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#10927 Oct 23 2011 at 10:56 AM Rating: Good
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What I'm saying is that I can't understand how frame rates affect your actual ability to do something in a game. It seems absurd to assert that there is some jump that's only possible at 91 fps that isn't possible at 60 fps. There's no way in hell a human has a reaction time fast enough to take advantage of that, even if they can track it with their eyes.
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#10928 Oct 23 2011 at 10:56 AM Rating: Good
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Double post, lolwut?

Edited, Oct 23rd 2011 12:56pm by idiggory
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#10929 Oct 23 2011 at 11:43 AM Rating: Excellent
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I don't get it either. I guess what it boils down to is that, at 200 FPS, you have 140 more frames per second in which you can hit Spacebar and jump.

Still, you'd need the reaction times of a god to pull that off.
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#10930 Oct 23 2011 at 12:24 PM Rating: Good
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I can't say I understand why that's the way it is, but I know that it's true, because I myself have tested several jumps and other things at 91 fps, and they just don't work. Once you uncap your fps, it becomes possible.

Quote:
Still, you'd need the reaction times of a god to pull that off.


That's why I consider Promod to be the greatest competitive first person shooter available at the moment. Espeically when your watching guys like this

#10931 Oct 23 2011 at 12:33 PM Rating: Good
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I just ordered a Hel & Verdoemenis (Hell & Damnation).
From reading the reviews it's a pretty goddamn good beer. I'm excited.
#10932 Oct 23 2011 at 12:51 PM Rating: Good
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I still don't understand peoples obsession with high quality beer. I drink to get drunk, and feel good. That's why I don't mind drinking cheap swill like Bud and Heineken. Having said that, I do like whisky.
#10933 Oct 23 2011 at 1:09 PM Rating: Good
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I drink for the taste, getting tipsy is just a bonus.
And even when I just want to drink a few beers, I still drink good beer. (a.k.a. Palm)

And, you know, stouts are ******* awesome.
#10934 Oct 23 2011 at 1:10 PM Rating: Good
My drinking experience usually went like this:

Half-pint of good beer. Tipsy enough to switch to whatever. Two pints of Strongbow. Fall asleep.
#10935 Oct 23 2011 at 1:12 PM Rating: Good
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Also, today is Strap-on Sunday.



Just so you guys know.
#10936 Oct 23 2011 at 1:16 PM Rating: Good
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I remember one of my first times drinking. I had 1 can of Strongbow. I fell asleep.

Cider still messes me up really, really quickly.
#10937 Oct 23 2011 at 1:18 PM Rating: Good
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Don't drink cider, drink Kriek or Geuze Smiley: grin

Edited, Oct 23rd 2011 9:19pm by Aethien
#10938 Oct 23 2011 at 1:55 PM Rating: Good
I think cider or Crabbies will be why I start drinking again if I do.
#10939 Oct 23 2011 at 2:06 PM Rating: Good
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Would you not like to try an Oude Boon, a beer that tastes like a mix of beer, applejuice and champagne with pretty much only the best parts of all of those?
#10940 Oct 23 2011 at 2:21 PM Rating: Good
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I think I've just realised how to best explain the FPS thing in the best possible way. Battlefield 3 plays at 30 frames a second, and Call of Duty plays at 60. Now, by your logic, the games shouldn't feel any different, because the human eye can't see anything higher than 24 (25?) frames a second. However, when you play both games, there's a world of difference in the speed of the game.
#10941 Oct 23 2011 at 2:21 PM Rating: Good
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This is hilarious--I'm buying a new laptop, and in the "games" section, it already has a link to download WoW. XD
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#10942 Oct 23 2011 at 2:23 PM Rating: Good
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Our point is that it makes no sense for something to be possible at one fps but not another.

