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#1 Feb 02 2012 at 10:58 PM Rating: Good
My guild downed Heroic Warmaster Blackhorn tonight, making us the realm 5th, and ranked 277 in the world. Also, we passed Pigtails' guild. Just sayin'. Smiley: grin

So, I'm pretty happy about that.

But honestly, it just wasn't that hard. We spent about two nights on the fight total, and we only raid for 2 hours a night. In addition, we only had one legendary in our 10-mans, where as most guilds are running with multiple.

I'm not saying this to make it seem like my guild is teh l337 pwnz. I'm just wondering - do you guys think things have gotten easier? I'm not talking the LFR tool, catering to casuals, etc. I'm talking cutting edge endgame, far past Blizzard wanting people to see the content. This is the point for serious progression and where the discussion about wellfare epics and the like is moot.

My question is, are fights now easier than they were in WotLK/TBC/Vanilla? Was clearing Naxx 40 a lot harder than H ICC, or H DS?

I know in this forum especially there's not many of us who have seen this content yet, but those of you who have, what's your opinion? I was just expecting something a little more intimidating than Heroic Warmaster.
#2 Feb 03 2012 at 12:02 AM Rating: Decent
Maybe its hecause most hard core raiders have been raiding for probably 4+ years so its just seems alot easier cause by now people like that can pretty much play their main toons with their eyes closed with one hand and mouse key binds??? Just my perspective of lookin at this raid tier the players are just gettin better not the content is weak
#3 Feb 03 2012 at 12:38 AM Rating: Good
You do remember me saying in the BDT that our best progression team jumped ship to Alliance because of the lack of recruitable Horde players, right? Smiley: tongue They were at 5/8 heroic well over a month ago.
#4 Feb 03 2012 at 12:58 AM Rating: Good
PigtailsOfDoom wrote:
You do remember me saying in the BDT that our best progression team jumped ship to Alliance because of the lack of recruitable Horde players, right? Smiley: tongue They were at 5/8 heroic well over a month ago.


Heh, yeah, I remember all right. I just wanted to put that in there. Smiley: grin
#5 Feb 03 2012 at 2:12 AM Rating: Good
You're a brat. Smiley: tongue
#6 Feb 03 2012 at 2:52 AM Rating: Good
And proud of it!
#7 Feb 03 2012 at 3:00 AM Rating: Good
I've never been a bleeding-edge raider, but I think where things have improved is both in player skill (as was mentioned, we're used to the kinds of tricks bosses can pull) and in moving away from split-second fail checks. You'll die from standing in fire, but you get enough time to register that you're about to burn.

Looking at the Vanilla bosses they tended to boil down to straightforward mechanics (Geddon's bomb, Twin Emps not being near each other) with varying levels of punishment if you screwed them up (Twin Emps is basically a full heal if you ***** up for a split second), and then there were the ones that required specific raid compositions for particular skills (Instructor Razuvious with MCing priests, four Horsemen requiring unusual numbers of tanks) which make for interesting fights but generally artificial difficulty. "Do we have what it takes to beat this guy" should not mean "do we have a priest." 10-man Ulduar in particular seemed to hit the peak of this, with some fights requiring X ranged dps. Run a small guild where your class selection is who's logged on and it's all melee? Yogg-Saron just got a lot harder for ya.

That reminds me of one other factor: reduced numbers of people in a raid. Smaller raids means less fail tolerance, from MC's "10 competent people and 30 warm bodies" to Firelands 10-man "If someone dies you're probably hitting the enrage". Since there's more failure tolerance people saw more failure and thus assumed the fights were harder. Before my guild finally went into hibernation (folks'll be back for Pandaria) I had a hard enough time finding 9 other people capable of not moving through Flame Wreath, I can't imagine what the larger raids are like.
#8 Feb 04 2012 at 2:33 AM Rating: Excellent
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7,732 posts
I'm not bleeding edge or anything but honestly this tier is not as hard core as any I can recall.

Most of Wrath was harder. Not Naxx or ToC but Uld was awesome and the best raid ever. ICC was a good raid as well.

All of the prior Cata tiers also had harder checks than DS. The combo of BoT/BWD was more intense, Chim/Ascendants/Nef/Cho for sure. DS doesn't have anything as crazy as those four fights with regards to gear/mechanics checks.

Even with a constantly shifting raid team that only raids 1 day and a healing team that has changed weekly all x-pac, for the most part we were 7/8 before the nerfs. With attendance being the killer for any raid action beyond day 1 of the raid week.

If we had the stable team of Uld days DS would of been a joke and it isn't like we was top dogs back then. FL was tougher in terms of gear/learning curve IMO.
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