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Please read if you lack 10k DPS - The good versionFollow

#27 Dec 22 2011 at 4:16 PM Rating: Good
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Wonder Gem PigtailsOfDoom wrote:
Lyrailis wrote:

Not expecting everyone to grind out for 3 months doing MF, but the very first day gives everyone a Ring, and Strength Plate-Wearers get Boots, Necklace and a Ring. Even Plate DPS; a reforged I-365 tank item is way better than that 318-333 junk you were wearing.


You got that backwards dude, it gives everyone a necklace. I don't know anything about a ring.

Edited, Dec 21st 2011 1:10pm by PigtailsOfDoom


Errr, whoops.

I knew it gave *something* to everyone, and Strength wearers get an additional item or something.
#28 Dec 22 2011 at 9:22 PM Rating: Good
Yeah, you guys are spoiled. Smiley: wink2
#29 Dec 23 2011 at 8:05 AM Rating: Good
Cape too, though you have to pick among your specs technically
#30 Dec 23 2011 at 12:11 PM Rating: Good
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I got into a PUG last night and saw something that I didn't think was possible. We had a hunter doing 4k dps.

This was for the whole 5-man. (The one where you follow Thrall around and end in the Temple fighting the priest/monk guy.)

I didn't think you could do that even just keeping auto-shot on.
#31 Dec 23 2011 at 1:16 PM Rating: Excellent
Maybe he turned it off periodically? =x
#32 Dec 23 2011 at 5:08 PM Rating: Good
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I see 3-4k dps every once in a while. Usually a noob with horrible gear (maybe not even for the right class or spec), terrible spec, and a lot of auto-hitting.
#33 Dec 23 2011 at 5:28 PM Rating: Good
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Add about one or two insults per suggestion and I think you'll be spot on.
#34 Dec 23 2011 at 10:03 PM Rating: Decent
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~ 1. Gem/enchant/reforge your gear - If you "can't afford" the higher end gems (you cheap ^%@#!) As any other idiot could have figured out, you could get lower end gems temporarily to get something in there - EJ, many other forum threads, and guildmates can help you here... if you can read and understand them - which is doubtful.

~ 2. Learn the most recommended spec and rotation for your class and spec. EJ, many other forum threads, and guildmates can help you here. Noxxic is also another site that can help. Since you couldn't possibly understand the advanced vocabulary (words such as "global cd", "haste", and "red") this information does you no good whatsoever. And by the way, it's already 8:00AM and you're barely even drunk yet. Are you okay?

~ 3. Don't be *&%@#@#&%# stupid. Stop standing in that &^#$@(#@$^#* on the ground that is causing you to die. You may be standing in stuff you can't see clearly, but you are obviously taking damage - that is when your health bar goes down to nothing and you DIE, remember that? You ought to, it happens to you a lot. A real person with a brain would get something called an "addon" that is named "GTFO". And no, this is not about your mother and no one is asking you to leave.

~ 4. Anyone not so inbred would go pick up easy solo-obtainable upgrades that are just waiting for you to walk up to the NPCs and take them. This is stuff like Thrall's Cape, nice pieces of gear the first day of the Molton Front, dailies, etc. It's when you kill monsters and do other quest stuff like that and you get REWARDS of BETTER GEAR. You may have noticed that happening once or twice as you "lvled ur leet tune".

~ 5. DPS while important is secondary to group survival. If you lose dps to do some CC or other utility role that is perfectly right and proper. CC means you make the monster go to sleep or get frozen in a block of ice or stun them or something. You'll never be able to do this successfully, so don't worry about it.

~ 6. Don't expect to get healed. If you do it's a bonus, but the healer is there to keep the tank up and as many others as possible if they are his/her friends. If you take significant damage then you're probably doing something wrong. There's that @#$%^%^ health bar again. You see, if its starting to get small, you need to do something different fast or you will die. Again. As usual.

~ 7. L2Play nub, and doant merry yore cuznz no moar.

~ 8. ? this thingie means you have a question. Try it sometime. Someone might give you an answer, and then you might LEARN SOMETHING.

~ 9. Profit - this is what you would be making if you had a real job or brain or life.

~ 10. !@#($*^#!% you @#$^(#% nub!


#35 Dec 24 2011 at 2:59 AM Rating: Good
If you're a dot (damage over time) class, feral cat druid, shadow priest, maybe warlock these days but I dunno, you may be doing nothing wrong. As mobs spend less time alive your "proper" spells may only have time to do a fraction of their damage. As people gear up more mobs die faster and this gets more pronounced. If this is the case just spam your aoe on trash and be useful on bosses (note: if boss dies in 30 seconds and you get called out on damage feel free to blame the overgeared folks for killing it too fast).

