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WoW Ninja'd my loot.Follow

#1 Mar 27 2012 at 11:35 AM Rating: Excellent
Meat Popsicle
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So no more getting mad at those random people you'll never meet again. I suppose there comes a point where if the social interactions are a problem, you just eliminate them...

Linky.

And the question of the day:

Do you approve of this change.
Yes:23 (50.0%)
No:2 (4.3%)
C:5 (10.9%)
Miniskirts:16 (34.8%)
Total:46


Bonus points for explaining why in a post! Smiley: flowers

Oh my opinion you ask?

I don't think it'll do enough to make LFR/LFD (if it gets included there) a better place. In my experience getting pissed about loot often was more of an outlet for frustration than the actual trigger. Not that loot didn't cause problems, but people seemed more apt to be agitated by other behavior and have the loot thingy put them over the top. The other behavior won't change; but I suppose you'll have one less reason to get pissed at that AFKing, wrong-turn taking, cloth-wearing, can't-interrupt-to-save-your-life tank.
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#2 Mar 27 2012 at 12:02 PM Rating: Good
Roll system: good. In a good RDF group (nobody rolls stupid) nothing changes, and in a bad one I don't lose a feral weapon to folks who want to be big instead of having useful stats.

Bonus roll: good, though there's going to be strife when people read "chance at another item" as "guaranteed item".

AoE looting: inevitable and good. Will there be AoE skinning too?

Valor change: we'll see. It's an interesting idea, but they're going to have to adjust boss loot tables to compensate. Currently Valor's important for filling holes in those tables.
#3 Mar 27 2012 at 12:13 PM Rating: Excellent
I think it's a great change. It won't eliminate whiners or people trying to kick for other reasons, but it will eliminate the loot drama.

Even in my own guild, I've seen people say, "Need anything you can, then see if any of the other guildies that are along want it at the end of the run". It's just wrong to need things you can't use or are already wearing. I can't wait for the change.
#4 Mar 27 2012 at 12:55 PM Rating: Decent
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Even as someone that hasn't done really any raiding since TBC, I can see the need for these changes.

That said, I chose miniskirts. Because duh.
#5 Mar 27 2012 at 1:23 PM Rating: Decent
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1,450 posts
These changes are very needed. The only worry I would have is if you were to kill a boss, and no one got the loot. I may have understood it incorrectly, but it seems that since everyone rolls to see if anything drops, nothing may drop.
#6 Mar 27 2012 at 1:24 PM Rating: Excellent
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1,877 posts
All it seems to do is remove the trolling a ******* moves people do on loot rolls. So it gets a Smiley: thumbsup in my book.

The interesting one is valor points. The way Blizzard has handled the points over the years has slowly moved from a slight help to a go-to way to gear. Should be interesting to see how the "mud"-storm goes on various forums.

Edited, Mar 27th 2012 3:25pm by Criminy
#7 Mar 27 2012 at 1:37 PM Rating: Good
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5,729 posts
My first thought was actually about something that wasn't mentioned. If you skip the rolling process then the 'shard this' button vanishes and enchanting mats become more rare again as only enchanters can DE stuff, and only if they 'win a roll' for something they don't want.
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75 Rabbit/75 Sheep/75 Coeurl/75 Eft/75 Raptor/75 Hippogryph/75 Puk
75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
51 Bird/41 Mandragora/40 Bee/37 Crawler/37 Bat

Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O
#8 Mar 27 2012 at 2:06 PM Rating: Good
Moonkissed wrote:
These changes are very needed. The only worry I would have is if you were to kill a boss, and no one got the loot. I may have understood it incorrectly, but it seems that since everyone rolls to see if anything drops, nothing may drop.


From what I've seen of blue posts they're playing around with different ideas. Whether it's "each person has an X% chance" or "Y people in the raid get something" is currently malleable. They like being able to say that loot's completely independent of other people (it is in the second version but the illusion of dependence is there), but even if statistically such things are bound to occur a situation where everybody or nobody gets loot is going to cause strife if it hits the wrong people at the wrong time. I think that's why they're not even considering changing non-RDF raids, it'd involve the bleeding-edge folks and they *love* to raise ***********
#9 Mar 27 2012 at 2:42 PM Rating: Excellent
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4,074 posts
I chose C. For Cheetos. Obviously.

I think it's a nice change for PUGs overall and will remove some drama and jerkiness. I also think it's a good thing overall that they match the reward not only to your class, but also your spec. On my hunter, for example, I got pretty sick of getting caster gear out of my satchel of helpful goods for 69 levels.