Suppose you locked the monitor at 60 fps without locking the game. Your GPU would still be putting out 91 fps, but you'd only be seeing 60. Now say that player 2 is actually playing at 91. It shouldn't be the case that the 91 fps player is able to do anything the 60 fps player can.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#10943 Oct 23 2011 at 2:49 PM Rating: Good
The human eye supposedly can't see anything over 60 fps. There's definitely a difference between 30 and 60 fps.
#10944 Oct 23 2011 at 2:51 PM Rating: Good
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You can only "see" 25fps or so, more than that it just gets smoother and smoother.
#10945 Oct 23 2011 at 3:03 PM Rating: Good
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Ok, I literally can't find a way to explain why it's the case, I just know that it is.

http://codpromod.wikia.com/wiki/FPS_Effects

That's about as close as I can get to any meaningful description.

Also, looks like promod is limited to 250, not 320 like I thought previously.
#10946 Oct 23 2011 at 3:04 PM Rating: Good
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There is a difference between the type of frames they use when filming and the type they use in animation.

Because the still frames of television/films use motion blur, it does part of the job for your brain already. You "see" the movement, because the frames reconstruct it for you. This is only possible, though, because they are constant--you don't get frame rate dips when you aren't using a processor to produce a new image.

With graphical works, however, it's different. They can't produce motion blur (at least not well), so they can't use blurred images to help your brain along. So they go for high frame rates, so that your brain will "see" a new image every time it processes one, and that change in frames will reproduce the movement in your mind.

So going from 10 to 20 fps is going to be a big difference, because at 10 fps your eye will "see" the same image more than once, which creates an odd stutter in the brain's recreation of the movement.

But once you are at the point where you have 60 fps, this will NOT be a problem--there's no way your eye is going to end up seeing the same image twice. However, higher frame rates means more diverse pictures. So that more "stages" of a movement are available, your eye gets to see a more fluid picture.

However, the difference is slight. And it really shouldn't be too big a deal for people--you honestly shouldn't be able to tell the difference if you are playing a capped game or an uncapped one.

As for frame rates actually affecting your ability to do something... If that's TRUE, then I simply cannot believe that it actually has anything to do with the frame rate. It's not possible that human reactions are quick enough to do something in such a small fraction of a second that would only be made available with higher frame rates.

If having an uncapped frame rate is helping you play, then it's because their cap is doing something really wonky with the actual game that's otherwise completely unrelated to the pictures.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#10947 Oct 23 2011 at 3:05 PM Rating: Excellent
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Anything below 46 FPS will strain the eye, but video games work differently from movies because there's no motion blur to soften the frame switch.

That's what some guy in Wikipedia wrote, anyway.
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#10948 Oct 23 2011 at 3:07 PM Rating: Good
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For clarification, it's like they designed the game to act differently according to the number of frames you can see. Which is a stupid thing to do (although possible).

For instance, perhaps they thought about automatic weapons. Maybe they decided to "scale" rate of fire so that you'd always have frames detailing specific stages of the firing. So that would require them to slow the rate of fire if your system couldn't keep up with the animations.

But it's a stupid thing to do in any kind of competitive game. And it has nothing to do with frame rates and everything to do with bad design.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#10949 Oct 23 2011 at 3:19 PM Rating: Good
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Quote:
But it's a stupid thing to do in any kind of competitive game. And it has nothing to do with frame rates and everything to do with bad design.

Honestly, it wouldn't surprise me if there was some glaring hole in the engine, because it's using quake engine 3, which has been around for a seriously long *** time, at least ten years. But Infinity Ward and Treyarch are too god damned lazy to get off their *** and design their own engine, so they just rework the engine slightly every year.

Edited, Oct 23rd 2011 5:20pm by Sgriob
#10950 Oct 23 2011 at 3:49 PM Rating: Good
Ohhh, Quake 3 was how I learned about C++.
#10951 Oct 23 2011 at 5:51 PM Rating: Good
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New PC means I can actually try Rift. Pretty excited to try it out. :P

(My old laptop was more than powerful enough to run it, but the integrated chip it was using didn't have support for Hardware Textures and Lighting).

New one is still integrated, but it's using an i5 Sandy Bridge CPU, using it's integrated graphics (which are benchmarking equal to or better than entry level GPUs, so I can play most of the MMOs out).
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
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