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My Petition for Multi-SpecFollow

#1 Jan 22 2012 at 11:12 AM Rating: Excellent
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Hello old friends,

It's been a while since I started a thread, but there is something I feel very strongly about, and I am looking for support. Please bump it with your response! It seems like an easy and important addition that would really improve the quality of gameplay for people who like to explore all of their character's specs.

Thanks!

Here is the text and the link of my post:

Trubbles wrote:
Dual spec was introduced to World of Warcraft in patch 3.1 on April 14, 2009. It was the patch that brought you content like The Argent Tournament, and the strongest Nerfbat Blizzard had been seen using since Vanilla smacked DKs to everyone else's relief. Yes, THAT long ago!

As a player who loves to try different aspects of my L85s, I feel that it is time for Blizzard to introduce multi-spec: Tri-spec would be a good start, but I don't see why having 4 or 5 would be such a stretch.

My current "main" is a Druid. I have a PvE tank spec and a PvP arena spec. I would love to have a PvE DPS spec. I also have a banked set of random Boomkin gear that I've collected along the way that I would love to try, but I don't feel like respeccing back and forth, both in talents and glyphs at 140g each way, each time. It's not even really about the money - I'd gladly pay 10,000 gold for a third spec - it's about the hassle.

The way I see it - they have implemented the bulk of the programming and game design considerations already. The dual-spec feature is well-engrained into the game, with it's quirks already worked out. Where there are 2 tabs now, there could be 5. It would likely be just a few dozen lines of carefully placed code...

Please bump this thread if you also want to see this seemingly simple idea implemented ASAP!


http://us.battle.net/wow/en/forum/topic/3941415999?page=1#0

Edited, Jan 22nd 2012 12:14pm by Jordster
#2 Jan 22 2012 at 11:30 AM Rating: Excellent
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With the changes to the talent trees coming in MoP, I don't see Blizz offering more than the two specs already available. Talents will, last I heard, be changeable the same way we currently swap glyphs. Spec #3 and 4 (for Druids) would be useful, and I would gladly pay 10k for the option to have a 3rd spec on my Druid (and maybe my priest).
#3 Jan 22 2012 at 11:54 AM Rating: Decent
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Talents and Spec will be two different variables in MoP, but I still think we are going to see a cost for changing spec.
#4 Jan 22 2012 at 12:01 PM Rating: Good
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I'd kill for tri-spec.
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#5 Jan 22 2012 at 1:17 PM Rating: Decent
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Mazra wrote:
I'd kill for tri-spec.


How many and more importantly who?

/buttsrsly

There is no reason for not including tri-spec. Even the argument for allocating development resources to it seems lame. In terms of gameplay the player base has been asking for it for a long time now. More so than another rehashed dungeon /cough cough. Of course a rehashed dungeon saves them money in terms of development while tri specs doesn't.



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#6 Jan 22 2012 at 2:02 PM Rating: Decent
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bodhisattva wrote:
Mazra wrote:
I'd kill for tri-spec.


How many and more importantly who?


Anyone.`Everyone?

It would be the only reason for me to go anything other than Feral in MoP. The way they're chopping up that spec, I need to go Feral/Feral to do anything.
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#7 Jan 22 2012 at 6:30 PM Rating: Decent
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Hey, Bhodi! Do you know any other jokes? That one got worn out about Nax.

By now people here have already heard it or have no idea who the heck you are and what you're on about. Never get married. You'll be that guy at the party who gets two beers and spends the rest of the evening complaining about his ex wife.
#8 Jan 22 2012 at 11:42 PM Rating: Good
Rhodekylle wrote:
Hey, Bhodi! Do you know any other jokes? That one got worn out about Nax.

By now people here have already heard it or have no idea who the heck you are and what you're on about. Never get married. You'll be that guy at the party who gets two beers and spends the rest of the evening complaining about his ex wife.


So, um...

A bit tired of that line of conversation, huh?
#9 Jan 23 2012 at 10:50 PM Rating: Good
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IDrownFish wrote:
Rhodekylle wrote:
Hey, Bhodi! Do you know any other jokes? That one got worn out about Nax.

By now people here have already heard it or have no idea who the heck you are and what you're on about. Never get married. You'll be that guy at the party who gets two beers and spends the rest of the evening complaining about his ex wife.


So, um...