Only issue is, there are a lot of people who run dungeons in hopes of building an offspec set (yes, in an ideal world they greed rather than ninja the tanking gear from the active tank, but that's a subject for another post). Say you're a paladin and you want to heal, but don't have any healing gear. This takes away the option to run dungeons as Ret to get some caster plate. Now they'll have to be in their Holy spec to get Holy gear, so they'll, what, heal in their strength plate for a while? That sounds messy.
#10 Mar 27 2012 at 3:30 PM Rating: Decent
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70 posts
i know its going to happen but the one big problem with this system is you could go into LFR every week and still be unlucky and never win anything. Or you could be lucky the first week and the following weeks nothing but the same loot is given to you over and over ect.
So in my opinion it solves one issue but does not fix everything people are still going to get frustrated by one of these 2 things.
Unless blizz put in some sort of counter where if you haven't won anything within a couple of weeks your personal chance for loot goes up. Yes i know there are the tokens of good fortune but even that is not a sure thing .
At least in LFR they should make all drop percentages equal so no one thing is more rare then something else so if you end up only needing one specific item that youll never end up seeing it because the cloak is more common then the shoulders you want and you just always end up seeing the cloak.
#11 Mar 27 2012 at 4:02 PM Rating: Excellent
Meat Popsicle
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teacake wrote:
I chose C. For Cheetos. Obviously.


C is for cookie. That's good enough for me.
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#12 Mar 27 2012 at 4:23 PM Rating: Good
Overall the changes look good. The only further change that I would suggest is to take the gear you already have in account with the rolls. What I mean by that, is that if you already have a particular item off of a boss, and you win a loot roll, you either won't have that item drop for you again or there will be a decreased chance of you getting that item again in the case of one handed melee/hunter weapons for the dual wielding folks. It sounds like they aren't interested in doing that at this point though.
#13 Mar 27 2012 at 4:47 PM Rating: Excellent
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2,826 posts
Overlord Theophany wrote:
Even as someone that hasn't done really any raiding since TBC, I can see the need for these changes.

That said, I chose miniskirts. Because duh.


For the second time today, I agree with everything Theo said in a post.

On that note, does anybody have a thermometer? I think I'm coming down with something...
#14 Mar 27 2012 at 5:03 PM Rating: Good
Yeah, but I think it would probably take a while to mail it to you. =P Go out and buy one you lazy ***! I mean that only with the sincerest affection of course. Smiley: grin
#15 Mar 27 2012 at 5:09 PM Rating: Good
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5,729 posts
PigtailsOfDoom wrote:
The only further change that I would suggest is to take the gear you already have in account with the rolls. What I mean by that, is that if you already have a particular item off of a boss, and you win a loot roll, you either won't have that item drop for you again or there will be a decreased chance of you getting that item again in the case of one handed melee/hunter weapons for the dual wielding folks. It sounds like they aren't interested in doing that at this point though.

They mentioned that. For now at least don't want to do it. They want there to be an element of randomness so people don't just kill a boss the exact number of times needed to get all the items and then never have to touch it again. (and then complain about the lack of content for the next few months)
____________________________
75 Rabbit/75 Sheep/75 Coeurl/75 Eft/75 Raptor/75 Hippogryph/75 Puk
75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
51 Bird/41 Mandragora/40 Bee/37 Crawler/37 Bat

Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O
#16 Mar 27 2012 at 5:44 PM Rating: Good
I can understand that. I just think it's dumb to not allow for trading of gear AND not take gear a person already has into account. If someone wins a roll, and receives loot they already have, but that someone else in the group could use, I think that's problematic.
#17 Mar 27 2012 at 5:47 PM Rating: Excellent
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7,861 posts
Now if they could do something similar with quest rewards, WoW would be a perfect game.

By this I mean giving spec appropriate rewards, unlike the system now where you sometimes get nothing for your class/spec, and just select the highest resellable reward.

Edited, Mar 27th 2012 7:47pm by Kastigir
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#18 Mar 27 2012 at 6:13 PM Rating: Excellent
**** yea miniskirts..i mean wait...
I would have picked yes but I was blindsided.

As long as what I get I can use for my spec, I'm down with it. Give me stuff my Class can use, not so much.
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#19 Mar 28 2012 at 12:06 AM Rating: Good
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Honestly, I think they should just have each boss drop a token redeemable for any piece of loot that boss drops and be done with it. It's where we've been headed since TBC and the baby-steps to get there are getting annoying.

Edit: Also, mini-skirts with long stockings. Smiley: nod

Edited, Mar 28th 2012 12:08am by Poldaran
#20 Mar 28 2012 at 12:54 AM Rating: Good
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The One and Only Poldaran wrote:
Honestly, I think they should just have each boss drop a token redeemable for any piece of loot that boss drops and be done with it. It's where we've been headed since TBC and the baby-steps to get there are getting annoying.

