Forum Settings
       
Reply To Thread

CM capFollow

#1 Dec 22 2010 at 11:57 PM Rating: Decent
A lot of people these days seem to be reaching the 1500 max cm count, and I have seen people on the main forums and talked to others who want a cm cap raise. I'm not sure that its even possible to do so(it probably is). As an alternative to raising the cap they could simply adjust the cost of some of the older CMs. When you compare the original CM lines to some of the newer ones, the cost is super inflated for what you actually receive. So why not revamp the CM costs of the inflated ones to allow people to free up some of their points so they can buy more?

Even though I don't have an active account I still like to go to teamjosh and use the cm calculator and see what different builds I can come up with lol
#2 Dec 23 2010 at 1:59 AM Rating: Default
i don't think it'd be too hard for them to change the cap. all it is is 15 * level, if your lvl 8+. it very well could be a simple as changing the 15 value to 16. but raising the CM cap wouldn't be balanced. they'd have to revamp mobs. even now it's unbalanced because the devs never intended for ao many level 60s to get 1500. they only did it now because CM cost was cut by 3 /4 (aka boon is 4/1 times xp, thus 3/4 less cost of CMs). leveling wise boon doesn't unalance nearly as much. all it really does is allow people to get to 60 faster, but i wouldn't go as far to say it has caused 4 times more 60s.
#3 Dec 23 2010 at 9:30 AM Rating: Decent
Unbalanced or not, as server populations drop it will become more important to be able to do high end raids with less people. So, having a few extra cm points to throw around won't hurt. Granted most raid mobs can be done with a single group these days anyway.
#4 Jan 05 2011 at 3:00 AM Rating: Default
BoomstickSaint wrote:
Unbalanced or not, as server populations drop it will become more important to be able to do high end raids with less people. So, having a few extra cm points to throw around won't hurt. Granted most raid mobs can be done with a single group these days anyway.


yeah, but that isn't valid yet on CLW as far as i know, and you can't only changed the game on 5/6 of the servers. and what about the arguement of if you don't have the required numbers to kill a dragon, why are you able to do so? it would break the lore of the strength of the mobs.
#5 Jan 05 2011 at 5:38 AM Rating: Decent
Quote:
yeah, but that isn't valid yet on CLW as far as i know, and you can't only changed the game on 5/6 of the servers. and what about the arguement of if you don't have the required numbers to kill a dragon, why are you able to do so? it would break the lore of the strength of the mob


I think FH is completely dead. I logged on yesterday and got the Skiliskor quest lol.
#6 Jan 06 2011 at 6:44 AM Rating: Decent
Quote:

yeah, but that isn't valid yet on CLW as far as i know, and you can't only changed the game on 5/6 of the servers. and what about the arguement of if you don't have the required numbers to kill a dragon, why are you able to do so? it would break the lore of the strength of the mobs.

Why can't they? They implemented things only on hagley several times leaving the rest of the servers alone.

Truthfully what I would like to see is to see the rest of the servers because of their abandoned state turned into "solo oriented" servers with a high CM cap, somewhat weakened raid maps, and tweaked hunt and gather quests that give considerably more XP, neither of those options would require adding more content and it would give people reason to play on their original servers. Granted however that would not be helpful to the population of the remaining "active" server.

The "lore" of the raid mobs has been done into the grounds countless times by now, how do these gods come back to life each time after they are vanquished?
#7 Jan 06 2011 at 11:43 PM Rating: Default
SefanaPPO wrote:

...
[1]Why can't they? They implemented things only on hagley several times leaving the rest of the servers alone.

[2]Truthfully what I would like to see is to see the rest of the servers because of their abandoned state turned into "solo oriented" servers with a high CM cap, somewhat weakened raid maps, and tweaked hunt and gather quests that give considerably more XP, neither of those options would require adding more content and it would give people reason to play on their original servers. Granted however that would not be helpful to the population of the remaining "active" server.

[2]The "lore" of the raid mobs has been done into the grounds countless times by now, how do these gods come back to life each time after they are vanquished?


