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Quit ******** about TK!Follow

#1 Feb 15 2004 at 7:57 AM Rating: Default
Hey guys, seems every time i got into a cantina or tavern theres a bunch of guys sat around moaning about teras kasi.
"these guys do the same damage as pikemen!"
"these guys beat everyone in pvp"
"these guys are too tough"
"these guys have enough skill points for 2 profs"
"these guys shot jfk, raped my sister, killed my parents"
and etc.
ok firstly - in the extended universe, the teras kasi were formed to keep tabs on the jedi, hunt down rogue jedi and keep balance in the jedi order. the fundamentals of teras kasi involve using the force that is within them and concentrating it into their fists/head/feet/elbows when they land blows. they can crush bones with unbridled ferocity in the eu and i believe this is reflected well in the game.
secondly, getting teras kasi novice is one of the hardest things you can do in the game save jedi itself. it takes great patience and determination. the rewards that come with not only the attainment of novice but later master are well deserved for your efforts.
thirdly, i reckon the people that state that tk have too many defences arent looking objectively. a tk only has three trees dedicated to combat and its defences. if this was spread out over four it would be similar to fencer, pikeman, et al.
The next point is that those who do moan that tk own in pvp really dont know how to play the game at all. i recommend they should go learn how to fight and then come back - teras kasi masters are easy to beat when you stop trying to apply ONE HIT INCAPS and apply TACTICS and STRATEGY (although i know a lot of the children in this game regard tactics as getting buffed then trying one hit incaps).
of course they are going to own in pvp when most of the duelling is done in the imp outpost on dant and in ah tavern - what do you expect from a master of close quarters combat??? if they bring back the battlefields you should fight one there in the open expanse - things will turn out different from trying to fight them indoors. perhaps battlefields should be brought back online and that this is the only place you could duel with "ghost-towns" in there for those who want to fight close quarters and avoid the "running pistoleer" syndrome. if this was to come about it would not only highlight that tks arent massively overbalanced but also cut back on the number of tkms in the game who only play as that prof to win pvp in anchorhead.
My last point is this for all those who use the stupid "but in real life an unarmed fighter couldnt beat a . . ." in rl im a 2nd degree black belt in taekwondo, black belt in shotokan and just starting in muay thai. if a guy across the street shoots a gun at me im going down. if that same guy is right next to me im pretty confident i could humiliate him. i have sparred with weapons and sparred unarmed against weapon wielders and there is no contest. the whole point of martial arts is to beat those who are armed. there is no records throughout history of swordsmen being trained to fight against unarmed combatants. again though, ill stress that that last point is just for those who like to use the rl argument (invalidated when your a wookie or fighting a stormtrooper)
#2 Feb 15 2004 at 8:45 AM Rating: Decent
Hi Folks
i have to admit i don´t like tka´s either - a personal opinion though
I´ll leave everything about TKA in pvp by side cause i´m not in pvp- but just one thing there is to mention :
It is NOT very hard to get to Novice TKA in short time .. get a good ubese , some stims and know the right place(ok some vibro blade or knucklers will come in handy) ..2 day thing if ya slow

( Don´t ask me where -i won´t tell cause i don´t like the fact that there is a spot where u can level that easy .. most people will know the place anyway )
But to shorten things up .. yes... stop bithin about TKA`s cause every combat profession is good regarding they know what they are good at -just think about master pike´s encountering multiple targets in close combat..
its a fact that professions differ in what they are good at and thats good just the way it is .. it would be very boring if every combat profession would be able to perform good no matter the circumstances.
Give me a TKA on clear ground at 75 meters -- dead meat i would say if ya Riflemen
So people -- u opened this thread cause u don´t like TKA`S ?
Find out what your Character is good at and then challenge a tka for duel under that circumstances-- "no sorry, ehhmm , shuttle´s coming " "sorry i got a message i have to answer" " i just wet my pants "
The point about TKA Masters is that THEY know exactly what they can do -- most off them died often enough trying out.

