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#77 Mar 18 2011 at 7:03 PM Rating: Good
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As a sidenote, it's simultaneously very hard and extremely easy to munchkin in Nobilis.
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#78 Mar 18 2011 at 7:16 PM Rating: Good
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Timelordwho wrote:
As a sidenote, it's simultaneously very hard and extremely easy to munchkin in Nobilis.

Does it go something like:
"I have the ability to make flowers appear anywhere."
-"I fail to see how that is a threate-mrlgfkhgjkhg"
"Anywhere"
#79 Mar 18 2011 at 8:07 PM Rating: Good
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Allegory wrote:
gbaji wrote:
Sure. But by definition, the purpose of a "role playing game" is to play a role.

Well, no, and for many reasons.


Well, yes, and for the reason that the name includes the phrase "role playing". But I'll humor you anyway! :)

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1. As mentioned earlier, this is now a genre that has split into at least two very different genres, which still happen to share the same name. The purpose of one isn't necessarily the purpose of the other.


Not really. What's happened is that one genre of games, seeking to get away from the label of "violent shooters and/or battle games", slapped some incredibly simplistic plots into their games and labeled them Role Playing Games. Now while many computer games with that label haven't always been very deep in terms of RP, the assumption was that CRPGs would get "better" in this area as technology advanced and the ability to put more complex plots, choices, and consequences into the games emerged. By console games with nearly zero RP in them at all re-labeling themselves into RPGs, it basically sent the entire genre backwards.

The games you call RPG have never really been RPGs.

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2. Names don't dictate objectives; they're just names. At best they're merely descriptive.


Yes. They describe the thing they name. So one would expect that a "role playing game" would be a game which includes some reasonable amount of "role playing" in it. If you buy a "Real time strategy game", you kinda assume that it should include some strategy and be played in real time, right? So if the game consisted of random outcomes generated only after you complete a set of choices with no time limit, then you might think that the game was mislabeled, right?

Or perhaps if you bought an action movie, you'd expect it to have action in it, or a drama to have drama, or a comedy to be funny.

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3. RPG is a very poor descriptor for any game, because it fits every game. Every game is a role playing game; a game where you take on a role.


That's a cop out. To the extent that we make any distinction between an RPG, or a FPS, or a RTS game those words have some meaning. There are certain elements we expect in an RPG. And just navigating choices between actions isn't it. No one ever called Monkey Island a RPG. It's a "puzzle game". And so should many of the games now called CRPGs (or, more annoyingly just RPGs).


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gbaji wrote:
I'll freely admit that this is just my own peeve at the increasing number of "RPG games" that have nothing to do with role playing

Honestly though, I think you're more peeved at them being called RPGs rather than there mere existence. If they were called something else I doubt you'd have any more of an issue with them than any other genre you're disinterested in.


Absolutely. But there's a certain additional annoyance when someone says that the measuring stick for a good RPG is that it has very little role playing in it. It only highlights just how much those games should not be called RPGs.

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I'm equally, and probably just as unjustified, in being annoyed are RPG players who are all about the RP. When I play D&D, I roleplay, but I do so for shiz and giggles. Not to be a slight against you or anyone else who plays this way, but players who do take roleplay seriously, I tend to look down on as they might look down on munchkins. They're trying to merge fanfiction with a game and they get the worst of both worlds. I have no interest in painfully indulging people's obsession in their Mary Sue.


Excluded middle. It's not that the game has to be "all about the RP", but that it should contain a sufficient amount of it before it can be called an RPG. I get that some games fall in between simple descriptions. However, the current crop of what so many people call RPGs simply have no RP in them at all. They have as little RP in them as Duke Nukem 3d did, or DOOM. You make choices, which in many cases are nothing more than navigation choices (do I follow this path to the end, or that path?). There is no depth to the interaction with the world around you.

Sorry. It's that depth that makes a game a RPG. It's the degree to which there are multiple choices, not all of which affect the path or outcome of the game, but which may have consequences to the character you're playing in the game that make it an RPG. Ultimately, and while very few computer games accomplish this, the goal of RPGs is to have the player writing as much of the story as possible, not just following a script someone else wrote. The more it's the former, the more it's an RPG. The more it's the latter, the more it's *not*.


It's really not about over the top emoting and bad acting, and "getting into character". I've seen enough of those guys too, and trust me, that's not really RP either. Honestly, the degree to which a game is an RPG also kinda depends on how much you care about what happens to the character you're playing, even in terms of things that aren't about the game goals. And that only tends to happen in games where you have more complex choices than "turn left or turn right". I've seen very very few console games that even approach that.

Edited, Mar 18th 2011 7:09pm by gbaji
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#80 Mar 18 2011 at 9:03 PM Rating: Good
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It's a misnomer, gbaji. You can't really be upset that it gets applied haphazardly.
#81 Mar 19 2011 at 4:09 AM Rating: Excellent
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Allegory wrote:
Timelordwho wrote:
As a sidenote, it's simultaneously very hard and extremely easy to munchkin in Nobilis.

