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#1 Sep 10 2010 at 2:43 PM Rating: Good
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Feel free to introduce your character's favorite PvP spec here.
#2 Sep 10 2010 at 3:06 PM Rating: Decent
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My current favorites can be found on my rogue's armory, though I like my Evis mutilate the best.
#3 Sep 10 2010 at 3:08 PM Rating: Good
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I don't like to pvp on my hunter so my favorite char to pvp with is my frost mage, she's fun! and can destroy people! sometimes!
#4 Sep 10 2010 at 3:57 PM Rating: Good
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Discpline priest, smite spec.

The survivability to damage ratio is insane!
#5 Sep 10 2010 at 4:59 PM Rating: Good
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Working out the best toon to bring to my new 2s team right now.. Lock, rogue, or DK (with a tree teammate). Luckily we're casual enough to not stress, but decent enough players to (hopefully) not get completely ROFL-stomped every match.

My personal favorite battleground spec has to be disco priest though. They're tougher than they look!
#6 Sep 10 2010 at 5:14 PM Rating: Excellent
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I'm also Disc/Smite. Looking forward to Cata when Disc will get even Smitier.
#7 Sep 10 2010 at 5:14 PM Rating: Good
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Disc is teh hawtness.
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#8 Sep 11 2010 at 6:22 AM Rating: Good
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I'm a lolCat Druid and I like to dress up in PvP gear and tanking gear, making me pretty tough to kill while I annoy the crap out of people. Smiley: schooled

My current Feral PvP spec (for Battleground and World PvP) is: 0/59/12

Rawr, baby.
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#9 Sep 23 2010 at 10:34 AM Rating: Decent
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Smite spec on my priest is my current favorite. 54/17/0

Offensive disc build key talents include divine fury & searing light with glyph of smite. Can really put out a good chunk of burst(for a healer) after dropping a fear bomb. :)

#10 Sep 23 2010 at 6:42 PM Rating: Good
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My feral pvp spec: http://eu.wowarmory.com/character-talents.xml?r=Burning+Steppes&cn=Kujata&gn=FOR+THE+SHEEP

Based on mangle rather than the more usual shred. This has the effect of making it easier to play (not having to worry about being behind your opponent) and generating more combo points, therefore more finishers, for more instant cast nature spells. So i get a lot more instant heals, instant cyclones or roots or whatever. It's pretty much the most fun i've had as dps in pvp. Ferocious bite generates the biggest crits in the game (i've seen over 14k and i'm still wearing a few blues).
#11 Sep 23 2010 at 7:19 PM Rating: Decent
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I'm gonna take this thread as an opportunity to (re-)introduce the DK Blood PvP spec. Outside of cleave teams it isn't an arena thing, but it's great fun. Keeping with your target can be pretty damn annoying (though on the plus side, the HS slow is physical and can't be dispelled through normal means) and you don't have a lot of range, but the healing powers are downright funny. There's nothing better than hitting a warrior down to 40% health while he takes you down to 10%, then popping Vamp Blood and Death Pact to heal to full and then proceeding to kick his ***. Ret pallies are basically just as sad, unless their gear is really really good. Rogues can get away, but they can't really kill you.

Basically, everything that comes into your melee range eventually dies, and the only thing you really have troubles with are good hunters and mages (you pop all your CDs to reach them, they Ice Block and reset the fight, you can't get close to them ever again and die). Points in Toughness are interchangeable with Ravenous Dead and On A Pale Horse - the first gives you more anti-magic capabilities, the second is better against rogues.

It has its obvious downsides, but it's a great soloing spec and can even kick some major *** in 1v2 situations.
#12 Sep 23 2010 at 9:36 PM Rating: Decent
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45/0/26 for blood PvP, imo.
#13 Sep 24 2010 at 6:36 AM Rating: Excellent
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Overlord Theophany wrote:
45/0/26 for blood PvP, imo.


Thank you. Thank you for giving me permission to leave off Dancing Rune Weapon. I don't play my DK much (she's just my gatherer) but I do like to go into battlegrounds occasionally to cackle whilst death-gripping unnecessarily. And, related to recent discussions about cookie cutters, I frankly don't know the class well enough to thumb my nose at what I read online. I never want Dancing Rune Weapon, but I figure since it's the final talent, and everyone else takes it, they must be right and I'm just failing to see how awesome it is.
#14 Sep 24 2010 at 7:23 AM Rating: Good
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Dancing rune weapon is a lot more burst while it is active, and it has a pretty short glyphed cooldown. But you can't get both it and unholy blight (vital in arena pvp) or permaghoul which is more consistant damage and a very useful stun ability.
#15 Sep 24 2010 at 10:30 AM Rating: Decent
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I've tried both specs (actually I've tried around ten different Blood specs before settling), but found 54/X/Y builds to be better myself. My problem with 45/0/26 was that without Blood Gorged, I just hit for paltry amounts, and lacking DRW didn't really help there either. Granted though, it's been months since I played my DK and I played Blood PvP before Unholy Blight was changed to prevent disease-dispelling. I recognize it would now be more useful in PvP, especially in arenas.
#16 Sep 24 2010 at 1:14 PM Rating: Decent
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Mozared wrote:
I've tried both specs (actually I've tried around ten different Blood specs before settling), but found 54/X/Y builds to be better myself. My problem with 45/0/26 was that without Blood Gorged, I just hit for paltry amounts, and lacking DRW didn't really help there either. Granted though, it's been months since I played my DK and I played Blood PvP before Unholy Blight was changed to prevent disease-dispelling. I recognize it would now be more useful in PvP, especially in arenas.

You may hit for paltry amounts, but I'm willing to bet that you don't factor in your ghoul's damage and the use of a stun.

It's all pretty much worthless anyway at this point, since 4.0 is right around the corner.

I still think that unholy is far, FAR superior to blood and frost in PvP.
#17 Sep 24 2010 at 4:13 PM Rating: Decent
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Quote:
You may hit for paltry amounts, but I'm willing to bet that you don't factor in your ghoul's damage and the use of a stun.

I did, it's just that back then, Ghoul Stun helped me **** all. Situations I'd get in were those along the lines of;

A priest casts up a heal, I Mind Freeze him. He casts up another heal, I run out of melee range and DG him. He tries yet another one, I use Strangulate. Another heal, I Mind Freeze it. Another heal, I use Ghoul stun. By this point the priest is on 60% hp and I've used all possible interrupts I've got. He casts up a heal and goes back to full. GG.

Ghoul Stun didn't really add anything besides the ocassional interrupt while I was CC'd myself. If you can run up to a priest, unload on him with your CDs and take him to 20%, you see more result. The Ghoul's damage wasn't even noticeable.

Quote:
It's all pretty much worthless anyway at this point, since 4.0 is right around the corner.

I still think that unholy is far, FAR superior to blood and frost in PvP.

It was back then, by now it probably properly is. It got a lot of buffs and really the only thing Blood has left right now is Vamp Blood (+Death Pact) and Rune Tap.
#18 Sep 25 2010 at 11:54 AM Rating: Good
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Another PVP Discipline priest here, but built and geared for tanking, not smiting. I limit my DPS to Mind Blast + Shadow Word: Death to help burst someone down. And, uh, Holy Fire as a cherry tap.
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