A bit tired of that line of conversation, huh?



He loves it so much, he gets half a chub everytime I make a post pointing out that 6 of the 14 dungeons of this expansion featured recycled content. Also one of the three tiers of raiding also recycled zones (Wyrmcrest, Loot Ship + EoE {bonus points for reusing twilight highlands quest areas as well!}). Let's not even get into Ragnaros 2.0, his panties might get wet.

Development time is being focused on extra revenue sources such as pets & mounts for sale, while free content is being recycled to save a buck. Which is why you won't see new character models despite more demand for it from the community than "legacy dungeons" and also why despite persistent and overwhelming community demand for it since 2009 you won't see tri-spec for a good long while.

/deadhorse!
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#10 Jan 24 2012 at 12:19 AM Rating: Decent
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Quote:
He loves it so much, he gets half a chub everytime I make a post


/yawn Predictable. Post more then, the fluffy ones are making me tired. You can't actually post anything except complaints because you've rendered yourself irrelevant.

Quote:
You must be new here.

It's like you don't even know who Bodhi is.


Quote:
Quote:
bodhisattva wrote:
6-9 months of DS, hope you have fun with that and leveling alts.


I am sure that won't negatively impact subscriptions.



If that was re: my post, errr...I don't get it? Smiley: confused


Bohdi likes to occasionally remind everyone how much he dislikes the direction Blizzard has gone with WoW in the last couple expansions.


Yep, it's just me. Now be a good boy and go tell them that you used to be l33T in TBC.
#11 Jan 24 2012 at 2:08 AM Rating: Decent
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Agreed that it would never happen but a trispec would be nice especially with gameplay the way it is now for those to say have a pvp/tank/and dps specs (just as an example) so they dont have to continually repec for things they want to do. Iv even run with a coupel raiders that have been required to respec since they knew all 3 of their specs. It a thought and would be nice.
#12 Jan 24 2012 at 2:05 PM Rating: Good
Rhodekylle wrote:

Yep, it's just me. Now be a good boy and go tell them that you used to be l33T in TBC.


Oh snap!

In all seriousness though, I think bodhi has a fair point in respect to the recycled content. I don't recall ever hearing or reading people asking for SFK, Deadmines, or ZG to be remodeled and turned into heroic dungeons. Or for ZA to be turned into a heroic either. I totally get why SFK was remodeled, due to the Worgens being introduced and the whole "Sons of Arugal" thing being resolved or whatever you want to call it. The rest though, I don't really see the point.

Rag I didn't really have a problem with, although I'll admit I don't get why Deathwing would recruit him as an ally or how he brought Rag back to life. But the fight was vastly different than it was in MC, so no big deal to me. I also don't mind the reusing of Wyrmrest Temple in DS, because it makes sense to me that we would fight Deathwing in the sanctuary of the dragons. He wants to destroy all life, what better way to do that then to attack the other dragon aspects and destroy the planet's guardians?
#13 Jan 24 2012 at 6:58 PM Rating: Good
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I tend not to pick on Rag because I actually think the Firelands patch was alright.

The phased instance nature of the daily quests as well as a slightly better layout and time to complete than Argent Crusade. Firelands was short(ish) but the content was decent. Hard Mode Baleroc was a much more interesting "healing " fight than say Valithria in ICC. I came back casual for T12 and got 6/7 HM, I wish I had a chance to push Ragnaros because it looks like a beast fight. Even playing on alts and clearing the dungeon on normal mode was entertaining.

While I am much better at the game than Rhodekylle, I think I have been trying to stay away from a "too easy" type rants. I killed HM Lich King at lvl 80 in 25 man, I will definitely say that the challenge is still there if you want to look for it. Like I mentioned in my SWTOR rant I dislike the binary easy/hard raiding model, I would prefer a step inbetween, though LFR might offer to replace the "easy" mode and allow "normal" to be normal again. Also the recycling of content is lame, especially when it is clear how much focus they are putting into content that they can charge a fee on outside of the subscription model.

Edited, Jan 24th 2012 8:08pm by bodhisattva
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#14 Jan 24 2012 at 8:00 PM Rating: Good
How do you know you are much better at the game than him? Or do you just assume you are much better than everyone until proven otherwise? Smiley: tongue
#15 Jan 24 2012 at 8:26 PM Rating: Decent
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bodhisattva wrote:
Development time is being focused on extra revenue sources such as pets & mounts for sale, while free content is being recycled to save a buck. Which is why you won't see new character models despite more demand for it from the community than "legacy dungeons" and also why despite persistent and overwhelming community demand for it since 2009 you won't see tri-spec for a good long while.