Does it go something like:
"I have the ability to make flowers appear anywhere."
-"I fail to see how that is a threate-mrlgfkhgjkhg"
"Anywhere"


Yes. Now try a harder one like the aspect of mixed metaphors and the letter y.
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#82 Mar 21 2011 at 4:03 PM Rating: Excellent
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Eske Esquire wrote:
It's a misnomer, gbaji. You can't really be upset that it gets applied haphazardly.


When those who are mis-applying it start criticizing the games which are correctly labeled as not being good enough to qualify for the name itself, I kinda can.

If lots of people started calling meatloaf "steak", I might just be moderately amused that some people don't understand what steak really is. But if the meatloaf eaters then started criticizing steak restaurants because they served actual steak instead of meatloaf, you might see how that might become annoying. And if this got to the point of food critics rating steak restaurants based on the degree to which the food they serve is meatloaf instead of steak, those of us who actually like real steak might start to get upset.


That's kinda what's going on here. I've watched with dismay for the last 10+ years as games which have nothing to do with RPG are labeled RPG games, until today most people think that's actually what RPG games are. Should I link to all the threads on this forum where someone asks something like "list the top 10 RPG games you've played", and 99% of the responses are console combat games? Shall I link sites around the interwebs which do the same thing? It's pretty ubiquitous and also very very annoying.

Pick your own damn genre. Don't steal another name because it's better treated than the ones which more accurately describe what your games actually are.
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More words please
#83 Mar 21 2011 at 4:57 PM Rating: Good
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gbaji wrote:
Eske Esquire wrote:
It's a misnomer, gbaji. You can't really be upset that it gets applied haphazardly.


When those who are mis-applying it start criticizing the games which are correctly labeled as not being good enough to qualify for the name itself, I kinda can.

If lots of people started calling meatloaf "steak", I might just be moderately amused that some people don't understand what steak really is. But if the meatloaf eaters then started criticizing steak restaurants because they served actual steak instead of meatloaf, you might see how that might become annoying. And if this got to the point of food critics rating steak restaurants based on the degree to which the food they serve is meatloaf instead of steak, those of us who actually like real steak might start to get upset.


That's kinda what's going on here. I've watched with dismay for the last 10+ years as games which have nothing to do with RPG are labeled RPG games, until today most people think that's actually what RPG games are. Should I link to all the threads on this forum where someone asks something like "list the top 10 RPG games you've played", and 99% of the responses are console combat games? Shall I link sites around the interwebs which do the same thing? It's pretty ubiquitous and also very very annoying.

Pick your own damn genre. Don't steal another name because it's better treated than the ones which more accurately describe what your games actually are.


I'm not quite sure you followed me there, but I'm not in the mood for a semantics debate right now. *shrug*
#84 Mar 22 2011 at 12:42 AM Rating: Default
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gbaji wrote:
Well, yes, and for the reason that the name includes the phrase "role playing". But I'll humor you anyway! :)

Darn, I totally forgot we live in the world of Earthsea where names have real meaning instead of being shiz people make up and get wrong.
gbaji wrote:
Not really. What's happened is that one genre of games, seeking to get away from the label of "violent shooters and/or battle games", slapped some incredibly simplistic plots into their games and labeled them Role Playing Games. Now while many computer games with that label haven't always been very deep in terms of RP, the assumption was that CRPGs would get "better" in this area as technology advanced and the ability to put more complex plots, choices, and consequences into the games emerged. By console games with nearly zero RP in them at all re-labeling themselves into RPGs, it basically sent the entire genre backwards.

Besides being wrong, your post reeks of "stop having fun guys!" minus winning at any sort of game.

Hundreds of thousands of people play these types of RPGs, and hundreds of thousands enjoy them. Pretending they're enjoying them wrong is ludicrous.

Furthermore, you keep trying to pretend that these are lesser games. That for some reason they are below the sophisticated role playing game you believe people should be forced to enjoy. That's laughable. I'll give you that there are huge numbers of craptacular JRPGs, but to pretend that choose your own adventure fanfction is in anyway more elegant or cultured is self-deception. Even a typical well run D&D or other table-top role playing focused RPG is laughable in the storyline. They are Mary Sue adventure games played by amateur writers and amateur gamers. They can be fun, but it's silly to pretend you're any better than the guy playing FF7.
gbaji wrote:
Absolutely. But there's a certain additional annoyance when someone says that the measuring stick for a good RPG is that it has very little role playing in it. It only highlights just how much those games should not be called RPGs.

No, because games that include strong role play elements need to be devoted to that element to work. Games like those made by Bioware try to split the difference, sacrificing gameplay to introduce RP elements, but they end up succeeding at neither.

Baldur's Gate had strength based carrying capacity because they wanted to introduce more RP options into the game, but it's absolutely horrible and frustrating from a mechanical perspective. They sacrificed a huge amount of mechanically functional game play to achieve a miniscule amount of RP that doesn't end up making sense either (for reasons such as volume stated earlier).

