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Critical strike versus Attack power?Follow

#27 Apr 30 2007 at 8:46 PM Rating: Decent
There is a complicated formula for calculating changes in white dps as they apply to both critical strike rating and RAP.

Being a nerd, and being bored at work, I went ahead and figured it out. Really what you have is one formula, used twice to compare the changes. Please keep in mind that this is only for white dps, as the dps from your special attacks varies according to your shot rotation.

N = Net DPS
M = Mouseover DPS
C = Crit%/100
1.5 = Damage modifier (50% critical strike damage bonus. Add more if you're specced for it)

N = M x C x 1.5 + [M-(M x C)]

Just use this formula to see what you have right now, change the numbers for whatever you're gaining or losing from changing to a new piece of gear, and you will get a pretty good estimate if it's better for you or not.

Me? I chose to go with an agility/crit spec. Haven't met a damage meter I couldn't top =)

681 Agility
28.97% Crit
1681 RAP
Only buffed with AoH and Trueshot

Edited, May 1st 2007 12:53am by gbarbine
#28 Apr 30 2007 at 11:20 PM Rating: Decent
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253 posts
I'll talk mainly regarding raiding as this is what I do mostly.

Crit and AP have a sensitive balance and how you decide to tip it (via gear and spec) really depends on what you intend to do with your hunter.

A PvE raiding hunter should aim for about 1700-1800 AP and 20-21% crit with MM spec and lv68-70 blues, this is before raiding. Then as you raid your AP will increase pretty rapidly with drops while your crit will remain the same. In order to work for your crit rating you need enchants and pots (for raids) and maybe some nice crafted items (check this cloak for example).

Atm my unbuffed RAP is 2000 and my crit is 21%, buffed and in the right group I can get 2500 RAP and 28% crit, hunters in my guild with better gear can get up to 3000 RAP.

Needless to say stats like that will make you hit the top 2-3 spots in 25-man raids, surpassed only by extremelly good geared and skilled rogues and mages. This also takes for granted that you will both have the right groups and specs in the raid: mages need scorch and winter's chill and hunters need a shadow priest in their group to keap their mana up using AotH, sadly many raid groups are stuck in the old school systems and disregard the proper setups that will make every class's synergy give its full potential.

I tried raiding as survival but the spec has 2 issues against it: bad raiding gear (need crafted gear for max agility+crit) and bad mana conservation (thrill of the hunt is good but you also need a shadow priest even more than MM hunters to keap your RAP in good levels else you'll run OOM in the middle of a long fight like Gruul).

I hope this helped :D

Regarding the chess event, in the past rogues could solo it through stealth and get all the items for themselves but Blizzard gave the Arcane Protector mobs stealth detection to rpevent that. It is still doable as some friends have told me but it just takes much much longer, you need to know when to run and where (with vanish, evasion and sprint) in order to escape the mobs.
#29 May 01 2007 at 7:53 AM Rating: Excellent
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6,678 posts
Quote:
N = Net DPS
M = Mouseover DPS
C = Crit%/100
1.5 = Damage modifier (50% critical strike damage bonus. Add more if you're specced for it)

N = M x C x 1.5 + [M-(M x C)]


Hunter crits are +100%, not 50. Spells are 50.

The easier way to write this is

N = M x (1 + C x B)

where B is your crit bonus. 1 naturally (100%), 1.3 with Mortal Shots. There are a couple other things that affect it.

So 300 tooltip DPS with a 20% crit rate and Mortal Shots would be

N = 300 x (1 + 0.2 x 1.3) = 300 x 1.26 = 378
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