i know a few people that have gone this path. very effective however no mod stacking because the 2 are completely different. i for one can take them out in seconds. i duel them all the time. and thats just 1 handed gf and smuggler. all master. the effectiveness of pistoleer for instance gets twice as better if u add swordsman to the mix. like +215 dodge. +100 dizzy kd and all the others. resists. also melee damage mitigation is awsome and helps if u are using a pistol u can quite effectivelyy take out a tka with this. but to answer your question sure its all right for flame stack and kd dizzy. but i dare u to tackle me in a 1 on 1.
I was Master Commando/TKM for a little while till Holo told me to master entertainer. I loved the Flame skills you get as a commando. As TKM the melee defense was awesome. I was able to stand toe to toe vs Rancors and kill them in 3 flame shots. It was hilarious watching everyone run away like scared little ants when we would go hunting. I just stood there and flamed them to death. The only good thing about commando is the flame skills. Dont worry about the rest. They are not that good. And not worth the skill points. After my holo grind Im going TKM/Rifleman and Flame lvl 4 on the commando skill tree. I wouldn't drop TKM for anything. The melee defense is great and the healing abilities alone are worth the grind.
well then he mustve been a newb with no armor, with 2 types of delays (panicshot) (warcry) that u do not have to wait 30 seconds for, ranged kd dizzy and the 215 dodge you would be lucky to even get a hit if the guy knows what he is doing