can suddenly go 30 levels without needing an upgrade because the stats are squished too much it'll be quite the change for everyone. Not that I wouldn't mind that or anything, but that'll be the balancing act they get to try and do.

Then again, if everyone just boosts to 90 anyway... Smiley: lol
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#4993 Apr 03 2014 at 4:55 PM Rating: Good
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If they rework burning crusade content and all old raids to make them 5 mans and squish stats so a blue item is equal to a green item 5 levels higher, epic equal to green 10 levels higher and legebdary equal to 15 levels higher it should work out. It would be cool to do a lvl 75 instance of Sunwell plateau and be able to get the same loot as you could back then with the legendary bow equal to lvl 90 greens (post squish). If lvl 90 top end epics and legendaries are then equal to basic level whatever blues then sure the top guilds can skip right to raids but they're going to anyway and it all works out.

Edit: old raids as sort of mid level heroics/extra difficult instances (as in CC and follow tactics or wipe non stop) for better loot while leveling would be pretty damn cool. It might even pull me back in if they give some serious discounts to pandaland since I won't be paying €70 to get back into WoW.

Edited, Apr 4th 2014 1:29am by Aethien
#4994 Apr 03 2014 at 6:27 PM Rating: Good
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Interesting. This blog post just went up, talking about a major system change. They're switching to a new filetype, which apparently allows them to do a lot more. Weird that we were just talking about this.
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#4995 Apr 03 2014 at 6:50 PM Rating: Good
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Speak of the devil and such.
#4996 Apr 03 2014 at 7:59 PM Rating: Good
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Also it's now .3:55 AM and even though I am exhausted I can't seem to fall asleep.
#4997 Apr 03 2014 at 8:41 PM Rating: Excellent
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Hey that's kinda neat (the file thing, not the fact Aethien can't sleep).

Maybe we should discuss WoW going F2P next... Smiley: lol
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#4998 Apr 03 2014 at 9:28 PM Rating: Good
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It probably will eventually, but it's doing fine as a p2p right now.
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#4999 Apr 04 2014 at 8:41 AM Rating: Good
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someproteinguy wrote:
Maybe we should discuss WoW going F2P next... Smiley: lol
Do it in one of the Final Fantasy general forums. That's always an instant firestorm.
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#5000 Apr 04 2014 at 9:22 AM Rating: Excellent
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lolgaxe wrote:
someproteinguy wrote:
Maybe we should discuss WoW going F2P next... Smiley: lol
Do it in one of the Final Fantasy general forums. That's always an instant firestorm.
I'm not that into pain.

Also, I wouldn't expect WoW to go F2P anytime soon either. As long as they're happy with the subscription model I imagine that kind of income is a lot more stable than trying to crank out new bikinis and dragon mounts every 3 weeks in order to keep the money rolling in.
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#5001 Apr 04 2014 at 9:30 AM Rating: Good
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someproteinguy wrote:
lolgaxe wrote:
someproteinguy wrote:
Maybe we should discuss WoW going F2P next... Smiley: lol
Do it in one of the Final Fantasy general forums. That's always an instant firestorm.
I'm not that into pain.
I thought you were a pervert, or are you more on the sadistic side?
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