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Why only two "heavy" classes?Follow

#1 Nov 17 2010 at 7:47 PM Rating: Excellent
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Maybe it's just me, but why do the heavy armor guys always get the shaft when it comes to their classes? Only two "heavy" sets for GW2 and yet a bunch of Adventurers? When did fantasy become a place of cloth wearing wieners? (this is slightly sarcastic, but I do feel slightly underwhelmed by only having two heavy guys to choose from)
#2 Nov 17 2010 at 8:25 PM Rating: Decent
idk, i feel that 2 heavy classes out of 8 is fine. 2 heavy, 3 medium, 3 light.

get a bunch of nub tanks running around and we are all screwed >_<
#3 Nov 17 2010 at 9:24 PM Rating: Decent
I imagine it's difficult to come up with professions sporting a heavy suit of armor. When I think of "plate wearer" only two things really spring to mind and that's the typical warrior archetype and the paladin. Even Guild Wars 1's Paragon is essentially just a combination of the two. To a lesser extent there is the death knight but that could be seen as nothing more than a dark paladin.
#4 Nov 17 2010 at 9:41 PM Rating: Decent
Consider yourself lucky. When GW first came out, there was only one heavy class for the first 2 years.

But then again in GW the normal trinity is a little screwed up.

Make that a lot screwed up.

The warriors, who are the well armored guys, are actually the game's best DPS class overall (though there are people who argue it's sassis) and they also tend to be what high end PvP tends to revolve around... whereas in normal games it's the tanks who are the least important in PvP. With the right skill sets, in PvE the nuking class is the best healers and the healing class is the best tanks (or at least was for a long time). GW's skill set ups made for a lot of weird arrangements (like a tank who fights without any armor on at all) which for better or worse, won't be in GW2.

Anyways I think why two heavies is because one will be a combat first class, the warrior, and the other will be a support first class, the other guy.
#5 Nov 18 2010 at 2:21 AM Rating: Decent
I kind of think both heavies will offer support.
Just that the warrior will be indirect support with banners, horns, shouts, etc. And the second heavy's support will be direct where you actually target a specific ally.
#6 Nov 18 2010 at 8:23 AM Rating: Decent
24 posts
Redfeather75 wrote:
And the second heavy's support will be direct where you actually target a specific ally.


This won't be happening in Guild Wars 2. For one, how do you define an ally when you have soft grouping? Even if you define it as someone in the area, in encounters like the shatterer that could be 40 people. Fitting a way to select a target on screen with that many people as allies is a great challenge for any UI designer. Support is far far more likely to be based on area of effect or ground targeted.
#7 Nov 19 2010 at 4:38 AM Rating: Excellent
44 posts
TashaDarke wrote:
Support is far far more likely to be based on area of effect or ground targeted.


Ground targeted AoE prot/heal would be *awesome* to play with.
#8 Nov 19 2010 at 12:34 PM Rating: Decent
I was thinking it'd be more chants/shouts along the lines of paragons... but maybe a standard or two as well.
#9 Nov 19 2010 at 11:48 PM Rating: Decent
I see your point TashaDarke.
Hmmmm. I do not know what the second heavy could offer that is unique.
I remember something about a profession that specializes in environmental weapons? Maybe that is true.
#10 Nov 22 2010 at 11:53 AM Rating: Decent
In response to the original post. I think that GW is making each choice more viable for everything. Their warrior and a knight(ish) class. The warrior can use almost any weapon available. Each weapon changes the warriors abilities dramatically. He can shout which can presumably buff and maybe debuff. This can cover most play styles with heavy armor.

The other class is just gravy in my opinion. It isn't needed to satisfy the people who like to play with heavy armor. But it certainly is nice.

Edited, Nov 22nd 2010 1:37pm by bubles
#11 Nov 23 2010 at 11:35 AM Rating: Decent
i do agree with the OP, why dont have 9 professions? 3 heavy, 3 medium, 3 light?...i think this is the only thing left of the 'holy trinity' is a sense...that in a party of 5, the majority would be DPS, with only 1 tank and 1 healer...basically because DPS is a higher quantity required to do a party, you need more roles to fill it...and to create variety you need more profession for it while with 1 tank, only need a small variety to fill it...

PS: i know it is healer-dps-tank anymore, i know there are not strict 'roles' im just using it to emphasize the mind set that the main stream profession ratio has always in favor of DPS roles, which is why i stated that this only thing kept in 'essence' of the 'holy trinity' in GW2

Edited, Nov 23rd 2010 12:36pm by Struckd
#12 Nov 24 2010 at 1:00 AM Rating: Decent
Well how many variations of the "heavy armor guy" are there, really?

Medium armor is very versatile - it's right in the middle. You can think of swashbucklers, asassins, rangers, druids, and shamans right off the bat.

And magic users? It's magic for Pete's sake, you can make up anything.

As for Heavy armor, I think Dartakc is right on the money when he said there isn't much more than the warrior and the paladin.

Really, though, I think it comes done to what's been mentioned before -- the GW franchise just doesn't have a lot of heavies about.

That said, it's also possible they may have an idea for a third heavy class, but it is too far behind in development to be released with vanilla GW2. Given all the changes that Arenanet is making to the traditional MMO structure, it wouldn't be too surprising if they came up with a new take on the heavy armor user. And it also wouldn't be too surprising that they'd want to wait before releasing it in an already unconventional MMO.



Edited, Nov 24th 2010 2:03am by apostolicalcoholic
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