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WoW history: raid bosses that were impossible pre-nerf?Follow

#1 Jan 18 2012 at 11:30 PM Rating: Good
I remember a boss or two that when they were released were not intended to be a gating mechanic but were mistuned such that they were physically impossible to beat in current gear at the time. Unfortunately my google-fu is weak today and I'm getting nothing. anyone reacll which boss(es) it was and which guild(s) proved it? A link to the proof would be even better.

This would've been back in Wrath or TBC. I think.
#2 Jan 19 2012 at 1:26 AM Rating: Good
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I honestly don't remember anything like that. I know a few were overtuned to be near impossible, but I can't say I recall any that were completely impossible.

That said, if anything, Sunwell likely woulda been the place for tuning issues causing the problem instead of simply bugged encounters ensuring that a boss couldn't be taken down.
#3 Jan 19 2012 at 2:06 AM Rating: Good
Yeah, I don't recall anything like that either.
#4 Jan 19 2012 at 3:15 AM Rating: Excellent
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I'm about 80% sure that C'Thun in one of his various iterations was impossible, but I can't remember if that was due to a bug, or because of a straight up numbers issue.
#5 Jan 19 2012 at 3:36 AM Rating: Good
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Sgriob wrote:
I'm about 80% sure that C'Thun in one of his various iterations was impossible, but I can't remember if that was due to a bug, or because of a straight up numbers issue.
You seem to be right about that:
Quote:
In its first inception, C'Thun was considered to be unbeatable with the current level of gear. However, following a number of hot fixes, phase two was made considerably more controllable, and the first kills were registered in a matter of hours following one such hot fix.
#6 Jan 19 2012 at 2:37 PM Rating: Good
Hell, that fight is difficult NOW if you don't have enough people or don't know the fight properly.
#7 Jan 19 2012 at 7:31 PM Rating: Good
Sgriob wrote:
I'm about 80% sure that C'Thun in one of his various iterations was impossible, but I can't remember if that was due to a bug, or because of a straight up numbers issue.


Yeah, that's the example that springs to mind. Some people working on him thought he was killable, but who can say.

I can't really think of any others. Lots of people thought the original four horsemen were impossible (they weren't).
#8 Jan 20 2012 at 12:50 AM Rating: Good
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Kavekk wrote:
Sgriob wrote:
I'm about 80% sure that C'Thun in one of his various iterations was impossible, but I can't remember if that was due to a bug, or because of a straight up numbers issue.


Yeah, that's the example that springs to mind. Some people working on him thought he was killable, but who can say.

I can't really think of any others. Lots of people thought the original four horsemen were impossible (they weren't).
Didn't they take a fairly specialized setup, though?
#9 Jan 20 2012 at 2:57 AM Rating: Good
The One and Only Poldaran wrote:
Kavekk wrote:
Sgriob wrote:
I'm about 80% sure that C'Thun in one of his various iterations was impossible, but I can't remember if that was due to a bug, or because of a straight up numbers issue.


Yeah, that's the example that springs to mind. Some people working on him thought he was killable, but who can say.

I can't really think of any others. Lots of people thought the original four horsemen were impossible (they weren't).
Didn't they take a fairly specialized setup, though?


A stupid amount of tanks, yeah. And the void zone graphic had a habit of vanishing.
#10 Jan 20 2012 at 4:46 AM Rating: Decent
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Wouldn't Spine of Deathwing be the most recent example? Nobody seemed to be getting anywhere until the encounter received some tuning.
#11 Jan 20 2012 at 7:16 AM Rating: Decent
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Wasn't Algalon, in Ulduar, very very tough? I know it was meant to be a tough tough boss but I believe you only got 1 attempt at it and at one point he had to be nerfed a tad.

I could be wrong, I just remember when he was the cat's meow as far as difficulty.
#12 Jan 20 2012 at 8:30 AM Rating: Good
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Yes, Four Horsemen required eight tanks to have four pieces of T3. Way more than any guild would need for tanks. C'thun was bugged, I believe due to spawning rate of claw tentacles during phase two. Algalon took so long to kill due to his one hour gating mechanic. That's not to say he wasn't tough, just took so long and had so few kills due to that. Spine of Deathwing would be the closest example we have as Kanngarnix pointed out.

One I haven't seen yet is Yogg-saron 0 keepers. I remember that fight taking forever for a guild to finally kill it sans keepers.
#13 Jan 21 2012 at 6:23 PM Rating: Decent
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There is "tough", and then there is unbeatable due to poor balancing.

I also believe that during Ulduar they temporarily hotfixed Hodir after a number of guilds were able to "cheese" his HM and get an easy kill. The below post from Ensidia is on how they managed to beat the hotfix.



http://www.mmo-champion.com/threads/646642-Ensidia-Down-Hodir-the-hard-mode
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#14 Jan 21 2012 at 6:38 PM Rating: Good
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I believe I've heard that the 4H and C'Thun were two bosses that were over tuned.

4H was considered very hard. (To the extent that it was "Broken")

C'Thun may have been impossible.



*All of this was before my time and the info I'm providing is based off of /google searches I did a few years ago.
#15 Jan 21 2012 at 6:40 PM Rating: Decent
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Hrmmm. Lost but okay. Guess I'll figure it out.
#16 Jan 21 2012 at 6:56 PM Rating: Excellent
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wasn't Lady Vashj unbeatable at first?
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#17 Jan 21 2012 at 7:29 PM Rating: Good
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Yeah Sprore Bats went nuts. I believe it was due to them spawning at a crazy rate.
#18 Jan 21 2012 at 8:33 PM Rating: Decent
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Sir Xsarus wrote:
wasn't Lady Vashj unbeatable at first?



True story, when we got our first kill it was with only one raid member alive, and that was a Holy Priest who was Smite Spamming Vashj. She certainly felt unbeatable at the time.
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