/deadhorse!


So true. And it's going to get worse rather than better.
#16 Jan 24 2012 at 8:29 PM Rating: Decent
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You plebes have a greater chance of staring down the Sun than you do have of ever grasping in your tiny simian brain cases the indefatigable, unrelenting and unapologetic level of skill I bring to the game every time I log on.

It's not that I assume that I am better than him as much as it is a bone sure knowledge of my own excellence.


/playing it up


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#17 Jan 24 2012 at 9:48 PM Rating: Good
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I want to have 3 or 4 specs and I am willing to pay gold to do it.

WHat is wrong with you, Blizz?
#18 Jan 24 2012 at 10:47 PM Rating: Excellent
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Smiley: lol Bodhi definitely plays the game better than I do, for a particular value of "better". Granted, I rather hope that a young buck of almost any stripe plays the game better than a guy in his 50s with bad eyes and a number of injuries that interfere with game play. Game design? I was doing that when he thought bewbs were just for breakfast.

His error lies in a combination of assuming that youthful reflexes render his opinion somehow more valid than mine -- they don't -- and not knowing when to stop beating a dead horse. Those who agree with him already agree and those who don't have already heard it. The guy complaining about his ex wife may well have some valid points, but the same complaint trotted out too frequently just becomes an annoying background hum.

Recycling content is part of game design and in a broader context it is part of marketing. Marketing? Yep, look at the state movies are in. Game design? The art department churns out elements that get placed, there is some room to dress things up differently but there is a reason we keep killing pigs.

In theory the "world" of Warcraft is just that, a finite and explorable world with a history. I'm OK with MoP, but from a design perspective, if I were to nit-pick, my complaint would be: just how many more times are we going to be able to pull the "oops, here's another whole continent that got overlooked" ploy. The designers have to keep coming up with ways to make the last N expansions worth of material hang together, while continually finding ways to come up with something for us to fight that is by some miracle even bigger and badder than the last "biggest and baddest" thing they threw at us. They are stuck having to somehow pay homage to lore as they do that. They can just keep randomly pulling new villains out of their asses, or the villains find some way back. While long term players that aren't interested in rehashing the 1-cap experience may not be excited by the latter, subscribers are not always people who have played the game 20 hours per week for seven years. Redoing staples of the game, Deadmines for example, and then adding a heroic mode for those who have been the "been there, done that, got the T-shirt" players is one way to keep some kind of balance.

I can't speak for the realm composition on NA/EU servers, but over here the majority of players are young guys. They tend to play through high school and college, then they go out and their lives start to get complicated by work and girls and they drift away, to be replaced by the next round. Very rarely do "ZOMG, WOW is dying" posts address things like reports of strong losses in Asia, but that is also part of the player base. Bodhi speaks with absolute belief that he is an expert ... in about half of Blizzard's existing market. For our market, making the game more accessible for new players and possibly adding some content that is able to compete more directly with the local MMOs is probably more important that trying to satisfy the handful of veteran players whose idea of "raiding" is going to be to invade the local KTV and get blind drunk on horrible concoctions like expensive brandy mixed with bottled iced tea.

Bewbs! They're not just for breakfast anymore!
#19 Jan 24 2012 at 11:01 PM Rating: Default
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Those staggered groupings of nonsensical sentences that fail to tie together despite the being placed squarely between a pair of bewbs were depressing to read, and really if you can't make something look appealing with a set of t'its to help then doesn't that say it all?


Edited, Jan 25th 2012 12:04am by bodhisattva
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#20 Jan 24 2012 at 11:30 PM Rating: Excellent
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Yep, it says that you really don't have any way to respond to an argument outside of your usual recitations so you have to fall back on ad hominem. I accept your submission.
#21 Jan 25 2012 at 12:03 AM Rating: Decent
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To pull back from playing it up or trolling lets really take a second and look at your rambling, disconnected attempt at an argument.

