Forum Settings
       
Reply To Thread

Dragon Age: Origins QuestionFollow

#52 Sep 15 2011 at 7:32 AM Rating: Good
Muggle@#%^er
******
20,024 posts
feelz wrote:
Quote:
Golems isn't that important, afaik. No real item or story value. I think it's just supposed to be really hard. Never really looked much into it though.


The value is that you get an extra character in your party.


No, that's the Stone Prisoner DLC. Golems of Agmarrak is a DLC designed for level 20 characters. It has you going back to Orzammar to do something for House Dace. There is some story there, but no clue if it will be important. And it's all deep roads stuff.

Lyrailis wrote:
RE:

Redcliffe vs Mage vs Ozrimmar vs Dalish:

DO THE MAGE TOWER FIRST!!!!

Redcliffe goes much smoother if you take the "good" path and recruit Wynne, the Healer Mage.

Unless you are really good at the game, having Wynne in your group is about the only way you're going to get your special reward for doing extra well in Redcliffe Village, and a few of the battles in the Castle will be a heck of a lot easier. Also, at the very end of Redcliffe Castle, you'll have everything you need already done. You can solve that problem instantly, since you already cleared the Mage's Tower, assuming you took the "good" path.

I'm doing my best not to include spoilers, but I highly suggest for the first-time players, that they do the Mage Tower first, and go the "Good Path" and recruit Wynne. The game is much, much, MUCH easier if you do.


A. He's already started Redcliffe. If he leaves now, bad things will happen.
B. The levels of the zones are structured so that Redcliffe is easier. I never had any Mage but Morrigan in Redcliffe (with heal, of course), and I always did fine.
C. The reward sucks anyways. It's strength requirement is too high for it to be useful to Rogues, no one else wants Dex, and 10% fire resist is nothing--if you are on higher difficulties, you should plan to use poultices anyway.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#53 Sep 15 2011 at 8:39 AM Rating: Good
***
3,973 posts
Redcliff first makes more sense story wise to me. You can still do the good thing on that path.

Plus you get to enjoy the challenge and RTS like planning involved before you change the difficulty level permanently from Fail to Wynne a bit longer. Smiley: nod
____________________________
An old silent pond...
A frog jumps into the pond,
splash! Silence again.

~ Matsuo Basho
#54 Sep 15 2011 at 8:54 AM Rating: Good
Muggle@#%^er
******
20,024 posts
I agree that Redcliffe to Mage Tower just flows better. It just seems WAY too easy (event wise) to have the MT done first.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#55 Sep 15 2011 at 8:58 AM Rating: Excellent
*****
12,049 posts
idiggory, King of Bards wrote:
I agree that Redcliffe to Mage Tower just flows better. It just seems WAY too easy (event wise) to have the MT done first.

Spoilers, because I'm not sure of the answer...
This latest run-through I did MT first because, hey, Wyenne. After finishing it I went to Redcliffe, hoping to unlock Blood Mage... oops, I'm a warrior. Oh well. Anyway, at the end I had freed Jowan, and learned the kid was possessed. I seem to recall my options were:

1. Kill mommy, save the kid
2. Kill the kid
3. Petition the Circle for help

I chose the last one, and it worked out fine. No one died (my first run through I killed the Arlessa without a second thought). What is the "good" ending if you don't have the Circle to help you?
#56 Sep 15 2011 at 9:13 AM Rating: Good
Muggle@#%^er
******
20,024 posts
LockeColeMA wrote:
idiggory, King of Bards wrote:
I agree that Redcliffe to Mage Tower just flows better. It just seems WAY too easy (event wise) to have the MT done first.

Spoilers, because I'm not sure of the answer...
This latest run-through I did MT first because, hey, Wyenne. After finishing it I went to Redcliffe, hoping to unlock Blood Mage... oops, I'm a warrior. Oh well. Anyway, at the end I had freed Jowan, and learned the kid was possessed. I seem to recall my options were:

1. Kill mommy, save the kid
2. Kill the kid
3. Petition the Circle for help

I chose the last one, and it worked out fine. No one died (my first run through I killed the Arlessa without a second thought). What is the "good" ending if you don't have the Circle to help you?



If you free Jowan and order him to leave, or kill him, and destroy the circle, killing connor will be your only option.

If you free Jowan, tell him to help, and destroy the circle, you get either of the first two.


Looking at the level ranges, the intended order (which is still ultimately up to the player, of course) is: Ostagar->Lothering.....Orzammar+Denerim.

