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How to Avoid Getting Lost in CavesFollow

#27 Mar 19 2012 at 8:22 PM Rating: Good
Well, you only have to wander around for no more than 30 mins. By then your hearth will be off cooldown. It's a Get Out of Cave Free card.
#28 Mar 19 2012 at 10:50 PM Rating: Good
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You could try to go in to some very low level caves and run around learning the layouts. Sorry I can't tell you the ones that are copied but it may help if you have some extra time.
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#29 Mar 20 2012 at 9:03 AM Rating: Excellent
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I'm not sure if there are maps online for the various cave layouts or not. Like a few others have said, they reuse a lot of the cave layouts though when they use different 'scenery' inside, it is not always obvious right away. You might find one with a stream and another with a deep cleft and another with a lot of ice areas that all turn out to be the same layout.

Sometimes you will come upon a familiar cave/mine system that doesn't quite feel right. This is because sometimes they will connect several layouts together or use parts of a few to make up a different one. They actually do this a lot with the Barrow Den style ones as I have seen ones with loops off of a single chamber, loops connecting two chambers and an elaborate three chamber layout (Stonetalon Peak area) and those are particularly easy to get lost in though the trick I find with those is to always pick upwards sloping paths when I want to get out and that usually works.

Generally, most of the layouts (with the exception of the Barrow Den type) are either linear or a loop. The linear ones can sometimes branch but usually the branches lead to dead ends so I would suggest finding the central place that the paths branch off of and just go down each path in turn until you find the ones that leads out. The looping ones (especially with branches) are a bit harder because the layout I see the most has a double bend on the path leading out so it's easy to miss once you are moving around the loop. If you suspect a loop, find what appears to be an outer wall (by looking at the minimap and not seeing adjacent tunnels) and just carefully follow that and take any passages that show up in that wall. The wall following will probably work in most caves actually as long as you pick a wall that is on the outside perimeter of the cave system.

Wailing Caverns has been shortened, I've heard. I haven't been in there since they changed it. I didn't really learn to get through that one easily until I had solo ran it a few times. I still kind of get lost in Maruadon though and find the best way sometimes is to just kill everything so I know where I have been (respawn is much slower in the dungeons). I'm guessing that they will shorten Mara about the time I finally feel like I know my way around it. Heheh
#30 Mar 20 2012 at 9:05 AM Rating: Excellent
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How to Avoid Getting Lost in Caves
In One Easy Step
by lolgaxe

Step 1: Don't go into caves.
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#31 Mar 20 2012 at 10:17 AM Rating: Excellent
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lolgaxe wrote:
How to Avoid Getting Lost in Caves
In One Easy Step
by lolgaxe

Step 1: Don't go into caves.


ROFL! Love it!

Thank you all for your continued responses and great suggestions for cave-navigating. Following a wall around sounds like a great idea. Now that I think of it, I do see similarities in many caves. I'm running into the "enter a main area with a stone stalagmite/tite thing in the middle that separates it into areas with a small round lake in the back" type. The type I am getting lost in. Going into one and studying the layout sounds like another great idea.

A low-level dungeon I ran recently that was actually harder to find than get out of is the instance in Westfall (I think that's correct) - near Sentinel Hill. The first time I was in the middle of a quest and accidentally stumbled into it. (Well I saw the whirling entrance, I mean stumbled onto the entrance.) What was frustrating was that later when I *wanted* to go to the instance, I ran around endlessly until I managed to find it again. Decided to never do that one again. The next day a friend who had recently returned to WoW sent a whisper to me: "I'm lost trying to find the Westfall dungeon." Smiley: rolleyes
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#32 Mar 20 2012 at 11:07 AM Rating: Excellent
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Lady Azalysa wrote:
Thank you all for your continued responses and great suggestions for cave-navigating. Following a wall around sounds like a great idea. Now that I think of it, I do see similarities in many caves. I'm running into the "enter a main area with a stone stalagmite/tite thing in the middle that separates it into areas with a small round lake in the back" type. The type I am getting lost in. Going into one and studying the layout sounds like another great idea.

Ah, that one is used often with many types of interior 'decoration'. I always go down the right path at the stalagmite area and take the right path after crossing the stream area (the left path leads to a small deadend overlook). This leads to a large ledge overlooking a large room that often has a lake in the middle of it. Important things like bosses or quest objectives are often found on this ledge and it is really hard to get to from below so heading to it first means that you don't find yourself in the large lower area wondering how to get up there. If you found your objective there you can just backtrack the way you came and if your objective is down below, then you can just jump down and continue following the outside wall back up to the stalagmite area. This cave also has another area inside the outer ring path that might contain the objective in which case just remember to go back and find the outer wall when finished and go back to the stalagmite room to find the exit tunnel.

Lady Azalysa wrote:
A low-level dungeon I ran recently that was actually harder to find than get out of is the instance in Westfall (I think that's correct) - near Sentinel Hill. The first time I was in the middle of a quest and accidentally stumbled into it. (Well I saw the whirling entrance, I mean stumbled onto the entrance.) What was frustrating was that later when I *wanted* to go to the instance, I ran around endlessly until I managed to find it again. Decided to never do that one again. The next day a friend who had recently returned to WoW sent a whisper to me: "I'm lost trying to find the Westfall dungeon." Smiley: rolleyes

I don't think there is any other cave/mine like the one leading to the Deadmines portal. I kind of know the way to the portal but if I stray from that path I have to be constantly looking at the minimap to find the way back to the main path. It's easy to get turned around in there and find yourself going back the way you came in when you are trying to get through to the instance portal.


They should add a 'spelunker' title after you have entered a set number of different named caves in the game. :)

#33 Mar 22 2012 at 12:00 AM Rating: Excellent
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morghast wrote:
They should add a 'spelunker' title after you have entered a set number of different named caves in the game. :)


I second that!!! I have a miner's hat I think I'm going to start wearing in caves. Amazingly this one is plate so I could even use it as a transmog. Smiley: grin
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#34 Mar 22 2012 at 11:55 AM Rating: Good
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Lady Azalysa wrote:
morghast wrote:
They should add a 'spelunker' title after you have entered a set number of different named caves in the game. :)


I second that!!! I have a miner's hat I think I'm going to start wearing in caves. Amazingly this one is plate so I could even use it as a transmog. Smiley: grin


....... that or trench foot from constantly running around cold wet caves........................
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