Forum Settings
       
Reply To Thread

Sony's Welcome Back problem.Follow

#27 Jun 26 2011 at 5:02 PM Rating: Decent
Keeper of the Shroud
*****
13,632 posts
I'm not particularly impressed with Wipeout. The tracks are too short and you can't really see what's coming at you so you really just have to react. That coupled with the stupidly sensitive controls makes for a a steep learning curve. It's fun in small doses, but I kind of wish I'd gotten LBP instead.
#28 Jun 26 2011 at 6:01 PM Rating: Good
Well, I feel stupid. I just realized the thread title is problem, not program...
#29 Jun 26 2011 at 8:08 PM Rating: Good
Belkira the Tulip wrote:
Well, I feel stupid. I just realized the thread title is problem, not program...

Smiley: lol

Dead Nation seems like it would be fun if played in co-op. I'm not a fan of Zombie Games, so the little I have played I was at the edge of my seat lol.
Wipeout is like a hard mode of Mario Kart XD I like it, but dang is it hard to get 1st place some times. You pretty much need to learn each track to know where the warp speeds are, and hope you are not bombed all ways to hell to hold 1st place.
____________________________
Sandinmyeye | |Tsukaremashi*a |
#30 Jun 27 2011 at 7:52 AM Rating: Good
****
6,471 posts
I finished a first play-through of Dead Nation the other week. Enjoyed it a lot. It's a bit like a top-down Contra, as someone mentioned, though it reminded me of Gauntlet: Legends a lot more. Good fun, and best done co-op with another person.

I had Wipeout HD before the welcome back program. It's very niche, but I found it enjoyable. The game can definitely be frustrating at the start; it takes some playing to get a good feel for the controls. It also helps to find the right ship for you...they all have seemingly subtle differences that actually account for a lot (especially when races are often a matter of hundredths-of-a-second). It's got a Guitar Hero-like learning curve, in that there's a cycle of reaching a level that seems impossible, then gradually having increased success as you practice, memorize the course, and adjust to the difficulty, then beating it, and then struggling all over again on the next one. Repeat.

It runs at a crisp 60FPS and gives you a nice, dizzying sense of speed. I loved the aesthetics. It's definitely not for everyone though.
#31 Jun 28 2011 at 11:03 AM Rating: Good
Finally remembered to try to download Wipe Out last night. Got it with no issues whatsoever. Smiley: grin
#32 Jul 25 2011 at 4:08 AM Rating: Good
Citizen's Arrest!
******
29,527 posts
idiggory wrote:
I got inFamous and was enjoying it, but learned something that REALLY irritates me.

So, in the game, your girlfriend dies after you are given an ultimatum to save her or a bunch of doctors.

If you choose to save her, it turns out she was an impostor and the real one is with all the other doctors, and they all die.

If you choose to save the doctors, there is no impostor and she dies.

This REALLY pissed me off. I'm fine with her not being savable, but at least make her die after the fact or something. Or while you are trying to save her, and have it be too late to save the doctors instead. They literally change the past of the world according to your choice, and that's bull. >:( I
stopped playing the game when I learned that.
Quote:
I chose to save the doctors, and happily, at that (more on that later). So I wasn't aware of that. Seems kind of silly though, yeah. I would think that most people who bought the game would play through twice, to see both endings, so logically most people would get that experience. It kind of breaks the immersion, eh? Makes the developers' hands a bit too visible.
I revisited this thread because my roommate picked up Infamous 2 finally, and I apparently missed this particular part.

The fact that she's on the tower you don't save makes perfect sense when you consider that Kessler has absolutely NO problem in knowing what choice you'd make. It's not that they change the past according to your choice it's that Kessler is you and thus knows EXACTLY what you're going to do.


What I didn't see coming? Infamous 2 spoiler: THE BEAST IS JOHN.

Edited, Jul 25th 2011 4:09am by Poldaran
#33 Jul 25 2011 at 8:18 AM Rating: Good
I finally started playing Infamous last night. Apparently, I was so good at jumping across platforms under the bridge to get back into the city, the game decided I needed to play on hard mode. It informed me that I was doing so well (despite dying at least a dozen times trying to get past the police to get out of the quarantine) that it was changing my difficulty level.

WTF?

