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#1 Jul 17 2012 at 1:34 PM Rating: Excellent
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Linky

So here's the gist of it (from what I can tell at least). You sign your guild up and, assuming you make it in, your guild is on point for helping newbies on your server. On one hand, this strikes me as kind of a neat idea, as having helpful people for those getting their feet wet is good and stuff. On the other hand, I'm not sure I'd be able to be in a guild devoted to that. I mean there's a certain fun energy on new player servers and all, but being thrust into the "helpful" role would be a bit trying after a while.

Guild Mentoring Program is a...
good idea:2 (14.3%)
bad idea:2 (14.3%)
magnet for trolls:6 (42.9%)
terrible name for a drinking game:4 (28.6%)
Total:14


Thoughts anyone? Would you participate in this if your guild was selected?

Edited, Jul 17th 2012 12:37pm by someproteinguy
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#2 Jul 17 2012 at 2:04 PM Rating: Good
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Seems like it would be the WoW version of working a IT Help Desk. Bad idea
#3 Jul 17 2012 at 4:46 PM Rating: Good
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Bad idea.
All it takes is one person, group, or guild, to ruin the experience for someone else - and bad news/experiences' travel faster than the good.
#4 Jul 17 2012 at 4:57 PM Rating: Good
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DRINKING GAME!

Also, I'd not want to do this. While I enjoy helping out newbies once in a while, I would not want to spend a lot of time on it. If people can't read the internet without me holding their hands, I'd hate to be "forced" to do it. I started DCUO the other night and had no idea what the hell was going on. Took me a little less than an hour searching the internet and asking in-game while experiencing through trial and error before I understood pretty much everything I needed to understand.

People should interact with each other in the game more. That's how we used to do this sort of helping stuff. "Where's the AH?" "What does AH mean?" "Who am I?" and all that crap. Some people ask questions and other people answer them. I don't believe holding hands will make them understand it better or faster than letting them experience it for themselves. If someone asks, sure, answer them. Downright mentoring newbies, though...

Why?

Edited, Jul 18th 2012 12:58am by Mazra
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#5 Jul 17 2012 at 7:34 PM Rating: Good
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Mazra wrote:
Took me a little less than an hour searching the internet and asking in-game while experiencing through trial and error, uphill both ways!, before I understood pretty much everything I needed to understand.

I went an' fix'd it fer ya. Now GET OFF MY LAWN!!

On a serious note, yeah it would get tiring after a while. I think it's a great idea for someone else to do . . .



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#6 Jul 18 2012 at 10:28 AM Rating: Excellent
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Theoretically it is an awesome idea. In practicality though it fails on so many fronts. I will give them an A for effort, but a C- for thinking this one through.
#7 Jul 18 2012 at 10:35 AM Rating: Decent
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I think it's a great idea.

I'm sure every server has "that one" massive guild that's extremely social in guild chat, CBA to organize progression raids but could get 40 for Hogger and have drinking parties in the Dalaran beer garden every Sunday. The guild that I started out in but left at level 35 when I started feeling smothered with all the love.

So they volunteer to be mentors, all the real newbies are funneled to them and get a soft landing, a positive initial experience, and a way to find their feet. The guild gets lots of fun new people to drink with until they leave. And the rest of us have a slightly better qualified and less bitterly cynical group of people who make it to level cap.

Where's the bad side? I'm not seeing it.
#8 Jul 18 2012 at 10:49 AM Rating: Excellent
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I keep trying to think of a way they could do it, but it seems like everything I come up with could be exploited or abused in some way.

I mean having new accounts being able to offer rewards (gold, goodie bags, bonus xp, something else) to people that help them is asking for abuse. Someone could just start a new account and grant themselves free goodies, you could place limits, but not eliminate the problem. Any sort of recognition based thing is just asking for people who want recognition, not necessarily to help out. There's no accounting for accuracy of the information passed on to the newbie (you know there's some potential for fun there...). There can be good faqs and what not online, that most will never read. When I think back to the people who helped me most when I was getting started, I'm not sure any of them were after any particular reward or recognition.

One of those thing where it feels like Blizzard is trying to come up with ways to motivate/force good behavior on their population (see dungeon "kick" rules, looting rules, etc for other examples), which never seems to work as well as they hope. Smiley: frown
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#9 Jul 18 2012 at 11:03 AM Rating: Excellent
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ElMuneco wrote:
Where's the bad side? I'm not seeing it.


- Guild drama when not everyone wants to join the "helpful guild"
- Burn out (It is only a 4 month stint, which is probably wise).
- They'll get trolled by people who aren't really newbies.
- Server stigma associated with being in a 'newb' guild.

All in all though you're right, there's a lot of upside to the idea. Making a better experience for new players is a great idea, if not a bit of a lofty goal. Kind of like a "new player chat" with benefits is the way I'm seeing it at the moment I guess.
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#10 Jul 19 2012 at 12:29 PM Rating: Good
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Needs more definition but on balance I like it. But then, I'm in a very supportive guild that does a lot o that now. One thing I'd not like was a situation where the "helper" guild was expected to force-level the newbies. Leading someone twenty levels below you through content doesn't really help anyone. Nor would over-buffing them with armor and gear because at high level they'd not be of any real value. But advice, encouragement, help with materials for crafting, stuff like that couldn't hurt.

I may be wrong on this, but I see almost no groups questing. Everything, or almost anyway, seems to be solo play. For a true newbie, there's no built in social structure such as a lot of us recall from our early (not necessarily WoW) gang experience. An active, welcoming guild, COULD help provide a sense of structure and belonging that might encourage newbies to stay with it longer.

Edited, Jul 19th 2012 2:33pm by Ollamnh
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