Also, Warrior control decks in HS are annoying if you don't run a hard counter. I GG'd when I was at full health because he was at full health with like 25 armor, and I knew that maybe I could beat him, but it would be a long boring process. Back to playing Mage. I need to tune the deck a bit more, but it's pretty fun.
I want to make this Shadowpriest rush deck work, but it's an interesting balance. The goal is to change hero power early and play hyper aggressive, but if you don't catch one of the Shadowform cards early, it still needs to be able to pressure. I've had a bunch of fun with it, and Shadowform makes your hero power maybe the most powerful in the game, IMO. It turns it into 2 damage, unaffected by taunts in the same manner of Mage's Fireblast. If you catch both Shadowform cards, you can make it 3 damage. Makes for nice removal help to free up your aggressive minion play. I think I need to scale back on some of the buff cards I have, removing a couple duplicates in order to insert more draw cards so I can fish for what I need.
Also, I got drunk last night and bought some more packs.
![Smiley: lol](http://zam.zamimg.com/i/smilies/lol.gif)
Edited, Apr 6th 2014 12:20pm by Spoonless