Edit: Also, mini-skirts with long stockings. Smiley: nod

Edited, Mar 28th 2012 12:08am by Poldaran



How do you know my taste so well... I'll have one grade B please


BTT, I think this is the right way. The old loot system is good for a game filled with reasonable people who are good social beings and will stop at nothing to create a healthy atmosphere where anyone can have fun. That being said, it has nothing to do with WoW (or MMOs in general). I don't say there's only FWads, because I know quite some decent people, but there are way too many idiots out there. Give people the opportunity to be a **** w/o repercussions and quite often, they WILL use the opportunity.
So yeah, good job blizzard, I can see good come from this.
#21 Mar 28 2012 at 2:18 AM Rating: Good
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7,732 posts
Overlord Theophany wrote:
Even as someone that hasn't done really any raiding since TBC, I can see the need for these changes.

That said, I chose miniskirts. Because duh.


Sums up my opinion quite nicely.
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#22 Mar 28 2012 at 4:55 AM Rating: Excellent
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1,180 posts
LFD change is mostly positive, there is the problem of no offspec loot, but with people rolling need on anything they can (and the game not distinguishing between melee and caster dps for bonus rolls) it's not like there was a way to get offspec gear legitimately anyway. Also, for tier tokens does this mean you'll receive the spec appropriate item rather than the token?

I hope they don't bring this in for normal/heroic raids (or have the option to disable it), otherwise gearing up raid offspecs is going to be really tricky for guilds. Not to mention fights that require different numbers of tanks/healers, which would mean that your tanks/healers would gear up their main spec relatively slowly or you'd be carrying 'dead weight' on that encounter so they could roll on main spec loot.

Maybe they could have an option where you choose (maybe at the start of the raid to avoid gaming loot tables) which spec you would like to roll for, so people could play their strongest spec but still have the opportunity to gear up an alternative.

The charms idea is interesting, but I hate doing daily quests so I'm not overjoyed by that being the source. What would be cool is if you got some sort of token when you didn't win any loot (ok so I guess this is kind of like valor points...) and you could trade a suitably large number of these in for a charm from the faction of your choosing (to either get a chance for gear or vanity items). People who like dailies can still grind away for charms and lazy people like me can still play the loot lottery once in a while.

AoE looting: good change, my 5man team will certainly enjoy this and it will be handy for running old dungeons.

Valor could be a good change, there is too much focus on the points rather than the drops at the moment, with most dungeon loot being filler items until you can buy the upgrade you actually want. But they do need to make sure drops compensate for lack of purchasable gear, or for items that might not be needed by as many classes (like relics or caster shields) have some slots that can be filled by buying loot with valor points (so you can buy parts of a higher level outfit but not a full gear set and you miss out on upgrading other items) or through crafted items. It's really frustrating to have one item that just won't drop and there are no alternatives for that slot at the appropriate ilvl.
#23 Mar 28 2012 at 8:02 AM Rating: Good
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PigtailsOfDoom wrote:
Yeah, but I think it would probably take a while to mail it to you. =P Go out and buy one you lazy ***! I mean that only with the sincerest affection of course. Smiley: grin


I was making a joke that I must be sick because I was agreeing with Theo, sheesh.
#24 Mar 28 2012 at 9:49 AM Rating: Good
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1,450 posts
Tynuv wrote:
Maybe they could have an option where you choose (maybe at the start of the raid to avoid gaming loot tables) which spec you would like to roll for, so people could play their strongest spec but still have the opportunity to gear up an alternative.


I absolutely love this idea. I feel like the biggest issue is the off spec. This solves that problem without any issues.

One addition I would put onto your idea, would be the choice to roll for crafting mats instead.
#25 Mar 28 2012 at 10:01 AM Rating: Excellent
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656 posts
I think I'll like the changes vs what happens now... just ran a shadowfang keep - H where the boss drops were ... lets see 3 of 4 were tank drops which the tank didn't need so someone took them for off-spec... great that that still happens but kind of sucks when I was there trying to gear up and lost the roll on the one thing that dropped I could have used... new system = everyone gets a shot at loot and if they win the roll they get something for their spec? Um... yes please... then one person wouldn't have walked out with 75% from one run.

It goes the other way too, I had 3 slots that were giving me agony to upgrade... head... shoulders and a trinket.... got all 3 of them from consecutive runs that also got me a satchel... and building off-spec gear I tend to do that on runs with friends anyway rather than random runs. Friends are more forgiving if you don't have the rotation down for a spec you're not used to
#26 Mar 28 2012 at 10:10 AM Rating: Excellent
Meat Popsicle
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Moonkissed wrote:
Tynuv wrote:
Maybe they could have an option where you choose (maybe at the start of the raid to avoid gaming loot tables) which spec you would like to roll for, so people could play their strongest spec but still have the opportunity to gear up an alternative.


I absolutely love this idea. I feel like the biggest issue is the off spec. This solves that problem without any issues.


Seriously, an awesome idea. Fingers crossed the thought crosses their minds as well.
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