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Dragon Age: Origins QuestionFollow

#202 Oct 03 2011 at 8:03 PM Rating: Good
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LockeColeMA wrote:
Ravashack wrote:
LockeColeMA wrote:
Beat the game last night (again) on my female noble human rogue. The last fight was really easy, even on hard; managed to keep up a steady stream of ranged damage on the archdemon, so I hardly had to deal with the adds at all. Then again, I did go in with two mages (hardly used Morrigan at all until the final battle zone; but having two mages makes "hard" rather "easy"). I think I also got the best ending: Pretty much everyone ended up doing well, except the dwarf who wanted to open a chantry; he got himself killed in some unrest, and the Chantry thought about an Exalted March against the dwarves in response. But Alistair and Anora ended up married and Alistair surprisingly became a good king. Yay!

Started Awakening; so far I'm liking it, but it feels a bit rushed... and some of the humor and new characters are a bit forced. also I dislike that Oghren went from a gruff, brash, but steadfast dwarf to what appears to be comic relief. It's a fine line but I thought Origins played it well; Awakening, not so much. Also, while the Alistair cameo was nice, it was also disappointing that I don't get him back on my side Smiley: mad

Edit: And I have NO idea what to do for Awakening talent builds!

Edited, Oct 3rd 2011 6:30am by LockeColeMA


Whichever talents trees you started in Origins -- finish them.

Is there a bonus for doing this? My rogue is all over the place (I played her as a backstabbing machine), but then I heard rogues make good archers so I picked up some archery talents... then I heard they're viable tanks for the super-duper hard boss in Golems of Argharghargh, so I picked up some tanking talents... so she has pretty much a bit of everything. No way I'm resetting her; I have like 30-40 extra skill points thanks to bugging up the Fade, and I lose them if I reset her stuff. I'm starting off around 65 Dexterity and 70 Cunning (which is apparently now useless for archery, sigh...). I figure Legionnaire should be the last one, then pump up Dex and Str?


Would be more for the achievements. :D

What I found though is that at Awakening levels, you really need to invest in close ranged stuff. It's fine having an some archer talents, but you really need to prepare to switch to melee or have some sort of melee 'Get away from me!' ability to deal with multiples. I got way more mileage out of the dwarf rogue over Nathaniel once I caved and switched them up. :/ I did plow through Nightmare mode on a mage Warden though, not a rogue. The only fight that seriously gave me trouble to the point where I actually dropped the difficulty level out of annoyance was a surprisingly irritating fight involving two orange-named dragons. YMMV though!
#203 Oct 03 2011 at 8:58 PM Rating: Good
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Just go Arcane Warrior. Invulnerability. :P
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#204 Oct 04 2011 at 8:51 PM Rating: Good
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Oghren: That sodding dog! He took my sodding pants!

Warden: Oghren, you're wearing your pants.

Oghren: The dog don't know that!
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#206 Oct 06 2011 at 9:00 AM Rating: Excellent
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Going slow on Awakening; just got to the point where you need to choose where to send soldiers...

1. The city of Amaranthine
2. The farmlands
3. Protect the trade routes
4. All of them!

My thought process went something like this:
Amaranthine is a city, that means money, the woman in charge is rich, it would be bad to make her mad. Plus, high walls and more soldiers means a good chance of survival. But the farmlands provide the food; if the city lives and the farms burn, then the city starves anyway. Knowing Dragon Age, that would probably happen. PLUS, 2/3 of the population lives in the rural area; only a third is in the city. And the guy is nicer than the snobby woman in the city. And trade routes? I don't even HAVE any yet, besides with Denerim... no, ***** those. I have 800 gold from Origins anyway. I'm loaded. All of them? That's definitely a bad choice; I bet everyone will die. That would actually be kinda funny.

Ended up going with the Farmlands; without food it doesn't matter if the people of the city survive. Still, I'd imagine the farmlands are MUCH bigger than the city; how can the soldiers protect all of it?