It didn't take me long to change it back to normal.
#34 Jul 25 2011 at 11:17 AM Rating: Good
Gave Up The D
Avatar
*****
12,281 posts
That's weird, it never changed the difficulty for me. Are you sure you didn't accidentally change it when you went into the Options menu?
____________________________
Shaowstrike (Retired - FFXI)
91PUP/BLM 86SMN/BST 76DRK
Cooking/Fishing 100


"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
— James D. Nicoll
#35 Jul 25 2011 at 11:23 AM Rating: Good
****
6,471 posts
Shaowstrike the Shady wrote:
That's weird, it never changed the difficulty for me. Are you sure you didn't accidentally change it when you went into the Options menu?


No, it does do that. Did the same for me on my playthrough.
#36 Jul 25 2011 at 11:31 AM Rating: Good
Muggle@#%^er
******
20,024 posts
Poldaran wrote:
I apparently missed this particular part.

The fact that she's on the tower you don't save makes perfect sense when you consider that Kessler has absolutely NO problem in knowing what choice you'd make. It's not that they change the past according to your choice it's that Kessler is you and thus knows EXACTLY what you're going to do.


Still irritates me. Your argument would only pacify me if they didn't give you, the player, the choice here. Why go through the charade of having you make such a difficult decision if they are going to do something bullsh*t and make it not matter?
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#37 Jul 25 2011 at 12:06 PM Rating: Good
Shaowstrike the Shady wrote:
That's weird, it never changed the difficulty for me. Are you sure you didn't accidentally change it when you went into the Options menu?


Positive. I finished one part, then the screen went gray and the message came up that since I "did so well" (haha) on the last part, the game has rated my prefered difficulty level as "hard," and it changed it as such. I could change it back in the option menu at any time.

Which I did just as soon as I started another mission. Smiley: lol
#38 Jul 25 2011 at 12:18 PM Rating: Good
****
6,471 posts
idiggory, King of Bards wrote:
Poldaran wrote:
I apparently missed this particular part.

The fact that she's on the tower you don't save makes perfect sense when you consider that Kessler has absolutely NO problem in knowing what choice you'd make. It's not that they change the past according to your choice it's that Kessler is you and thus knows EXACTLY what you're going to do.


Still irritates me. Your argument would only pacify me if they didn't give you, the player, the choice here. Why go through the charade of having you make such a difficult decision if they are going to do something bullsh*t and make it not matter?


Why go through the charade of having any decisions in that game? Zero Punctuation had it right: they should have just asked you a single question in the beginning of the game, "Do you want to be good, or evil?" and then just built the two experiences up separately. The game would have been better for it.

Belkira wrote:
Positive. I finished one part, then the screen went gray and the message came up that since I "did so well" (haha) on the last part, the game has rated my prefered difficulty level as "hard," and it changed it as such. I could change it back in the option menu at any time.

Which I did just as soon as I started another mission. Smiley: lol


The real question is how much worse Shao is, that he didn't get the message. Smiley: tongue
#39 Jul 25 2011 at 1:03 PM Rating: Good
Eske Esquire wrote:
The real question is how much worse Shao is, that he didn't get the message. Smiley: tongue


I thought that as well, but I wasn't going to be that mean. Smiley: sly
#40 Jul 25 2011 at 1:37 PM Rating: Good
Gave Up The D
Avatar
*****
12,281 posts
Belkira the Tulip wrote:
Eske Esquire wrote:
The real question is how much worse Shao is, that he didn't get the message. Smiley: tongue


I thought that as well, but I wasn't going to be that mean. Smiley: sly



I once got the message playing DMC4, managed to get myself trapped at an auto-save location just before a monster blitz area. For Infamous I set it to Hard at the start for the Trophy; it never asked me to change, even when I kept dying during the Kessler fight ***************** Thunder Drop/Electro Clone combo[/spoiler]).
____________________________
Shaowstrike (Retired - FFXI)
91PUP/BLM 86SMN/BST 76DRK
Cooking/Fishing 100


"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
— James D. Nicoll
#41 Jul 25 2011 at 1:42 PM Rating: Good
Shaowstrike the Shady wrote:
For Infamous I set it to Hard at the start for the Trophy; it never asked me to change, even when I kept dying during the Kessler fight .


Well, that explains it. You were already at the hardest difficulty.
#42 Jul 25 2011 at 1:51 PM Rating: Good
Muggle@#%^er
******
20,024 posts
Whoa, new spoiler tags.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#43 Jul 25 2011 at 2:09 PM Rating: Good
Gave Up The D
Avatar
*****
12,281 posts
There are 2 Beasts, and there are four lights.

