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#1 Mar 13 2012 at 2:13 AM Rating: Decent
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I've been thinking of posting this for a few days now and finally got bored enough to do it. Obviously, Blizzard likes recycling content. However, this isn't *always* a bad thing. I think the troll heroics were pretty well handled, as well as Heroic SFK and Deadmines. So, the question I pose is what content would you like to see return and in what capacity? Please make sure it's realistic to the current design philosophy. For example, 40 man raids are fossils and another 40 man raid just isn't going to happen.

My list...

  • Ulduar - As a revamped raid.
  • Karazhan - Either as a raid or a series of heroics.
  • Heroic Gnomergan (along with some epicly awesome engineer drops and maybe mounts for everyone)


Edited, Mar 13th 2012 4:14am by ekaterinodar
#2 Mar 13 2012 at 5:41 AM Rating: Excellent
The other night a couple of us were running through molten core to get some guildies to exalted. I wondered on vent how people would feel about a 5 or 10 man, level 90 MC. Then somebody slapped me.

Edited, Mar 13th 2012 7:43am by dadanox
#3 Mar 13 2012 at 5:58 AM Rating: Excellent
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I like your idea of Kara as a series of dungeons, but I wouldn't do them as heroics or endgame content (which would then in turn get outdated again - that is the problem with endgame, it keeps making itself irrelevant). I'd just split it up into level 70 dungeons so you could get them in the dungeon finder while leveling. I think Kara was one of the coolest things they've done and it would be nice if it wasn't left behind.

I kind of feel that way about most content, I guess: if you insist on recycling it, don't just move it with the goalposts. Make it a "permanent" part of the game by integrating it as part of the leveling process, via dungeon finder.
#4 Mar 13 2012 at 6:11 AM Rating: Good
Personally, I like the new ZA. I hardly got to use it before (I'm a "casual guild that raids" lifer), and despite a few relatively minor mechanics changes, it's true to the original. I suppose if I had "run it to death" back then I'd feel different.

ZG, on the other hand, I think is trying too hard. It feels ridiculously cramped with trash mobs, including handfuls of pointless mini-bosses (*begs for a snippet of relative lore to justify their existence*). The full, gear dropping bosses are pretty good though, even with the new fight mechanics. I got to run ZG 1.0 alot, and using it as the measuring stick... 2.0 falls short.

As for recycling content, I like the new heroic recycled dungeons, at least more so when Blizz leaves the original relatively intact, particularly for toons to continue to level thru. I'd like to see:

  • Maraudon - Scrapping it and making it more relevant would be a sizeable effort.
  • Blackfathom Deep - Some naga related material to work with. Plus, everyone's favorite half pints to beat on (other than gnomes :D)... murlocs!
  • Dire Maul - It's begging for it. Even if a one wing heroic version is thru Caverns of Time.




#5 Mar 13 2012 at 6:30 AM Rating: Excellent
Actually, what I would like to see is the ability to run LFG for any dungeon, and have the participants scale back to that level. I'd love to be able to group with a leveling guildie, let's say he is level 38, and have my character auto-nuked to that level so I could heal for them in that instance. I know there are a lot of things to be worked out with gear, spells, etc. But it would still be awesome.
#6 Mar 13 2012 at 7:15 AM Rating: Good
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I think the one dungeon I would like to see done up is Blackfathom Deeps. Someone already mentioned it, but I honestly feel like the Naga are this awesome race that needs more love.

I am sort of interested in having Queen Azshara be the new big bad for MoP, just cause... I think that would be awesome. There is something horribly anti-climatic about her flying off in Well of Eternity.
#7 Mar 13 2012 at 7:15 AM Rating: Good
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Something is lost in the translation. Let the old content rest.

I just got FF1 (The original) on my iphone. I remember playing that game forever. I tried it out.... It hasn't aged well.


People don't want Ulduar back - they want the feeling of raiding ulduar back. You can't do that by bumping up the stats on a few mobs and re-introducing it.