I can already tell that Awakening warrants more playthroughs. The first two quests I had were to rescue a kidnapped girl and defend a farm from the darkspawn. I went to save the girl (and noticed it's the location of the final battle in Leliana's Song). When I went to the farm immediately after, everyone was slaughtered. Ugh. I would have done it the other way around; I'm assuming it's one of those "Choose one or the other" deals.
#207 Oct 07 2011 at 12:42 PM Rating: Decent
KOTOR 1: Amazing;
KOTOR 2: Awful;
KOTOR 2 with fan made patch: Double amazing;
SW: TOR: Hopefully amazing

Mass Effect 1: Second best game I've ever played;
Mass Effect 2: Best game I've ever played.

Joph, I don't know what you don't like about the ME interface. I thought it was quite simple to navigate around - the Dragon Age 1 interface annoyed me a bit, there was a lot more stuff on there than I wanted and I kept hitting the wrong buttons on it. I agree with whoever said it, though. Unloading equip etc is a nightmare, but at least you can convert them to omni-gel to save time.

ME2 improves on all that, and I didn't think any of the characters felt bland. Each one was kinda unique... although there was too many, really. But then again most of the game is about building the ultimate crew, so I guess it was required.

As for KOTOR, if you're a Star Wars fan, you need to play it. It really is THAT good.
#208 Oct 07 2011 at 1:34 PM Rating: Good
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I kinda hated all a lot of the characters in KOTOR though. The assassin droid was awesome though.
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#209 Oct 07 2011 at 2:08 PM Rating: Excellent
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Joph, I don't know what you don't like about the ME interface.

All of it. I preferred the from-the-back style view of DA:O with the free cursor over ME's FPS set-up (I realize that ME is a plot based FPS style game), the inventory system, weapon switches, the goofy chat wheel, the fact that what the wheel said wasn't what I would actually say, etc.

I'm not a huge sci-fi fan (I don't hate it but it's not my first choice of genres) so muddling through the interface for a sci-fi plot just didn't feel worth it to me. I'm probably just going to set them aside for now, play some mindless shoot/slash 'em ups and maybe come back later after a break. Jumping into it immediately after DA:O might have been a mistake.
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#210 Oct 07 2011 at 3:22 PM Rating: Good
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Jophiel wrote:
...the goofy chat wheel, the fact that what the wheel said wasn't what I would actually say, etc.


Yeah, they decided to put that in DA2.

Edited, Oct 7th 2011 10:37pm by IDrownFish
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#211 Oct 07 2011 at 8:09 PM Rating: Good
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Know what bugs me the most about that wheel? The "skip dialog button" also works as a "confirm" button. If you want to skip dialog, you better play close attention, otherwise you end up choosing the wrong option. At least that was fixed in DA2.

The interface in ME1 was clunky, especially trying to access your inventory. The only saving grace is that everything was ordered by tier rather than alphabetical order.
#212 Oct 09 2011 at 3:41 AM Rating: Good
I dunno. Even though it didn't say exactly what the wheel said, you always had an idea of what was going on.

For example, the start of ME2, where Femshep is on the Normandy has the option of "no time to argue". You choose that, and you tell Liara/Kaidan/Ashley to leave while you "save Joker's crippled ***". I always liked hearing exactly what would come out of their mouth.

Then, there's the scene where you plant a Glasgow kiss on the Krogan. I did not see THAT coming.

And I thought it worked really, really well in DA2. Copy/paste maps aside, I loved that game SO much. (That may be in part because it helped nurse me back to health after my appendicitis, though.)
#213 Oct 09 2011 at 1:33 PM Rating: Good
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There were times where they didn't sync up well though. Occasionally I'd pick the "charming" option and Hawke would be such an ***--and not in the cute sort of way.
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#214 Oct 09 2011 at 5:52 PM Rating: Excellent
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Likibiki wrote:
I dunno.