Cool.
____________________________
Shaowstrike (Retired - FFXI)
91PUP/BLM 86SMN/BST 76DRK
Cooking/Fishing 100


"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
— James D. Nicoll
#44 Jul 25 2011 at 2:17 PM Rating: Good
Muggle@#%^er
******
20,024 posts
The whole "Main villain is you from an alternate timeline" thing annoyed the crap out of me too. Okay, fine, it's not too weird in the comic universe. But they usually save that story-line for when they run out of the rest of them. >:(
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#45 Jul 26 2011 at 12:25 AM Rating: Good
Citizen's Arrest!
******
29,527 posts
idiggory, King of Bards wrote:
Still irritates me. Your argument would only pacify me if they didn't give you, the player, the choice here. Why go through the charade of having you make such a difficult decision if they are going to do something bullsh*t and make it not matter?
Because that's the whole point. You're being prepared to fight one of the greatest monsters mankind has ever seen. You need to learn to deal with failure, get it out of the way now. And Kessler believes that Trish will hold you back, so he's making sure to deal with both at the same time.

idiggory, King of Bards wrote:
The whole "Main villain is you from an alternate timeline" thing annoyed the crap out of me too. Okay, fine, it's not too weird in the comic universe. But they usually save that story-line for when they run out of the rest of them. >:(
I thought that part was handled rather well, myself.
#46 Jul 26 2011 at 1:18 AM Rating: Decent
Muggle@#%^er
******
20,024 posts
The One and Only Poldaran wrote:
idiggory, King of Bards wrote:
Still irritates me. Your argument would only pacify me if they didn't give you, the player, the choice here. Why go through the charade of having you make such a difficult decision if they are going to do something bullsh*t and make it not matter?
Because that's the whole point. You're being prepared to fight one of the greatest monsters mankind has ever seen. You need to learn to deal with failure, get it out of the way now. And Kessler believes that Trish will hold you back, so he's making sure to deal with both at the same time.

It being the whole point doesn't stop it from being bullsh*t. I get why Trish was going to die regardless--that makes sense. What's bullsh*t is giving the player the choice, and then changing the past to suit that choice. If Kessler knew what choice you would make, then you (the player) shouldn't have been given a choice.

Plus, it's completely unbelievable that Kessler would know what you would choose. Even though he's Nathan from an alternate timeline, he's still a different person who had different experiences. Can you remember precisely how you felt twenty years ago? Do you know exactly how you would have acted 20 years ago, had you faced the same conflict? No one could know that until it comes down to making the decision.

Not to mention the fact that his history is actually different. By going back, Kessler changed Cole's fate--he altered it severely. There's no way he could have affected that decision. He personally interacted with Cole, and he drastically changed the environment Cole lived in. And the whole premise of the game is that Cole's life faced a drastic change that forced him to become a paragon of good or evil.

Hell, the very fact that Cole faced recieving his powers years earlier than Kessler did is significant enough. What if you are doing an evil playthrough? Kessler was originally a man good enough that Trish loved and married him, and it was the loss of them that drove him to go back in time. You really think it makes sense that he would know how a Cole who was driven to evil by completely unrelated factors would react?


Regardless of how unbelievable it is, I still don't even care. My main problem is that they gave you the illusion of choice, while deliberately f*cking with the back story to bring about the same end.

idiggory, King of Bards wrote:
The whole "Main villain is you from an alternate timeline" thing annoyed the crap out of me too. Okay, fine, it's not too weird in the comic universe. But they usually save that story-line for when they run out of the rest of them. >:(
I thought that part was handled rather well, myself.


My point isn't how well it was handled, more just how ridiculously cliche it is. And I think the story as a whole is worse off for it.

And the stupidest part, imo? Kessler could have just gone back in time and killed The Beast before he ever awoke to his powers. Then Cole would have had the life he wanted, free from the desolation. Instead... he destroyed any chance Cole had of a happy future and ensured that the Beast lived on?

Edited, Jul 26th 2011 3:18am by idiggory
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#47 Jul 26 2011 at 5:04 AM Rating: Good
Gave Up The D
Avatar
*****
12,281 posts
idiggory, King of Bards wrote:
And the stupidest part, imo? Kessler could have just gone back in time and killed The Beast before he ever awoke to his powers. Then Cole would have had the life he wanted, free from the desolation. Instead... he destroyed any chance Cole had of a happy future and ensured that the Beast lived on?