That said - I'd really like to see a lvl 90 Naxx. haha
#8 Mar 13 2012 at 9:34 AM Rating: Excellent
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I wouldn't say no to an opportunity to beat on more gnomes.

Borsuk wrote:

That said - I'd really like to see a lvl 90 Naxx. haha


Smiley: yikes

Dear God no...



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#9 Mar 13 2012 at 12:42 PM Rating: Excellent
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I'd rather have no recycled content at all. Sadly, that's not going to happen.

Edited, Mar 13th 2012 2:42pm by TherealLogros
#10 Mar 13 2012 at 4:42 PM Rating: Good
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The Honorable dadanox wrote:
Actually, what I would like to see is the ability to run LFG for any dungeon, and have the participants scale back to that level. I'd love to be able to group with a leveling guildie, let's say he is level 38, and have my character auto-nuked to that level so I could heal for them in that instance. I know there are a lot of things to be worked out with gear, spells, etc. But it would still be awesome.


Rather than doing that, I'd like to see mobs and gear auto adjust to the level of the group. That would probably be a huge undertaking, but not beyond the realm of Blizzard. This could *maybe* work for some raids, but I think it might get messy with end game progression if you could choose any raid in the game to be "current". There would probably have to be a limitation. Like old raids may only give current heroic dungeon level gear.

Borsuk wrote:
Something is lost in the translation. Let the old content rest.

I just got FF1 (The original) on my iphone. I remember playing that game forever. I tried it out.... It hasn't aged well.

People don't want Ulduar back - they want the feeling of raiding ulduar back. You can't do that by bumping up the stats on a few mobs and re-introducing it.


I'm going to have to disagree. Ulduar was and is still pretty entertaining. My guild and I went back to there and did everything on hardmode. Having never experienced anything beyond Freya, it was entertaining, and challenging. Not to mention beautiful. I've met plenty of people who never got to experience any or much of it. It's not like were talking about AQ which is a completely different design philosohpy than current day raids. Ulduar, on the other hand, is beautiful and designed with Blizzard's current design philosophy.

someproteinguy wrote:
I wouldn't say no to an opportunity to beat on more gnomes.

Borsuk wrote:

That said - I'd really like to see a lvl 90 Naxx. haha


Smiley: yikes

Dear God no...


^^^^^^^^ This. No more Naxx. I liked it, but I wouldn't want to do it again. I can only imagine those who experienced it in Vanilla...
#11 Mar 13 2012 at 5:08 PM Rating: Excellent
Borsuk wrote:
Something is lost in the translation. Let the old content rest.

I just got FF1 (The original) on my iphone. I remember playing that game forever. I tried it out.... It hasn't aged well.


People don't want Ulduar back - they want the feeling of raiding ulduar back. You can't do that by bumping up the stats on a few mobs and re-introducing it.


Different people are different. Maybe FF1 hasn't aged well, or maybe you are the sort of person who doesn't really like old stuff as much as you thought. That said, I recently found Baldur's Gate on GOG and started playing it -- I love it more now than I did when I was originally playing it (this has something to do with getting better at videogames in general with WoW). Maybe that just means that BG aged well while FF1 didn't . . . but I suspect that some people (like me) really like returning to old things even as they were back then, while others (like you) really prefer to experience new things.

I'm the same way about books, movies, and music, too: I have no problems rereading old books or rewatching old movies that I love, and in November when I'm writing every night, I tend to listen to the same hour-long playlist over and over again throughout the whole month without ever feeling like it's getting old or repetitive.

I should note though that I haven't been through most of the original content yet (highest is 42 and I've mostly soloed), so I can't really weigh in on which to recycle. The only thing I really wish they'd do is make Ragefire Chasm somehow actually fun, while keeping it low level. I've never had a good experience in there.
#12 Mar 13 2012 at 6:42 PM Rating: Good
ekaterinodar wrote:
The Honorable dadanox wrote:
Actually, what I would like to see is the ability to run LFG for any dungeon, and have the participants scale back to that level. I'd love to be able to group with a leveling guildie, let's say he is level 38, and have my character auto-nuked to that level so I could heal for them in that instance. I know there are a lot of things to be worked out with gear, spells, etc. But it would still be awesome.