*Shrug* You asked what I didn't like and I told you. I don't begrudge anyone else enjoyment from the game, I just thought it was hampered by a poorly made interface to the point of not wanting to even play it.
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#215 Oct 09 2011 at 8:06 PM Rating: Excellent
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Beat Awakening and Witch Hunt tonight...

Awakening:
This was a damn good expansion.
Pros: The combat and crafting systems were expanded. Each choice really felt like it had consequences. I ended up liking the characters more than I thought I would.
Cons: Obviously it felt short. It was like DA:O... but shorter and more put together. The irony is that any other game could be this long and be called a full game, not an expansion... but because DA:O was SO huge, it felt short. The lack of a camp function and romance took away from it.

I really enjoyed Dragon Age - Awakening. the story was told well, and there were still moments that put me on the edge of my seat. The dragon fights in particular surprised me; the Queen of the Blackmarsh in particular pleasantly surprised me. Nothing was inherently "hard" in it (and I played on hard) but then again I used two mages (Anders and Velanna). I didn't complete all of the quests, and I never even touched armor runes. Still, it was enjoyable. And I got a pretty good ending: I chose to protect the farmlands, and then stayed to liberate Amaranthine instead of going back to Vigil's Keep. In the end, because I upgraded the walls and the soldiers' armor, Vigil's Keep did NOT fall, and only Justice died (but hey, he was already dead!). All the ending was positive as well, except perhaps Velanna, who searched for her sister, and Oghren, who never got back together with Felsi.

Witch Hunt, however, was bull. I disliked all of it. BY THE WAY, make sure you play Awakening before Witch Hunt, as that's the proper order. Still, unless the end set up the premise for DA2, it was pretty bad. Nothing is explained, and it took me just over an hour to power through (having a level 31 rogue helped). I didn't feel for the characters at all... although it was nice to have Barkspawn back... in the end, it felt lacking.

Still have Golems of Argharghargh left. I think with my rogue warden I should be able to beat the Harvester on Hard to get the bonus item. We'll see?

Also, archery is OP in Awakening. I was backstabbing for 75% of the game; switched to archery and never looked back. With Accuracy and a supremely buffed dexterity score, I was regularly critting for over 300 damage. Awesomesauce.
#216 Oct 09 2011 at 9:33 PM Rating: Excellent
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I need to do Awakening again. Or rather, I never did it the first time because I disliked how my character felt irrelevant to the other NPCs following DA:O. I'll probably just start a fresh character for DA:A to remove that problem and be the Warden Commander from Orlais.
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#217 Oct 10 2011 at 10:27 AM Rating: Good
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I might have to play DA:O again. Or finish DA2, but meh.
#218 Oct 10 2011 at 11:16 AM Rating: Excellent
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Jophiel wrote:
I need to do Awakening again. Or rather, I never did it the first time because I disliked how my character felt irrelevant to the other NPCs following DA:O. I'll probably just start a fresh character for DA:A to remove that problem and be the Warden Commander from Orlais.


In my case, my actions from DA:O did influence Awakening to some extent. First, my warden was still Alistair's lover; it was mentioned both early on and in the ending. Second, doing the Crime Wave line in Denerim made some reference to the nickname I picked up. Third, Oghren and Felsi were together (not sure if this happens anyway).

Some things were combed over, of course. Wyenne made a cameo but seemed to hardly recognize me. Oghren was at full approval at the end of Origins and starts back at 0 in Awakening. I SWEAR Leliana's character model was one of the nobles at Vigil's Keep, but besides the ones I've mentioned, none of the other characters are talked about.

The other thing I really disliked were the bugs in the game. You can do things out of order, which keeps you from inducting the new members into the Gray Wardens. In the Silverite Mines I encountered a bug that made all of the main character's gear disappear permanently (UGH, lost so many good items!). When I killed the Queen of the Black Marsh I was unable to loot the corpse.