The stuff in the middle is awkwardly shuffled. Like I think Mage Tower comes first (by one level in the range), but it makes a better story to go after Redcliffe. Likewise, Haven is one level higher than the Bracilian Forest, even though it makes better sense to do it ASAP. You can obviously travel to Denerim whenever without fear--you only need to worry about switching districts and having to deal with the bandits that can appear.

Still, I always go to Redcliffe first. It just makes so much more sense, RP wise, to me.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#57 Sep 15 2011 at 9:32 AM Rating: Excellent
*****
12,049 posts
Spoiler

Not sure if that answers my question... people are talking about there being a "good ending" to Redcliffe if you don't do MT first. What is it?
I'm assuming the good ending is one where no one dies: Jowan, the kid, or the Arlessa. Is there another "good ending"?
#58 Sep 15 2011 at 10:08 AM Rating: Good
****
5,684 posts
The "good" ending to Redcliffe is having Wynne and the circle mages perform the exorcism. The other options lead to someone dying. Of course, no matter what, the Arl still lives, he doesn't hate you, and no one cares that hundreds of people that died. If you go to Redcliffe first, after first confronting the boy, the game will make it sound as if you don't help the boy immediately, there's a chance something will go wrong. This is false. You can put any area on hold and nothing will happen. The boy won't kill everyone, the arl will never die, the dwarven scouts will never find the anvil, the elves will never save themselves. The only events that happen by moving forward are the few scripted events such as Lothering being destroyed or Zevran ambushing you.

Oh, just remembered my comments were a lie- the only event you can not put on hold is the nightfall attack of Redcliff. If show up and Redcliffe and then leave without defending, the town can be destroyed.
#59 Sep 15 2011 at 10:48 AM Rating: Good
Muggle@#%^er
******
20,024 posts
Yeah, xypin said it. What's important to note is that you absolutely don't need to do the Mage Tower first.

If you have yet to go to the Mage Tower, you'll be free to leave after you meet connor, solve the problem there, and then get their support. There's absolutely no issue with this--you'll still be able to save everyone.

I think there's also a second "good" ending to the Redcliffe aspect. If you manage to beat back the enemy without anyone dying, you'll get a special helm from Bann Teagen. But it's kinda crap. It requires 22 strength, is heavy armor, and gives +1 dex and +10% fire resist.

It isn't really worth it. You won't need fire resist until you are fighting high dragons, which won't be for a while. And you'll have better options by that point.

The dex isn't really worth a helm slot for anything but a rogue. And a Rogue shouldn't be wasting 22 points in strength--they only need like 18, iirc.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#60 Sep 15 2011 at 10:57 AM Rating: Excellent
Liberal Conspiracy
*******
TILT
Yay, my thread is popular!

I actually did go back to an old save and head to Mage Tower last night just 'cause I got stuck on a fight in Redcliffe and frustrated. I then also started employing better tactics than "bang on mob, trust NPCs to act semi-intelligently" which made a bit of difference. I killed a revenant! Hooray!

(after only six tries)
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#61 Sep 15 2011 at 11:01 AM Rating: Good
Muggle@#%^er
******
20,024 posts
lol

There's a problem with that quest where sometimes an enemy gets stuck in the wall, or the next wave doesn't come. If you can trigger an event that will cause a "scene" (kiss between the warden and someone else, giving a special gift, etc.), you can often force the next wave.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#62 Sep 15 2011 at 11:20 AM Rating: Good
Official Shrubbery Waterer
*****
14,659 posts
idiggory, King of Bards wrote:
And a Rogue shouldn't be wasting 22 points in strength--they only need like 18, iirc.

Perfect Two-Weapon Fighting requires 22-24 strength, doesn't it?

So an option for Zevran, if nobody else.
____________________________
Jophiel wrote:
I managed to be both retarded and entertaining.

#63 Sep 15 2011 at 11:30 AM Rating: Good
****
5,684 posts
All of the dual weapon talents for rogue are dexterity based. The most STR you really need on rogue is 20 for the best armor. I think I've seen 22 recommended some places, but I forget the reasons why.

I'm not including Awakening information in any of my posts.

Edited, Sep 15th 2011 1:05pm by xypin
#64 Sep 15 2011 at 11:48 AM Rating: Good
Official Shrubbery Waterer
*****
14,659 posts
Apparently, these boots are the reason.

/shrug
____________________________
Jophiel wrote:
I managed to be both retarded and entertaining.

