Bigdaddyjug wrote:
I'm not going to continue the quote pyramid, but I agree with everything you said.
One of the things I am liking the most about TOR is the lack of an auto-attack for melee classes. At first I was a little concerned about this, but once I got used to it, I now love it. It makes deciding which ability you are going to use more in-depth than just "what do I have the resources for that does the most damage".
I play a class called a sith marauder. It compares best to either a combat rogue or a SMF fury warrior. I dual wield lightsabers and wear medium armor. I work off of a resource called rage, but I can never have more 12 (I think) rage. I have 2 abilities that build rage. Battering Assault builds 4 (again, I think) rage, but has a 15 second cooldown. Assult builds 2 rage and has no cooldown. Neither of them do very much damage, but BA does do more than regular old Assault.
I then have any number of abilities that use rage and do various amounts of damage. I also have a few abilities that don't use any rage. Most of these have mid to long cooldowns, like Force Choke, which is a 3 second channel that does a decent amount of damage, but has a 1 minute cooldown.
Where it gets a little involved is that you hardly ever fight just one enemy. You almost always fight groups of 3 or 4 mobs at once. So as a rage using class, you have to decide if you should use a big damage, rage-using move to finish a mob off, or hit it with a couple of Assaults to build up some rage for the next mob.
I have heard that there is a possibility that the monk will work like this in WoW. If that turns out to be true, I don't see any way how I can not come back to WoW once MoP comes out.
From what I've read, that's basically what Monks play like. They have energy similar to rogues, and using that energy builds chi, which they use to power better moves.
Of course I could be totally wrong since I've not been paying much attention to monks.