But overall I enjoyed it. It felt a little rushed at times, but it was put together very well.
#219 Oct 10 2011 at 1:53 PM Rating: Good
All this talk is making me want DA:3. Have Bioware announced anything yet?
#220 Oct 10 2011 at 2:04 PM Rating: Excellent
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Just that it's supposed to combine the best **** from DA:O and DA2 or something. It better have a more expansive world than DA2, that's for damn sure.
#221 Oct 10 2011 at 4:13 PM Rating: Decent
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I hope my olde laptop can run DA:3 when it arrives.
#222 Oct 10 2011 at 7:06 PM Rating: Good
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They're probably not going to say anything about it until Mass Effect 3 hits shelves in March, or thereabouts. Since there's not really any major conventions coming up (off the top if my head), they'll probably do an exclusive with Game Informer or something.
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#223 Oct 10 2011 at 7:08 PM Rating: Good
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LockeColeMA wrote:
[...]The other thing I really disliked were the bugs in the game. You can do things out of order, which keeps you from inducting the new members into the Gray Wardens. In the Silverite Mines I encountered a bug that made all of the main character's gear disappear permanently (UGH, lost so many good items!). [...]


You sure that one's a bug? I got my items back much later, and all the random crap I accumulated before they got swiped ended up in a chest next to a Qunari vendor.
#224 Oct 10 2011 at 8:25 PM Rating: Excellent
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Ravashack wrote:
LockeColeMA wrote:
[...]The other thing I really disliked were the bugs in the game. You can do things out of order, which keeps you from inducting the new members into the Gray Wardens. In the Silverite Mines I encountered a bug that made all of the main character's gear disappear permanently (UGH, lost so many good items!). [...]


You sure that one's a bug? I got my items back much later, and all the random crap I accumulated before they got swiped ended up in a chest next to a Qunari vendor.

It is. If your character shows up naked in the cutscene (instead of in generic clothing) then the bug happened and all your gear has been deleted. I got back everything for the other characters, but my Warden's gear was gone. I had the uber-expensive dagger and the Battledress of the Provocateur deleted, among other things Smiley: glare
#225 Oct 17 2011 at 6:09 AM Rating: Excellent
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Ended up beating (and gaining all the achievements) for both the Darkspawn Chronicles and Golems of Amgarrak over the weekend. I personally found Darkspawn Chronicles to be the most difficult... at least if you're gunning for the Enthralling achievement. If you just want to win it, it's probably doable on a higher difficulty, but at some points I found it challenging even on Casual (namely, the final battle, and the Palace District once you get to the top tier).

Golems of Amgarrak was a fun little DLC, and the final boss was a challenge (fought him on hard). The first thing I had to get used to was that I didn't have a mage; the closest you get is a golem that has cleansing aura (and eventually group heal and Revival). The second was that I somehow lost most of my decent archery gear from Awakening; I think I gave most of my +crit gear to Nathaniel. Doh! That meant that I had an archer for a rogue who had maybe a 30-40% crit rating instead of the 70-80% I expected. The last thing is that almost every battle is against elite (or higher) enemies. That means a lot of the crowd control and tactics I would have used in other Origins' battles didn't apply.

Also, for being level 34 (scaled to my character level), my dwarven companions seemed quite underpowered*.

Still, I beat the boss, first try, on Hard. A Grim Reaper is me! Next game I start with an item whose value is over 1300 gold; insta-sell it for awesome items early on (hello, Spellward!). Time to finish off some of the last outstanding achievements I have (including three Origins stories), and then I'll officially be done with DA:Origins Smiley: grin

*Edit: Or, it could just be that my warden is overpowered. At level 34, due to the trick with the Fade essences giving multiple +1s, I had around 110 unbuffed dexterity. Maybe in my next game I won't abuse the essences so much, as it did make my character able to dodge almost every physical attack while punching out 300+ damage ranged crits without Aim activated.

Edited, Oct 17th 2011 10:08am by LockeColeMA
#226 Oct 17 2011 at 5:00 PM Rating: Excellent
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LockeColeMA wrote:
Ended up beating (and gaining all the achievements) for both the Darkspawn Chronicles and Golems of Amgarrak over the weekend.

Get a job!
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Belkira wrote:
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