Rather than doing that, I'd like to see mobs and gear auto adjust to the level of the group. That would probably be a huge undertaking, but not beyond the realm of Blizzard. This could *maybe* work for some raids, but I think it might get messy with end game progression if you could choose any raid in the game to be "current". There would probably have to be a limitation. Like old raids may only give current heroic dungeon level gear.

Borsuk wrote:
Something is lost in the translation. Let the old content rest.

I just got FF1 (The original) on my iphone. I remember playing that game forever. I tried it out.... It hasn't aged well.

People don't want Ulduar back - they want the feeling of raiding ulduar back. You can't do that by bumping up the stats on a few mobs and re-introducing it.


I'm going to have to disagree. Ulduar was and is still pretty entertaining. My guild and I went back to there and did everything on hardmode. Having never experienced anything beyond Freya, it was entertaining, and challenging. Not to mention beautiful. I've met plenty of people who never got to experience any or much of it. It's not like were talking about AQ which is a completely different design philosohpy than current day raids. Ulduar, on the other hand, is beautiful and designed with Blizzard's current design philosophy.

someproteinguy wrote:
I wouldn't say no to an opportunity to beat on more gnomes.

Borsuk wrote:

That said - I'd really like to see a lvl 90 Naxx. haha


Smiley: yikes

Dear God no...


^^^^^^^^ This. No more Naxx. I liked it, but I wouldn't want to do it again. I can only imagine those who experienced it in Vanilla...


Please don't take this as an elitist-type post, but, if you did the content when it was current and re-re-re-re-re-re-re-re-re-ran it over and over on normal and hardmode to farm gear you would feel differently about wanting to see Ulduar again when it is only an xpac old. I completely agree with Borsuk to not recycle the content, especially as a raid - even as a dungeon hurts the fights [think the 5man Kael'thas fight]. Ulduar was great because it was relatively unique and fun and Hard you truly felt the progression. Kara was one of my favorite raids (I also loved the rest of the BC raid content), but I wouldn't want to see it again at 90. I would love to feel the same way that I did when I raided through BC or parts of WotLK but it is extremely hard to re-create those feelings or the challenge and uniqueness of the boss fights without going up to a boss and saying 'oh, he's like X+Y'

Edited, Mar 13th 2012 8:45pm by Anobix
#13 Mar 13 2012 at 10:35 PM Rating: Good
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I don't want to see anything recycled. I'd like remember the old content for what it was, not for what it could be. I believe that there's a general consensus that the game has become much easier. With that being said, I have many great memories of wipes from past content and I don't want them to be replaced easy-peasy level X attuned rehash that most people will breeze through.

Karazhan was great for it's time. It was great for the play style at that time, for what the game was then. Reintroducing Kara, wouldn't be so much as putting players back into it, but more of putting Kara into today's game - which I don't think would be as fun. I hope that makes some sense.

Lastly, if I may contradict myself, I would like to see Shadow labs or Setthek Halls back. As a hunter, who ran those more often than not, I had to endure some very critical whispers about my CC skills, or lack thereof, which forced me to learn that part of my class.

#14 Mar 14 2012 at 3:09 AM Rating: Excellent
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R.I.P. Edwin VanCleef - gone, but not forgotten. Smiley: crymore
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#15 Mar 14 2012 at 10:22 AM Rating: Good
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Mazra wrote:
R.I.P. Edwin VanCleef - gone, but not forgotten. Smiley: crymore


Yeah, but you have to admit, his daughter is pretty hot. Just sayin'.

