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A disturbing Mario TASFollow

#1 Sep 07 2010 at 1:41 AM Rating: Good
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There's Kaizo Mario and then there's "If you aren't using frame by frame slow down, saves states, and have an extensive knowledge of glitches kiss the princess good-bye."

And yes I know Mario TASs are ye old.

Edited, Sep 7th 2010 2:52am by Allegory
#2 Sep 07 2010 at 8:23 AM Rating: Good
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Being a person who has played that game since the days of it's release, I gotta say I was pretty tense watching that. I thought I was skilled at that game, but I wouldn't be able to pull that off for the life of me.
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#3 Sep 07 2010 at 9:24 AM Rating: Decent
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Quote:
I thought I was skilled at that game, but I wouldn't be able to pull that off for the life of me.


He's not really "playing" the game.


From the description:
Quote:
TASes are recordings of games "formed by constructing an input file slowly over time using an emulator as a tool to overcome human limitations such as skill and reflex, then playing the file back to give the impression that the game is played extraordinarily" (from TASVideos.org). Tools such as savestates, frame-advance (not used in this TAS), and slowdown are used extensively to produce superhuman play. Not the most fun thing to make, let me tell you (especially with ZSNES.)
#4 Sep 07 2010 at 10:00 AM Rating: Good
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Ridiculous but entertaining.
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#5 Sep 08 2010 at 1:40 AM Rating: Excellent
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For some reason, watching that gave me flashbacks to "I Wanna Be The Guy."
#6 Sep 08 2010 at 1:55 AM Rating: Decent
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You know, I recently looked that up on tvtropes--which is where I'm sure you found out about it too. Kinda creepy.

I gave the game a try, but gave up quickly because it felt artificially hard. Pinpoint accuracy jumps are hard, traps that force you to restart the level because you screwed up early on are evil, but invisible coin blocks are just time wasters. The first level seemed to be entirely obstacles that you couldn't see and didn't know how they would move.
#7 Sep 08 2010 at 3:30 AM Rating: Good
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Allegory wrote:
I gave the game a try, but gave up quickly because it felt artificially hard.
As I understand it, that's more or less the point. It's taking everything that made old school Nintendo games difficult. I enjoyed it, but I have to admit that I really didn't have the patience to beat it.

Edit: It seems someone has made an even harder fan-sequel to it.



Edited, Sep 8th 2010 5:55am by Poldaran
#8 Sep 08 2010 at 8:59 PM Rating: Good
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You ought to see this one.
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