#65 Sep 15 2011 at 12:53 PM Rating: Good
Muggle@#%^er
******
20,024 posts
I would never waste two points in strength for those...
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#66 Sep 15 2011 at 1:04 PM Rating: Good
****
5,684 posts
I think it was more of a suggested option for rogues that put most of their points into cunning rather than dexterity. You won't have the same ridiculous evasion and critical chance making them slightly worth more.
#67 Sep 15 2011 at 1:53 PM Rating: Good
Muggle@#%^er
******
20,024 posts
Building a Rogue is essentially hitting the number you need for reqs in Dex/Str, getting just enough Stamina to cover your setup, then dumping the rest into Cunning. Since backstabs are automatic crits, you don't need increased crit chance. Cunning will buff all of your damage the most.

You can get some Con if you are worried about health, but I never bothered. It doesn't increase enough per point for me to care.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#68 Sep 16 2011 at 6:32 AM Rating: Excellent
*****
12,049 posts
After a bunch of set-backs with getting the DLC authorized, I've started up a new game Smiley: grin Have a rogue, trying it on Hard (first game was Easy, second was Normal, this is my third). Majorly considering traps and poisons this time; never did much with them before. It's interesting to see how my gameplay has evolved.

First game...
Character: Human mage (male). Ended up being specced as a Blood Mage and... Shapreshifter, I think (just for the bonuses; never used the spells, but I missed the quest for Arcane Warrior and accidentally killed Wyenne. Oops).
Party: Alistair, Morrigan, Leilana.
Difficulty: Easy
Tactics: Let Alistair run in, then just AoE the heck out of everything. Until I got Blood Mage (I did MT second-to-last, Orzimmar last) I just set up a storm of the century on every fight and cackled as everything died while my characters were immune. Only fight I had trouble with and had to reset was the one you're encouraged to lose. Didn't realize that you could lose it without repercussions. I used a decent amount of potions but that's about it.

Second game (unfinished)...
Character: Dwarf Commoner warrior (male). No specs as of yet, as I never unlocked any. Set him up as a tank.
Party: Wyenne, Morrigan, Leilana.
Difficulty: Normal
Tactics: My character would play tank; the ladies would single-target enemies down with spells and arrows. I also made use of enchantments, finally.
Notes: I made this harder for myself than I meant to. I forgot to give Leilana high cunning and/or more skill in the Def Hands tree in rogue... end result, I can only open every other locked chest, it seems. I didn't realize how necessary Combat Training was for rogues and warriors, so I was stuck with first tier talents for several levels. I also never picked up taunt. Yes, fail tank is fail.

Current game (just started)
Character: Human noble rogue (female). I have bard and duelist unlocked; might go with both of those, although I could hold out for assassin. Might do that; it looks like one of the best.
Party: Unknown so far, but tempted to try a no-mage party. Want Oghren for sure, and tempted to get both the Alistair and Zevrhan achievements in one go.
Difficulty: Hard. The origin story was kinda tough.
Tactics: Sneaky sneaky. I've never used traps and poisons before, and want to fully exploit both. I find that while I've enjoyed Mage the most as a class thus far, rogue seems like the one with the most RP potential and strategy. You get more talent points, and more interesting options due to a high persuasion skill, stealth, poison-making, and trap-making.



So, anyone use traps? Worth it? It seems like they can be fun, but expensive. I watched a youtube video where someone placed around 25 Tier 3 traps and then summoned a high dragon: instant kill. I want to try it!
#69 Sep 16 2011 at 8:00 AM Rating: Good
Muggle@#%^er
******
20,024 posts
I'd highly advise you go duelist/assassin. Bard is kinda annoying, since you need to dedicate chunks of stamina to it to get those effects. Can be really irritating for Rogues, since you will be using abilities a lot.

Also to note, you COULD just load up an old save that has Zevran and have him teach you Assassin. Just saying...

Poisons and traps will be a good idea, ESPECIALLY if you want to do a no-mage run on hard (which just sounds masochistic to me, though I've seen people do solo runs on the highest difficulty. But don't take both on the warden--that's a huge waste of resources. You need herbalism, traps and poisons. You have 3 companions. Just saying. Combat Training, Persuasion and Stealth are all going to be too useful for your warden to pass up.

I really don't recommend not having a mage, in any case. Feel free to try a no-healer run, but no mages is going to be REALLY rough at the higher difficulties, where CC becomes even more important...

In any case, you're going to find the lack of a dedicated tank annoying, since you need to be getting backstabs to do damage.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#70 Sep 16 2011 at 8:18 AM Rating: Good
****
5,684 posts
I never found traps worth it. They require too much set up AND you need to draw enemies into them. If there were more fights that allowed you to properly set up an ambush, I probably would have used them more.