Edited, Mar 14th 2012 12:23pm by ekaterinodar
#16 Mar 14 2012 at 11:49 AM Rating: Good
teacake wrote:
I like your idea of Kara as a series of dungeons, but I wouldn't do them as heroics or endgame content (which would then in turn get outdated again - that is the problem with endgame, it keeps making itself irrelevant). I'd just split it up into level 70 dungeons so you could get them in the dungeon finder while leveling. I think Kara was one of the coolest things they've done and it would be nice if it wasn't left behind.

I kind of feel that way about most content, I guess: if you insist on recycling it, don't just move it with the goalposts. Make it a "permanent" part of the game by integrating it as part of the leveling process, via dungeon finder.
Interesting post, I am suspecting the end of raiding for MOP. All replaced by personal challenges, explorations achievements, mini games and 5 man dungeons. Mop will focus on the single player experience; you won’t need 25 players to make you feel like a Hero.

I want Blizzard to recycle ALL raiding to 5 men for MOP.
#17 Mar 14 2012 at 11:58 AM Rating: Excellent
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RAWDEAL wrote:
teacake wrote:
I like your idea of Kara as a series of dungeons, but I wouldn't do them as heroics or endgame content (which would then in turn get outdated again - that is the problem with endgame, it keeps making itself irrelevant). I'd just split it up into level 70 dungeons so you could get them in the dungeon finder while leveling. I think Kara was one of the coolest things they've done and it would be nice if it wasn't left behind.

I kind of feel that way about most content, I guess: if you insist on recycling it, don't just move it with the goalposts. Make it a "permanent" part of the game by integrating it as part of the leveling process, via dungeon finder.
Interesting post, I am suspecting the end of raiding for MOP. All replaced by personal challenges, explorations achievements, mini games and 5 man dungeons. Mop will focus on the single player experience; you won’t need 25 players to make you feel like a Hero.

I want Blizzard to recycle ALL raiding to 5 men for MOP.


I'd be surprised if it happened as soon as MoP, but give it a couple of expansions. I wouldn't expect nearly the emphasis on raiding to see end-game as you have now.
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#18 Mar 14 2012 at 12:29 PM Rating: Default
someproteinguy wrote:
I'd be surprised if it happened as soon as MoP, but give it a couple of expansions. I wouldn't expect nearly the emphasis on raiding to see end-game as you have now.
LFR just killed raiding. Suddenly, players don’t have to deal with all these rules, regulations, and applications of some random guild Master. They are FREE to play when they want and Blizz noticed it. Expect in MOP that the money will go toward developing content that all of us can experience.
#19 Mar 14 2012 at 12:41 PM Rating: Excellent
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RAWDEAL wrote:
someproteinguy wrote:
I'd be surprised if it happened as soon as MoP, but give it a couple of expansions. I wouldn't expect nearly the emphasis on raiding to see end-game as you have now.
LFR just killed raiding. Suddenly, players don’t have to deal with all these rules, regulations, and applications of some random guild Master. They are FREE to play when they want and Blizz noticed it. Expect in MOP that the money will go toward developing content that all of us can experience.


Yeah, except that MoP was already in the works before they saw that, so I'm guessing it'll take a bit longer before raiding goes the way of the talent tree.
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#20 Mar 14 2012 at 12:48 PM Rating: Good
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RAWDEAL wrote:
someproteinguy wrote:
I'd be surprised if it happened as soon as MoP, but give it a couple of expansions. I wouldn't expect nearly the emphasis on raiding to see end-game as you have now.
LFR just killed raiding. Suddenly, players don’t have to deal with all these rules, regulations, and applications of some random guild Master. They are FREE to play when they want and Blizz noticed it. Expect in MOP that the money will go toward developing content that all of us can experience.


