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hp/mp Pots & what it means to youFollow

#1 Jul 28 2010 at 10:38 PM Rating: Decent
*WARNING THEORYCRAFTING* Turn back now !!

Note: I'm not a tester so please correct if anything is wrong.

Just my theory on how the "Action" part of this game will be besides the combat.

MP and pots will work a little differently than what you see in traditional mmo's.

First let's start with stat's
Lets just focus on Vitality stats and ignore the rest. Most notably mp and mp regen.

[IMG]http://i307.photobucket.com/albums/nn296/kandoo11/TERAClassStatsv11.jpg[/IMG]

Your MP is static with the exception of gear-buffs. So what you have is what you get. HP will be the only one that will rise as you lvl up.

MP regen comes in three flavors depending on your class.

1) Natural Regen: You will only regen out of combat.
2) Combat Regen: You will only regen while in combat.
3) Nat/Com Regen: Regen in both states.

Now let's see how this works in the game with the Berserker (MP 0/100 with +10 combat regen).
Focus more on how it affects this class out of combat.

http://www.youtube.com/watch?v=Ec3DPn-jUGw&feature=PlayList&p=C6B4EFD7E2B52CF0&playnext_from=PL&index=0&playnext=1

As you can see Berserker's mana pool will drain to zero out of combat over time. This stat will have the biggest impact in class tactics IMO.

But wait....what about pots!! wez got lots of demz right?
Well no you don't really as you can see for yourself in this thread over at TeraFans: http://www.terafans.com/topic/3901-parties-and-potions/

So what the dev's have done (IMO) have made MP just as vital as HP and focuses it more as a "action all the time" feel.









Edited, Jul 29th 2010 2:12am by Luciferiaa
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