Poisons are good though, you just need to remember to use them.
#71 Sep 16 2011 at 8:22 AM Rating: Good
Muggle@#%^er
******
20,024 posts
xypin wrote:
I never found traps worth it. They require too much set up AND you need to draw enemies into them. If there were more fights that allowed you to properly set up an ambush, I probably would have used them more.

Poisons are good though, you just need to remember to use them.


Traps are fine if you also give that character stealth.

And there are MORE than enough doorways in this game that are perfect for setting traps at.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#72 Sep 16 2011 at 8:25 AM Rating: Good
Muggle@#%^er
******
20,024 posts
Also, the new DA2 DLC trailer is up. Looks interesting.

____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#73 Sep 16 2011 at 5:42 PM Rating: Good
Leliana's Song is amazing. I genuinely loved playing it. From the character introductions a'la Snatch, to the fun little "let's play silly buggers in Denerim" section, and then after all that you get a good story on top?

Definitely worth whatever pittance I paid for it on XBL.

Return to Ostagar is ok. I didn't get that much from it, although seeing Cailan strung up naked and dead on a bridge was a shock.

Awakening is basically DA:O lite. Not as much fun, you become kinda overpowered, but it was ok. I wasn't a huge fan.

DA:2, if you can manage to put the copy/paste dungeons to one side (I can), is an absolutely exceptional game.

I genuinely cannot express how much fun I had with it.

Haven't picked up Legacy yet (and a new DLC was announced today as well), but I will do at some point.

But then again, I haven't done Lair of the Shadow Broker or the last ME2 DLC's yet either... hmm...
#74 Sep 16 2011 at 6:00 PM Rating: Good
***
3,441 posts
Likibiki wrote:
Leliana's Song is amazing. I genuinely loved playing it. From the character introductions a'la Snatch, to the fun little "let's play silly buggers in Denerim" section, and then after all that you get a good story on top?

Definitely worth whatever pittance I paid for it on XBL.

Return to Ostagar is ok. I didn't get that much from it, although seeing Cailan strung up naked and dead on a bridge was a shock.

Awakening is basically DA:O lite. Not as much fun, you become kinda overpowered, but it was ok. I wasn't a huge fan.

DA:2, if you can manage to put the copy/paste dungeons to one side (I can), is an absolutely exceptional game.

I genuinely cannot express how much fun I had with it.

Haven't picked up Legacy yet (and a new DLC was announced today as well), but I will do at some point.

But then again, I haven't done Lair of the Shadow Broker or the last ME2 DLC's yet either... hmm...


I love giving Alistair the King's armor, it just seems... right that he should wear the king's armor, and the armor itself is fairly good too. And you can get it pretty early in the game too.
#75 Sep 16 2011 at 7:16 PM Rating: Good
Muggle@#%^er
******
20,024 posts
Lyrailis wrote:
Likibiki wrote:
Leliana's Song is amazing. I genuinely loved playing it. From the character introductions a'la Snatch, to the fun little "let's play silly buggers in Denerim" section, and then after all that you get a good story on top?

Definitely worth whatever pittance I paid for it on XBL.

Return to Ostagar is ok. I didn't get that much from it, although seeing Cailan strung up naked and dead on a bridge was a shock.

Awakening is basically DA:O lite. Not as much fun, you become kinda overpowered, but it was ok. I wasn't a huge fan.

DA:2, if you can manage to put the copy/paste dungeons to one side (I can), is an absolutely exceptional game.

I genuinely cannot express how much fun I had with it.

Haven't picked up Legacy yet (and a new DLC was announced today as well), but I will do at some point.

But then again, I haven't done Lair of the Shadow Broker or the last ME2 DLC's yet either... hmm...


I love giving Alistair the King's armor, it just seems... right that he should wear the king's armor, and the armor itself is fairly good too. And you can get it pretty early in the game too.


I totally agree. And I'm pretty sure it's the best tanking set in the game, and he's always my tank.

I might as well note that I absolutely love him, and lament that he was straight. If only he had been a companion in DA2...

Though if he HAD been in DA2, and they pulled a Sebastian, I would have been pissed.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#76 Sep 16 2011 at 7:26 PM Rating: Good
****
7,861 posts
Thanks to you guys and this thread, I'm heading out to buy DA:O tomorrow for my 360. Now, from what I'm seeing there is a special edition that has the DLC right?
____________________________
People don't like to be meddled with. We tell them what to do, what to think, don't run, don't walk. We're in their homes and in their heads and we haven't the right. We're meddlesome. ~River Tam

Sedao
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 194 All times are in CST
Anonymous Guests (194)