LFR killed raiding by making it more accessible? Smiley: dubious
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#21 Mar 14 2012 at 1:01 PM Rating: Excellent
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Vesaera the Eccentric wrote:

Different people are different. Maybe FF1 hasn't aged well, or maybe you are the sort of person who doesn't really like old stuff as much as you thought. That said, I recently found Baldur's Gate on GOG and started playing it -- I love it more now than I did when I was originally playing it (this has something to do with getting better at videogames in general with WoW). Maybe that just means that BG aged well while FF1 didn't . . . but I suspect that some people (like me) really like returning to old things even as they were back then, while others (like you) really prefer to experience new things.

Seconded. When I heard about the absolute hash that they made out of the Jagged Alliance 2 reboot, I got the decade-old original off of GOG (couldn't find my CD, although it will show up again now that I've paid). Attacking the 1990s era game with a 2010s era sensibility - while it's nice that it's enough of a sandbox that you can loot every residence in Arulco, nothing you ever found there was decisive in the endgame, and skipping the whole process can easily cut 10% of time played, and the most boring, grindy 10% too - it's just as much fun as in my first play-throughs.

That said, let the past lie. Tweak the old content so that it's relevant again in the new leveling game, and concentrate most of your assets on new content. And by that I include giving casuals an endgame that is independent of raiding, like they could have had if they'd built on BC as a framework.
#22 Mar 14 2012 at 1:06 PM Rating: Excellent
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Mazra wrote:
RAWDEAL wrote:
someproteinguy wrote:
I'd be surprised if it happened as soon as MoP, but give it a couple of expansions. I wouldn't expect nearly the emphasis on raiding to see end-game as you have now.
LFR just killed raiding. Suddenly, players don’t have to deal with all these rules, regulations, and applications of some random guild Master. They are FREE to play when they want and Blizz noticed it. Expect in MOP that the money will go toward developing content that all of us can experience.


LFR killed raiding by making it more accessible? Smiley: dubious


Anecdotely (boy firefox doesn't like that word, if it is a word) there are people who have a harder time getting together a raid group for normal difficulty when potential raiders are content to clear it on LFR with a fraction of the difficulty and time involved.

So like more people "raid" but you have to wonder if you really call it "raiding" anymore, and if it's just part of a transition to a more single-player friendly environment.

Well I do at least... Smiley: blush

Edited, Mar 14th 2012 12:12pm by someproteinguy
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#23 Mar 14 2012 at 1:36 PM Rating: Decent
Mazra wrote:
RAWDEAL wrote:
someproteinguy wrote:
I'd be surprised if it happened as soon as MoP, but give it a couple of expansions. I wouldn't expect nearly the emphasis on raiding to see end-game as you have now.
LFR just killed raiding. Suddenly, players don’t have to deal with all these rules, regulations, and applications of some random guild Master. They are FREE to play when they want and Blizz noticed it. Expect in MOP that the money will go toward developing content that all of us can experience.


LFR killed raiding by making it more accessible? Smiley: dubious
LFR is NOT raiding, it's a single player adventure with 24 NPC's.
#24 Mar 14 2012 at 1:55 PM Rating: Excellent
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someproteinguy wrote:
Anecdotely (boy firefox doesn't like that word, if it is a word)Edited, Mar 14th 2012 12:12pm by someproteinguy


Maybe that's because it's not a word and you should have used anecdotally? Smiley: tongue

Sorry, I couldn't resist.
#25 Mar 14 2012 at 1:56 PM Rating: Good
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RAWDEAL wrote:
LFR is NOT raiding, it's a single player adventure with 24 NPC's.


You're doing a raid instance with a raid group. What's your definition of raiding?
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#26 Mar 14 2012 at 1:59 PM Rating: Excellent
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Bigdaddyjug wrote:
someproteinguy wrote:
Anecdotely (boy firefox doesn't like that word, if it is a word)Edited, Mar 14th 2012 12:12pm by someproteinguy


Maybe that's because it's not a word and you should have used anecdotally? Smiley: tongue


Yes! Smiley: yippee

I couldn't spell it close enough for the browser to recognize it. God my 4th grade teacher would be proud... Smiley: lol

(actually it put red squiggles under that one too...)
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