@Scotius- i can´t agree with ur argument regarding the TKA as a safekeeper against rogue Jedi .That may be right refering to background (which i personally don´t know exactly so i presume ur right ) but for the game "the fundamentals of teras kasi involve using the force that is within them and concentrating it into their fists/head/feet/elbows " - that´s no valid argument in my opinion cause the game is all about professions NOT using the force .You have to find another one :)
But thats no discussion to be held cause it doesn´t matters WHY TKA deal damage at that amount .. don´t ever try to explain why certain classes in Fantasy games do what they can do .. the road to long discussions that is

#3 Feb 15 2004 at 2:29 PM Rating: Decent
37 posts
My major problem with TKA is that in PvP, I've seen them hit someone from 20 meters away. How in the hell does an unarmed fighter throw a punch from 20 meters while my flamethrower's specials are good for a maximum of 16 meters?

That, plus when fighting indoors, I've seen TKMs attack through walls, while the message everyone else with a blaster got was "You cannot see that target." I have a high-powered laser rifle and can't shoot through a wall, but this unarmed guy can incap me through the wall?

Like you, scotius, I hold a second degree black in TKD and in kola-do as well (would have my third if not for my !@#*&#$! work schedule), so I know better than to complain about their attack speeds and damages. Still, the attack range seems wrong to me (unless the devs issue shurikens and throwing spikes to them), as does the ability to attack through walls (hopefully that one is a bug that's been fixed...haven't checked yet).

Edited, Sun Feb 15 14:30:19 2004 by Ryubushi
#4 Feb 15 2004 at 3:11 PM Rating: Decent
Quote:
´s no valid argument in my opinion cause the game is all about professions NOT using the force


I think he meant like, internal energies.

Not the one that jedi use.
#5 Feb 15 2004 at 3:21 PM Rating: Decent
im tkm and have never been able to hit anything that far away. if they're too tuff for u then dont mess w/them...ive seen many 'o tk fall from fencers and bh..as long as u dont go toe to toe w/them u'll be alright..i mean they r tk after all LOL!!!
#6 Feb 15 2004 at 6:54 PM Rating: Decent
Instead of ******** about the class join it. If you think TKA is the best class in the game then join it lol!!!
#7 Feb 15 2004 at 7:06 PM Rating: Excellent
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3,079 posts
scotius wrote:
secondly, getting teras kasi novice is one of the hardest things you can do in the game save jedi itself. it takes great patience and determination. the rewards that come with not only the attainment of novice but later master are well deserved for your efforts.

Not really, You must have never tried to get the 40K combat XP for Commando and BH! This profession definately needs to be MUCH harder to get! If it is more powerful than BH and Comm, than make it harder to get!


Edited, Sun Feb 15 19:09:46 2004 by SplinterCellDude
#8 Feb 15 2004 at 9:36 PM Rating: Decent
Well, all you have to do to beat a tkm is be a combat medic with decent mind poison and burst run.

About the range, if tka's couldn't hit something beyond 5 meters then the only thing that might save them is lag, and maybe walls.

Also, up until this last patch, 40k combat XP would've been nothing. Could've done it with 10 rancors.
#9 Feb 16 2004 at 5:55 PM Rating: Decent
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128 posts
Im on my way to mastering TKA, Im almost there just have to finish up the last 2 skills in the Meditation tree.. The main reason I got TKA was because after trying Rifleman which is originally what i wanted to do, I decided I diddnt like it and so I picked up unarmed...
Anyways by no means can a Master TKA hit someone that was 20m away, if it did happen it was probably lag that caused it to appear that he was 20m away. The only skill I know of that can extend ur range as a TKA is unarmed lunge, and it extends it to about 5m or so if i remember correctly I think Unarmed Lunge. Plus theres the fact that alot of pple right now master like 2 or 3 elite melee classes, to where the defesnses stack from all of the professions, making it impossible for me to take them out with just TKA. (soon though i think they are removing the stacking of defenses from having multiple professions, which is how it should be.)