Your post doesn't touch on my complaints about binary difficulty, it doesn't address design focus on outside of subscription revenue at the expense of subscription content. It also doesn't touch upon the fact that Blizzard is not addressing player requests for tri-spec, updated character models or any number of popular changes to the game. Meanwhile they are attributing the recycling of dungeons to player requests when the O-boards don't seem to request it.

It does hamfistedly seem to attribute a sense of elitism to my posts and make the claim that I am trying to argue for raid progression for the "Few", when I think anyone who has ready any of post, especially post cata posts could see that my main gripe has been a lack of middle ground between Easy/Hard which a large majority of players fall under. It also is very clear that you are unable to delineate between my criticism of Naxxramas( a single instance of extremely poor balancing, upon which I beat a deadhorse) vs my criticism of an increasing trend of recycling dungeons to save a buck. (Notice that I defended Rag 2.0?)

I am not entirely sure why you dragged lore into the discussion, because really I think we are all aware that lore is Window dressing. It can be retconned, ignored, or changed by Wizards on the slightest whim without any lasting repercussion. I won't even go into the paragraph trying to attribute recycled content to marketing, because it was so poorly worded and lost its self before re-emerging 3/4's of the way into the next paragraph without any of the text inbetween having anything to do with that point. Really, going with the quick and easy tit joke wasn't a sign of submission rather I honestly didn't feel like anything you wrote down was thoughtful enough or articulated in manner that merited a serious response. /shrug

Edited, Jan 25th 2012 1:07am by bodhisattva
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#22 Jan 25 2012 at 12:16 AM Rating: Excellent
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I think part of the "difference" is how long y'all have been playing.
Bhodi's been around, done that SEEN it and beat much of it... 6/7 of the latest HM apparently from this thread... been around since vanilla?
Rhode... not sure when he started, but I know EYE started when BC was fairly fresh... but I'll move this to personally instead of placing it on Rhode
I think I started in January (for BC) so that put me out what 2 months from launch if it was a November? When Naxx came out in LK it was new. All you old'timers (long time players not ageism here :P) it was rehashed / redone / OLD content... for those that are newer to the game, it was new, something different...
There's still content I haven't seen despite playing since BC because by the time I get around to being ready for something, there's a new patch out and it's the ONLY thing that gets focused on... oooh new content... I feel the same way about commercial radio stations... they get a new song and play it to death so you never want to hear it again... y'all do the same thing with WOW content, ooh new... play play play run only that thing until you're sick of seeing it, those coming up behind... it's new and fresh for us, not OUR fault that you ran it umpteen times to your own detriment... we still get to enjoy it. Not everyone has been playing for 7 years or run every little thing that's been released 1000 times.
Vastly different perspectives in the game / same world... some play wow solely for PVP, they have to level.. ok well you can do that in PVP now so... they don't have to level just to get to the biggest group for battling, some do it for achievements... neither is "Right" neither is wrong :P
I play to have fun, and I do, in my way. Which certainly isn't pushing server firsts :)

Also ETA - so who do you cater to, the guys that have been here for the 7 years playing everything thrown to them, that are getting bored aka not playing wow but on other games because there's nothing new, it's all recycled? or the new comers who hear about it from friends and knowing that you can hop on wow and accomplish something in little time, may feel like they can catch up and do something in not too long a time

Edited, Jan 25th 2012 1:22am by Gwenorgan
#23 Jan 25 2012 at 12:27 AM Rating: Good
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Gwenorgan wrote:
I think part of the "difference" is how long y'all have been playing.
Bhodi's been around, done that SEEN it and beat much of it... 6/7 of the latest HM apparently from this thread... been around since vanilla?
Rhode... not sure when he started, but I know EYE started when BC was fairly fresh... but I'll move this to personally instead of placing it on Rhode
I think I started in January (for BC) so that put me out what 2 months from launch if it was a November? When Naxx came out in LK it was new. All you old'timers (long time players not ageism here :P) it was rehashed / redone / OLD content... for those that are newer to the game, it was new, something different...
There's still content I haven't seen despite playing since BC because by the time I get around to being ready for something, there's a new patch out and it's the ONLY thing that gets focused on... oooh new content... I feel the same way about commercial radio stations... they get a new song and play it to death so you never want to hear it again... y'all do the same thing with WOW content, ooh new... play play play run only that thing until you're sick of seeing it, those coming up behind... it's new and fresh for us, not OUR fault that you ran it umpteen times to your own detriment... we still get to enjoy it. Not everyone has been playing for 7 years or run every little thing that's been released 1000 times.
Vastly different perspectives in the game / same world... some play wow solely for PVP, they have to level.. ok well you can do that in PVP now so... they don't have to level just to get to the biggest group for battling, some do it for achievements... neither is "Right" neither is wrong :P
I play to have fun, and I do, in my way. Which certainly isn't pushing server firsts :)


To compare/contrast recycled content for a long time player vs a fresh player is a fair point.


