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Rangers and their companionsFollow

#1 Nov 18 2010 at 9:07 AM Rating: Decent
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The MondesPersistants interview revealed that the ranger is designed to be a true master/pet relationship. After a somewhat lacklustre début in Guild Wars, I'm wondering how others feel on the ranger being somewhat defined by the pet. Do you feel that the ranger will be better with its pet? Or that it would be better if the pet could be left at home?

Also very interested in hearing any alternative profession mechanics for the ranger.

#2 Nov 18 2010 at 10:02 AM Rating: Decent
20 posts
I'd definitely like to hear more about how the pet works.

Designed correctly, I can see how it could compliment any build you chose for your ranger. If you wanted to be hard to be resilient, a good solo character, you might find ways to set up your pet for that. If you wanted to be DPS, there would probably also be a way.

It's going to depend a lot on what skills are available for the pet, and how good the AI is.
#3 Nov 18 2010 at 10:32 AM Rating: Decent
The key component that will make or break the pet mechanic will be its versatility. 3 pets available to summon at any time is a good first start, but now it relies on the skills for each pet. They need to be visually appealing, structurally balanced, and tactically applicable to be viable as a strong, core mechanic for both the PvE and the PvP Ranger.

This is why I was trying so hard to find Pet Skills throughout GamesCom and PAX, since the pet is going to be the main component that differs one Ranger from another. Each Ranger will carry either a shortbow or longbow (or any number of the other weapons), and everyone will get accustomed to the weapon skills relatively quickly. The people who will succeed (especially in PvP) will be those who first learn how to utilize each type of pet for a particular gameplay.

Edited, Nov 18th 2010 11:33am by MalchiorDevenholm
#4 Nov 19 2010 at 3:42 AM Rating: Decent
24 posts
MalchiorDevenholm wrote:

This is why I was trying so hard to find Pet Skills throughout GamesCom and PAX, since the pet is going to be the main component that differs one Ranger from another. Each Ranger will carry either a shortbow or longbow (or any number of the other weapons), and everyone will get accustomed to the weapon skills relatively quickly. The people who will succeed (especially in PvP) will be those who first learn how to utilize each type of pet for a particular gameplay.
Edited, Nov 18th 2010 11:33am by MalchiorDevenholm


I think I need to go check those pet skills out! But you're right, the main difference between rangers will be the pets. Is that actually a good thing though? Has the ranger lost its chance at glory to coach the pet to success?

My main concern with pets is the control aspect of them. Does the AI know to move the pet out of AoE or stop hitting through an empathy like skill? Or will the pet need its every move determined by the player (other than activating skills)? Will the clunky control that was seen in the demo be addressed? I think this will really make and break the uptake of the ranger amongst the general populous.
#5 Nov 19 2010 at 6:09 AM Rating: Decent
Pets will be able to have up to 4 skills (of the player's choosing) and these skills can range from damage dealing skills to de-buff skills (i.e. bark/howl). The longer you have a particular pet, the more it will evolve and the stronger the skills become.

In regards to the AI of the pet, ANet have already explained on their website that the pets will have 3 behaviour modes; Aggressive, Defensive and Passive. As well as the Ranger being able to give 3 commands, to their pet, at any time: Attack, Heel and Stay. So all that really matters is how well the Ranger can utilize their pet, in and out of combat. Like here for example (02:50)... notice how the Ranger, just leaves the pet to do it's own thing instead of using the commands or even healing their pet. Guild Wars 2 is all about using what you've got.

Edited, Nov 19th 2010 7:14am by Master10K
#6 Nov 19 2010 at 10:26 AM Rating: Decent
TashaDarke wrote:
MalchiorDevenholm wrote:

This is why I was trying so hard to find Pet Skills throughout GamesCom and PAX, since the pet is going to be the main component that differs one Ranger from another. Each Ranger will carry either a shortbow or longbow (or any number of the other weapons), and everyone will get accustomed to the weapon skills relatively quickly. The people who will succeed (especially in PvP) will be those who first learn how to utilize each type of pet for a particular gameplay.
Edited, Nov 18th 2010 11:33am by MalchiorDevenholm


I think I need to go check those pet skills out! But you're right, the main difference between rangers will be the pets. Is that actually a good thing though? Has the ranger lost its chance at glory to coach the pet to success?

My main concern with pets is the control aspect of them. Does the AI know to move the pet out of AoE or stop hitting through an empathy like skill? Or will the pet need its every move determined by the player (other than activating skills)? Will the clunky control that was seen in the demo be addressed? I think this will really make and break the uptake of the ranger amongst the general populous.


If you've seen any number of the Ranger demos, you've seen the Ranger pet die CONSTANTLY. I know it's the responsibility of the player, but if I know both Anet and its players like I do, the AI of the pet will be tooled all the way to release date. Even then, I can see a number of players complaining about the pet's poor AI, pointing out specifics, which Anet then adds into the coding to released in a future patch.

The early players will have to be pros at micro-managing their pet, and the Ranger class (while not designed specifically for those kinds of players) will benefit those who excel at microing. Over time, the AI will improve, and the class will get easier to play, but that's far in the future.

Edited, Nov 19th 2010 11:26am by MalchiorDevenholm
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