What Im saying is that in order to win in PVP u must know how to use the various skills that you have properly for different professions. You cant just expect to take someone out with just spamming your most powerful special. IT DOES TAKE some strategy... and like some of the posters said before, a TKA will not last very long when he or she is out in the open. The main reason most of you are losing in PVP to TKM's is that you are fighting in our territory, which is close quarters and in between buildings.

...Also I would like to add just because we have some good dmg it doesnt mean a damn thing when it comes to fighting someone with good kinetic armor, and when that person has the ability to use stims, as we only do kinetic dmg...
#10 Feb 17 2004 at 6:02 AM Rating: Decent
thanks for the good replies guys, you seem to have articulated better than me what i was trying to say (tkms arent the invincible devils that everyone thinks we are). now want to hear what the "cantina cowboys" have to say. just last night on sunrunner there was the biggest imperial invasion of anchorhead ive ever seen. Not only was this cool, but five jedis came into town to save the day. tkm versus jedi padawan?? tkm went down in two hits hehe. even after this, the fools in the ah tavern were going on non stop about how teras kasi is overpowered.. bah!
#11 Feb 17 2004 at 8:32 AM Rating: Decent
lol tk is the worst profession. Im a master bounty hunter and they go down in 3 shots from my krayt scatter. Or one if i flame em and run.

Edited, Tue Feb 17 08:34:32 2004 by SCORCHER
#12 Feb 17 2004 at 8:32 AM Rating: Decent
I'm a Master Fencer, and I was able to beat a Master TKA/Master Doctor in a duel, while he was buffed, and I wasn't. I was wearing armor, and he wasn't, however.

The only attack which can attack a 20m is Unarmed Lunge 1 and 2. They were only put in there to prevent kiting. Obviously, it didn't work as it planned, since kiting is still in the game. All of the other melee attacks only have a range of about 10m.

Did anyone notice that the only people complaining about TKA are the ones that have never been a Melee profession?
#13 Feb 17 2004 at 11:26 AM Rating: Good
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230 posts
TK is the best single Melee class available. It's a fact, deal with it.
TK does not stack as well as other Melee classes do. This helps even things out.
TK, like all melee classes, are useless at range. Don't fight them on their terms if you're not a melee. Their general attacks have far less range than their counterparts do. The specials are have a much greater range and yes Lunge is in the 20mtr mark.

Scorcher, how did you flame someone as a Master BH? You wouldn't have the points to get any Commando skills.

ChewyLSB, TK have such a high unarmed toughness that they are better off unarmoured in a melee fight. As a Blademaster I find it better to be unarmoured than to wear 72% Ubese in melee. The encumberance isn't worth it.

TK's shouldn't be nerfed. The whole class needs to be re assessed and improved BUT should require a similar amount of points to qualify for as BH does, master 2 basic professions. All you that spout how the TK was meant to be trained lifelong in their chosen art to be an effective deterant to the Jedi "threat" answer me this? How come so many find the time to master Commando, as well.

Oh, grinding Unarmed to Novice is done AFK by so many people you can no longer call this a hardship.
#14 Feb 17 2004 at 2:02 PM Rating: Decent
Well, to the guy saying that tk is the worst proffession then i think youve been fighting novices or new players (goodness knows there are plenty of them). after bounty hunter, commando and fencer i believe imho that tk is the best. master meditation may be the deciding factor in that though. personally ive never been beaten as a tkm although, as previously said, i choose to duel only in conditions that favor me.
i dont think teras kasi should be attained the same way as bounty hunter, after all - what other proffession would go to make up a teras kasi artist? maybe master brawler should lead to tk or maybe they should double the unarmed xp required. nerfing, however, is counter productive in the extreme as has been proven before (and i mean when players moaned that their at-sts were being taken down with a max of four shots).
on sunrunner chewy, everyone that isnt tk moans about tk (even non combatants lol). but then again, there are stupid amounts of tkms in the game now (which detracts from the immersion slightly due to the fact they all look like sixteen year old human/zabrak boys or girls)
#15 Feb 17 2004 at 2:32 PM Rating: Decent
37 posts
Quote:
Scorcher, how did you flame someone as a Master BH? You wouldn't have the points to get any Commando skills.