WoW and many other recent MMORPGs are almost entirely focused on mechanical functionality. They have dual specs were you can change your entire set of skills whenever you are out of combat. This makes no RP sense at all, but it makes the game vastly better mechanically to have your group tanking spec and your solo farm spec available to you. They also changed bosses from randomly dropping gear to dropping tokens which can be exchanged for gear. Again, this makes zero RP sense, but it vastly improves the game. When you're already killing the same lich king three times a week, it isn't really a big sacrifice in realize to hugely improve looting mechanics.

gbaji wrote:
Excluded middle. It's not that the game has to be "all about the RP", but that it should contain a sufficient amount of it before it can be called an RPG. I get that some games fall in between simple descriptions. However, the current crop of what so many people call RPGs simply have no RP in them at all. They have as little RP in them as Duke Nukem 3d did, or DOOM. You make choices, which in many cases are nothing more than navigation choices (do I follow this path to the end, or that path?). There is no depth to the interaction with the world around you.

These games are called RPGs because they evolved and are now grounded in the stat based systems invented in early RPGs.
gbaji wrote:
Sorry. It's that depth that makes a game a RPG.

Mary Sue choose your own adventure fanfiction isn't depth. It's corny "let's make believe." It can be fun, but it's not art.

Edited, Mar 22nd 2011 1:43am by Allegory
#85 Mar 22 2011 at 5:27 PM Rating: Excellent
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Allegory wrote:
Hundreds of thousands of people play these types of RPGs, and hundreds of thousands enjoy them. Pretending they're enjoying them wrong is ludicrous.


I didn't say that. I said that the games they are enjoying aren't RPGs, and that it's silly for them to negatively view games that are by claiming that they are "bad RPGs" (which is what you did, when you said that what makes an RPG bad is when it requires role playing).

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Furthermore, you keep trying to pretend that these are lesser games.


I made no statement at all about which is the better or lesser game type. You did that, actually. I just said that it's unfair to call a game a bad RPG because it has role playing in it. You're free to say that you don't like games which have role playing in them, or even to say that you don't like "Role Playing Game". But that would require accurate naming of the genre of game you do prefer.


I just find it disconcerting that the label has shifted so far in such a short time that someone would make the statement you made with a straight face. My entire point is about how absurd it is that the games you label as "RPGs" are games with little or no RP in them at all, and you've adopted this label to such a degree that you could make that statement without even realizing how ridiculous it is.

It's exactly like my meatloaf example. You've so turned the definition around that you now define something in the exact opposite way to which it originally was defined.

Quote:
Baldur's Gate had strength based carrying capacity because they wanted to introduce more RP options into the game, but it's absolutely horrible and frustrating from a mechanical perspective. They sacrificed a huge amount of mechanically functional game play to achieve a miniscule amount of RP that doesn't end up making sense either (for reasons such as volume stated earlier).


The strength carrying rules of a game have nothing at all to do with role play. Those are game mechanics, usually designed to create game balance between classes which use different type of gear. While role playing is certainly helped along by semi realistic rule sets, what makes a game more of a role playing game are the choices you make along the way which may affect outcomes other than just the ability to pass through future stages of the game.

Quote:
WoW and many other recent MMORPGs are almost entirely focused on mechanical functionality. They have dual specs were you can change your entire set of skills whenever you are out of combat. This makes no RP sense at all, but it makes the game vastly better mechanically to have your group tanking spec and your solo farm spec available to you. They also changed bosses from randomly dropping gear to dropping tokens which can be exchanged for gear. Again, this makes zero RP sense, but it vastly improves the game. When you're already killing the same lich king three times a week, it isn't really a big sacrifice in realize to hugely improve looting mechanics.


This is because the RPG in MMORPGs is handled via player interaction, and not so much the game engine itself. But when you look at single player (or small team) games, much more of the game rules and game environment have to contain role playing elements (or at least opportunities for RP) for it to be a role playing game. If all I'm doing is making choices which affect a path to an endpoint (do I do the quest that gets me the fire sword, or the one that gets me the blue shield of power?), then I'm not really role playing at all.

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These games are called RPGs because they evolved and are now grounded in the stat based systems invented in early RPGs.


It's not the stat based systems that made any game a role playing game though. Those are just game mechanics.
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King Nobby wrote:
More words please
#86 Mar 23 2011 at 2:57 PM Rating: Good
World of warcraft players call the role where you deal damage a "damage per second". I need two "damage per second"s for this dungeon. Sometimes labels end up meaning something different than their explicit definition, as is the nature of language. Damage per second is a label of a measure of rate, so explicitly, its silly. "You need 2 dps? Heck, I can do 3k dps, pick me!"

RPG has come to mean a story centered game in the game market. Just the way it is. Its not the explicit definition I agree, but that's what it has become. A 'game drama' would be a much more appropriate label for most modern RPG games, heck even fore most older RPG games such as the Final Fantasy series, but its just what its come to be known as.

Edited, Mar 23rd 2011 2:01pm by digitalcraft
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