1: I wasn't meaning they physically can't. Moreso in the sense that they can't give every class Grand Animation.

2: How many people do you think would actually come back to their home servers? I wouldn't. I don't want to solo.
: This would then kill CLW, which would kill the game for people like me, which would kill the game (loss of subscriptions).
: However, if this managed to revive MF then I would play there.

3: Well they are GODS..
: On EQ2 the "Gods" you kill aren't really the gods, they're just Avatars of the gods. Maybe they're just Avatars?
: You've got to recognize that there is a need to seperate Lore from Game. You can't have too much of either one or the game will not be enjoyable.
#8 Jan 07 2011 at 7:14 AM Rating: Decent
titinipple wrote:
SefanaPPO wrote:

...
[1]Why can't they? They implemented things only on hagley several times leaving the rest of the servers alone.

[2]Truthfully what I would like to see is to see the rest of the servers because of their abandoned state turned into "solo oriented" servers with a high CM cap, somewhat weakened raid maps, and tweaked hunt and gather quests that give considerably more XP, neither of those options would require adding more content and it would give people reason to play on their original servers. Granted however that would not be helpful to the population of the remaining "active" server.

[2]The "lore" of the raid mobs has been done into the grounds countless times by now, how do these gods come back to life each time after they are vanquished?


1: I wasn't meaning they physically can't. Moreso in the sense that they can't give every class Grand Animation.

2: How many people do you think would actually come back to their home servers? I wouldn't. I don't want to solo.
: This would then kill CLW, which would kill the game for people like me, which would kill the game (loss of subscriptions).
: However, if this managed to revive MF then I would play there.

3: Well they are GODS..
: On EQ2 the "Gods" you kill aren't really the gods, they're just Avatars of the gods. Maybe they're just Avatars?
: You've got to recognize that there is a need to seperate Lore from Game. You can't have too much of either one or the game will not be enjoyable.



As ***** already stated people would then migrate to their home server. You just can't do that. I know there has to be a word for doing something and expecting people to not take advantage of it. That's not the real word, you put the 10x XP pot on the dead servers it will then leave the already sparse population even more spread out. The only way you will see people ever playing the all level game again is to reboot the servers- delete them and put just one there.

Can you imagine the backlash though? People like this easy mode. But hell the old schoolers would came back, maybe enough to over populate one server load. I personally would love it though.
#9 Jan 07 2011 at 5:13 PM Rating: Decent
I would do it on allservers in any case. To do it on other servers would definitely affect CLW population which would be aweful. As time goes on though, even CLW population will dwindle down to the point of needing to be able to kill,say, Bert or Cazic Thule with little more than one group. And its not about Lore, its about making sure your player population is able to partake of all the content available to them.

Plus who doesn't have a few cms they wish they could buy still lol
#10 Jan 08 2011 at 7:47 AM Rating: Decent
Seriously doubt it'd still be profitable with only 2-3 groups lol.
#11 Jan 13 2011 at 11:22 AM Rating: Default
i agree with the burner.

the content wasn't made to be enjoyed by every player, though. some of it is, but some of it is also only made for those who want to and can overcome the challenge that said content poses. the devs didn't want people who can't kill bert to kill bert, else they'd be able to.


anyway, I'm just hoping this game is alive for it's 10 anniversary. just so I can be (even more) proud of it. this game literally raped away my 13th summer, and a lot more time after that. it has shaped my life far beyond what I ever thought a video game could do. my only complaint is that I haven't been able to rightfully enjoy a video game since. and even then, it was worth it.

--

Any of your guys have Demon's Souls?
If you have a ps3, I reccomend atleast trying it out. World Tendency (White to Black) affects the difficulty of the game. Though when it's Pure Black tendency it's the hardest, I found quite a flippin' challenge when it was only closer to black. I can't imagine Pure Black, but I wannat see it. It's hard, but I really did feel accomplished when I beat that first Boss Demon. And so far it's funness doesn't seem affected by the post-EQOA effect.

Penises go in Vaginas.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 161 All times are in CST
Anonymous Guests (161)