Torso shot. Friend of mine is MBH, and he uses torso shot all the time to set people ablaze. But, it's only a pale shadow of what a commando can do.
#16 Feb 17 2004 at 2:48 PM Rating: Good
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230 posts
TKm vs Blademaster the TKM should win.
Fencers get no KD and do not have the precision striking choices.
I'm a Blademaster and have had TK 3,4,1,4 (currently at 3,3,0,4) so I have some experience with the profession. KD2 allows for a KD+Dizzy in one hit. Precision striking range can hit any location that is weakened and, even with my limited TK skills, I take less melee damage unarmed/unarmoured than I do wearing 80% Kinetic Composite.
Along with the Meditate line which makes solo PvE much easier the class is very complete in it's abilities. It only misses secondary defences and bleeds.

I think the class should get all the secondary defences but at a lesser level than those that use them currently. Maybe +20, the TK's own Defense Acuity will take care of the rest. Not sure about bleeds.

What professions required to master? Brawler, knowledge of all weapons. Medic, the ability to heal as well as harm.

At the moment the profession does not follow the background story it has been given and is something of a joke. Perhaps they could leave TK as it is and give the choice of, when opening a FSCS, making a True Teras Kasi. After all, you could argue with the demise of the Jedi the Fighting art and way of life have become watered down now and so we are left with a form self defence more than a Path to follow and with the resurgence of the Jedi the more powerful Teras Kasi could be seen again, one that is a force to be reckoned with by a Jedi.
#17 Feb 17 2004 at 4:04 PM Rating: Decent
Amen brother!!!! If ya can't beat em, join em!!
#18 Feb 17 2004 at 6:15 PM Rating: Good
Dude, it takes 125k xp to get TKA novice! And with as little damage as you do to that point you have no idea how hard that is! I got pistols 4 in an afternoon, it took me 2 weeks to get unarmed 4...and no, I don't know "the spot". The thing is, as is true in all cases, some people will always find a way to work the system. Just because a few people have found a way to level quickly doesn't mean that its unfair. Most of us have gone about it the honest way, and besides it is more rewarding that way anyway. TKA's still have weaknesses just like everyone else, you just have to be smart about how you use those weaknesses to your advantage. And if all else fails, don't pvp a TKA Master when you are a Novice Marksman.
#19 Feb 17 2004 at 6:27 PM Rating: Default
not tka and i totally agree although in my opinion tka are given way to much badass credit
#20 Feb 17 2004 at 8:45 PM Rating: Default
haha it is a hell of a lot easyer to get any melee novice skill than any ranged novice skill simply because of the spin attack with all melee 4 skills, grap some good kinetic armour get buffs and tank tank tank 5 to 10 creatures at a time and spam spin attacks. with ranged weapons you gotta kill em 1 at a time and melee classes do more damages generally at level 4.
#21 Feb 17 2004 at 9:04 PM Rating: Decent
Well I for one am now greatly disappointed that I did unarmed. I thought it would be fun because I wanted to do scouting and creature handler and hunting always end up in brawls. Well, I got a pet (level 10 but all trained so I would have something to fight with) and unarmed is just totally useless. 80% of the time whatever I am fighting ends up running away with my pet in tow and I can't hit them at all because I'm always too far away (all creatures can run faster than Wookies in SWG apparently lol). Heck, I couldn't even heal my pet even when I managed to get within 5m (according to the range finder) smacking the f key I put the stim on the entire time and it just always saying I was too far away to do that. What a crock.