How do you defend the frequency though? 4 out of 14 in this expansion are recycled content, another 2 recycle environments. To argue my own point, would we have had fewer dungeons if they didn't cut development time/costs by recycling? Or did they recycle because so much time and effort was put on the revamp of vanilla zones? There are already fair criticisms of Cata for being light on end game content for that reason specifically. But now I am so bored I am arguing the other side that Roadkill was unable to.
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#24 Jan 25 2012 at 6:31 AM Rating: Excellent
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If you change your petition to "I'm willing to pay $10 for trispec" instead of 10,000 gold you might get Blizzard's attention
#25 Jan 25 2012 at 12:40 PM Rating: Good
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Quote:
I am arguing the other side that Roadkill was unable to.


Truly, it took you this long to notice that joke? Nope, you're forgetting the time difference. I had a cup of coffee, went out for a nice massage, had hot pot with friends, actually enjoyed a session at one of the KTVs, then talked about translation issues and a very pretty young lady from Guangdong. In other words, sorry, your problems aren't really that important in my life.

You already lost any form of debate when you were unable to respond.

Quote:
you really don't have any way to respond to an argument outside of your usual recitations so you have to fall back on ad hominem.


And your subsequent rant did nothing to dispel that impression. One can argue that pink eggplants grow on the moon and contain diamonds. It isn't a compelling argument and there isn't any real need to address it. In much the same way, you toss out opinions on things like how Blizzard allocates resources and why as if those opinions hold weight. Until you produce facts and some evidence that you are privy to their internal communications, your speculations about why Blizzard is doing something are as well grounded as those pink, lunar eggplants and deserve as much reply.

It works something like this. Bohdi is unhappy about the allocation of Blizzard's art resources, I wonder how Blizzard might have answered such a question. Oh, here am an answer:

Quote:
Quote:
So my question is, Why not transfer *more resources to getting new player models out if a whole lot of people want to see them right this moment? Do we as a people need to gather 1 thousand signatures to make this happen or is it a "Too bad, soo sad" situation?


Sutei - Daggerspine


It's absolutely not a "too bad" situation, Sutei. I know the concept of us having near unlimited resources to throw at whatever we want to is intriguing, but it's just not the case. We don't have an army of artists on layaway that we can transfer onto a project.

Just the same, we don't necessarily want to exponentially expand the head count of the art team to ensure a specific project gets done. There's a synergy we strive for on each of our development teams. In fact, we go to pretty great lengths to vet applicants whenever hiring for a new position. We need to know our iterative design philosophy and our core values are shared. So, if we were to hire several new artists to get this project finished, you certainly wouldn't see the results of that "right this moment."

Right now it's just difficult to give any sort of estimate on when new models might be available. Whenever a new expansion is in development there are many, many requests for new art assets. We're elbow deep in designing new gear sets, fleshing out the environments, finishing up several new creature models, etc.

If all of this makes you feel that much further away from ever seeing new character models, I can say the project is still a regular topic of discussion for us. We want to figure out the best way to introduce such a feature without shocking a huge chunk of the playerbase that doesn't really think about how their character's features could be improved every time they log into the game.


So, although

Quote:
Development time is being focused on extra revenue sources such as pets & mounts for sale, while free content is being recycled to save a buck.


is a popular opinion to throw about, you've shown nothing that supports it being anything other than a personal opinion. Now, toddle back to SWTOR, where they care. Oh, right:

Quote:
I'm glad you like swtor, but to say that the reason you're glad you bought the game is because WoW sucks isn't fair to swtor, and it's annoying to those of us who have seen you ***** about WoW for the last 3 years.


They didn't.





#26 Jan 25 2012 at 6:09 PM Rating: Decent
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So we have a "I meant to do it all along" followed by a weak attempt at trying to say you have a better life.

I thought I was supposed to be the troll, dang....
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