Kessler never knew the identity of the Beast or how it was created, he only knew that it would show up and destroy everything. If he really had that info he would have traveled back in time to annihilate the First Sons and the Ray Sphere project completely.
____________________________
Shaowstrike (Retired - FFXI)
91PUP/BLM 86SMN/BST 76DRK
Cooking/Fishing 100


"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
— James D. Nicoll
#48 Jul 26 2011 at 6:47 AM Rating: Good
Citizen's Arrest!
******
29,527 posts
idiggory, King of Bards wrote:
My point isn't how well it was handled, more just how ridiculously cliche it is. And I think the story as a whole is worse off for it.
I disagree. If I didn't see it coming, I think it's a perfectly valid twist to the plot as long as it has a justifiable motivation.



Quote:
And the stupidest part, imo? Kessler could have just gone back in time and killed The Beast before he ever awoke to his powers. Then Cole would have had the life he wanted, free from the desolation. Instead... he destroyed any chance Cole had of a happy future and ensured that the Beast lived on?
I assume he had no idea who The Beast was. The only reason Cole knew him was because he met him thanks to Kessler's meddling. If not for said meddling, he might never have met the guy, and thus when the time came, The Beast never would have told him who he was.

Edit: Didn't realize there was a post after the one I was responding to, so I missed that Shaow beat me to that part.



Edited, Jul 26th 2011 6:48am by Poldaran
#49 Jul 26 2011 at 10:40 AM Rating: Decent
Muggle@#%^er
******
20,024 posts
Quote:
If I didn't see it coming, I think it's a perfectly valid twist to the plot as long as it has a justifiable motivation.


...Really?

Because that sanctions writers to do a lot of absurd things. Like Soap-opera territory.

For instance Kessler could have been Cole's long-lost evil twin brother who is angry because Cole ate all the strawberries this one time. You wouldn't have seen that coming, would you? And it is enough to motivate a "Watch me f*ck with your life" plot line.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
#50 Jul 26 2011 at 11:33 AM Rating: Good
Citizen's Arrest!
******
29,527 posts
idiggory, King of Bards wrote:
Quote:
If I didn't see it coming, I think it's a perfectly valid twist to the plot as long as it has a justifiable motivation.


...Really?

Because that sanctions writers to do a lot of absurd things. Like Soap-opera territory.

For instance Kessler could have been Cole's long-lost evil twin brother who is angry because Cole ate all the strawberries this one time. You wouldn't have seen that coming, would you? And it is enough to motivate a "Watch me f*ck with your life" plot line.
Apparently you really like strawberries. Either that or you skipped the part where I said "justifiable motivation". Smiley: tongue

Edit: To clarify, I'd have no problem with a long lost evil twin brother plot, as long as they do a couple things. First, enough foreshadowing to prevent it from being an *** pull. Second, enough motivation for his actions to prevent it from being an excuse plot. Third, it needs to fit together with a story that draws me in before the reveal.

This one did enough of all three with its actual twist for me to rather enjoy it.

Edited, Jul 26th 2011 11:40am by Poldaran
#51 Jul 26 2011 at 12:45 PM Rating: Decent
Muggle@#%^er
******
20,024 posts
Quote:
Edit: To clarify, I'd have no problem with a long lost evil twin brother plot, as long as they do a couple things. First, enough foreshadowing to prevent it from being an *** pull. Second, enough motivation for his actions to prevent it from being an excuse plot. Third, it needs to fit together with a story that draws me in before the reveal.


So you think that anything that fits in the story, has foreshadowing and motivation instantly qualifies as a "good" story?

Because that just makes me think that the real problem is that my standards are much, much higher than yours. :/ If that's the case, then there isn't really any possible reconciliation.

I suppose I have two problems:
With the second point, I disagree that the motivation for Kessler's actions were sufficient to explain his actions. I'm sad because my wife got murdered so I'm going to go back in time and murder her before she could get murdered is just stupid, imo. Even if he didn't know who the beast was, he could have invested his time in, y'know, finding that out and stopping him before he ever gained powers.

My biggest problem? You say it needs to draw you in before the reveal. Let's accept that it does that. What you don't say is anything about what is revealed. That seems to be where we differ. That matters to me. What was revealed was cliche and stupid imo. And I disagree that it was done well, simply because of the changing the game past thing. I can't get past that. If they needed to do that, then they failed at creating the story.
____________________________
IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

lolgaxe wrote:
Never underestimate the healing power of a massive dong.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 192 All times are in CST
Anonymous Guests (192)