This skill totally sucks for creature handler. Everything runs from your pet and then you can't even join in. I should have done a gun so at least I could be blasting the thing as it runs away so I could help my pet with the fighting. Now I feel I have wasted all this time learning unarmed combat :(
#22 Feb 18 2004 at 5:09 AM Rating: Good
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230 posts
Kraytscraper and anyone else having this problem.
LUNGE!

To explain, when your target turns to run hit lunge1, it's range is 20m (as has been mentioned numerous times in this thread) and it's effect is a posture down change. If successful the target is forced to kneel (you won't see this on a Mob but you will on an NPC) and will stop running away, turn and face you again, don't ask me why they don't get up and keep running, they just don't.
#23 Feb 19 2004 at 4:43 AM Rating: Decent
@ abottki ..
the "spot i´m refering to is not a way to go around the system -
its just one specific place where u have an instant respawn of some low to middle mobs in a very secure area .. thats all .. and it works for all melee classes and also for pistoleers..

#24 Feb 19 2004 at 12:43 PM Rating: Decent
Lots of people really...well don't know thier stuff.

To clear up some stuff, I'll not say IMHO, cause this is pretty much how it is.

TKA on it's own is not good in PvP, it can and WILL get beaten by many prof's where you spend the same points.

TKA get one attack that extands range beyond 6m ish and that is unarmed lunge, it has an attack range of 16m I beleieve, it has a posture change attack, not a KD.

Unarmed KDII KD's and has a chance to dizzy, it can only be used in normal range, your opponent will need to be stationary for you to hit them with it.

To make ANY brawler elite effective you MUST have master brawler, if you have Master Brawler then you have a KD, so any Brawler elite worth thier salt has a KD.

A Master Brawler + TKA with stacking will get beaten by a Master Brawler + Master Fencer with stacking, Fencer CoB owns TKA.

With Master Brawler the best brawler elite for PvP is probably Heavy Swordsman.

TKA have a no bleed only kinetic limitation, with max AP1.

Pikeman needs help.

It is easy to kite any melee to death, if you can't you're doing it wrong.
#25 Feb 19 2004 at 1:56 PM Rating: Decent
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595 posts
Khatarsis wrote:
its just one specific place where u have an instant respawn of some low to middle mobs in a very secure area


Now I'm curious. Fort Tusken?
#26 Feb 19 2004 at 5:05 PM Rating: Decent
Teras Kai should be powerfull. They are masters of martial arts, and like the guys who started this off I do martial arts as well. The style of Karate I do, Kyokushinkai ( The Ultimate Truth which is a full contact knock-down style of Karate) was founded by a man called Oyama who made this style famous through killing bulls with his bare hands. I think he fought 52 bulls in his life-span, killing three and knocking out the rest. Teras Kai in the game are like uber Shao-lin monks, and I've seen those monks break iron bars over their head, resist being cut by blades by focusing chi on their body, break huge piles of tiles with their bare hands and perform moves so quick its scary. For people to have a go at Teras Kai because they think they should lose to people with weapons everytime is wrong.

The only critism I have of the Teras Kai system in the game is the way the skill points work out. I also think this is more of a case of the DEV's nerfing the bounty hunter profession more then anything else as well. A teras kai master will beat a bounty hunter because bounty hunters have no defence against anything, especially knockdown. All a teras kai has to do is knockdown the bounty hunter and that bounty hunter will never get back up again. However to be bounty hunter you have to max out on skill points, whereas a Teras Kai master will still have enough skill points to master something else. A character that is more skillfull then another shouldn't be so easily beaten by a less skillfull character. This is more of a critism of bounty hunter though, as I think the same will apply to swordsman, fencer, pistoleer, and other professions where you get defence in combat. This is also the reason almost every bounter hunter I've met in the game has given it up after three days, the jedi missions were bugged, they lost to less skillfull characters, and planet hopping was boring. Jedi, from what I've seen on the tree on this site, have no defense against knockdown and will be beaten by Teras Kai as well for the same reasons.
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