DO NOT take this as an excuse not to learn proper attack abilities, though, because sometimes trash lives long enough for that to be useful.
#36 Dec 24 2011 at 7:42 AM Rating: Excellent
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If you're a DoT class and mobs die too fast you shouldn't use your DoTs on them.
I'm a shadowpriest and on lowHP mobs I use Mind Spike/Mind Blast.
#37 Dec 24 2011 at 12:23 PM Rating: Good
TherealLogros wrote:
If you're a DoT class and mobs die too fast you shouldn't use your DoTs on them.
I'm a shadowpriest and on lowHP mobs I use Mind Spike/Mind Blast.


Exactly. The point I was trying to make was that if you do the research for proper rotations for those classes it'll be a bunch of dots that can harm you when running with folks who overgear the instance and blow everything up.
#38 Dec 24 2011 at 3:44 PM Rating: Good
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As a warlock I'm not sure I even have the option. The instant cast dots don't do anything in the time it takes stuff to die and the nukes are all very long cast. It makes me almost like a hunter with no bow. I can Rain of Fire and Hellfire on packs but that isn't always popular

Low dps seems hard to escape except on bosses
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#39 Dec 26 2011 at 1:15 AM Rating: Excellent
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Cobra101 wrote:
As a warlock I'm not sure I even have the option. The instant cast dots don't do anything in the time it takes stuff to die and the nukes are all very long cast. It makes me almost like a hunter with no bow. I can Rain of Fire and Hellfire on packs but that isn't always popular


Well there's always soulburn + searing pain. I hear that increases popularity immensely. Smiley: wink
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#40 Dec 28 2011 at 3:45 AM Rating: Good
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Shadowpriests need an entirely different gear set from their healing set. It is extremely similar to a mage set, requiring +17% hit, NO spirit, and LOTS of haste, etc, etc. It infuriates me that some PUGs don't understand that a priest is going to be in transition collecting two entire different gears sets just for PvE. What infuriates me worse is that many PUG players don't appreciate the truly hybrid nature of a shadowpriest, and take into account the constant automatic AOE healing, and the frequent auto-slow-on-mobs that they do, and judge them solely on their DPS. I was kicked from a heroic for "only" doing 11k DPS on average.

No appreciation that we were burning the trash faster and surviving better because I usually had one mob hitting the tank less often, and I was supporting the healer with constant aoe low level heals, without once pausing my DPS to hit a heal spell myself. No appreciation I was mostly in spirit/healing gear, and needed to gear up into mage gear, at which point my DPS would soar.

If you're going to look at a Shadowpriest add their healing stat onto their DPS stat to get a better idea of what they are contributing. And let them collect their DPS "mage" gear.
#41 Dec 28 2011 at 4:01 AM Rating: Excellent
Actually Ari, Shadow priests DO benefit from spirit. We have a lovely talent in the second tier (forget what it's called off the top of my head) that converts any spirit on our gear to hit. Also, because shadow priests benefit from haste so much, we don't really need to get hit capped. Most of our spells are instant, and since we're a DoT class, one miss isn't going to be as big of a detriment to our DPS like it would be for say, an Arcane mage. It's still good to get as much hit as you can, just don't sacrifice haste or int for hit/spirit.
#42 Dec 28 2011 at 9:41 AM Rating: Good
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I must respectfully point out that Haste makes your DOTs tick faster, meaning your entire damage rotation is over faster, meaning you can cast it again in a shorter time for the same amount of damage, that is, your DPS goes up. Secondly, faster ticking DOTS on trash means more of them will have time to go off. Even Mind Flay does the same amount of damage over a shorter discharge, meaning more DPS the more Haste you have.

As for hit capping, each small DOT happens many many times. So if you aren't in Tier 2, and have no +Hit, 17% of your (small!) Dots are going to miss... meaning you still lose 17% of your possible DPS. (Yes, your bigger spells are going to miss less often than a dot, but it will hurt more when they do. Again, by 17% DPS if you have no +hit one way or the other.)

#43 Dec 28 2011 at 10:10 AM Rating: Good
Why would you not be in the second tier of the shadow tree? I'm not understanding.
#44 Dec 28 2011 at 10:46 AM Rating: Good
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Oh right, it's been too long since I was on my priest regularly. My guild called it out of retirement because they wanted it for raids >.<

Ignore me on hit, I'm a doofus. I thought you meant Armour Tier, not Talent Tier.

The haste stuff still stands though. Smiley: tongue

Edited, Dec 28th 2011 11:50am by Aripyanfar
#45 Dec 28 2011 at 11:28 AM Rating: Excellent
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Aripyanfar wrote:
Shadowpriests need an entirely different gear set from their healing set. It is extremely similar to a mage set, requiring +17% hit, NO spirit, and LOTS of haste, etc, etc. It infuriates me that some PUGs don't understand that a priest is going to be in transition collecting two entire different gears sets just for PvE. What infuriates me worse is that many PUG players don't appreciate the truly hybrid nature of a shadowpriest, and take into account the constant automatic AOE healing, and the frequent auto-slow-on-mobs that they do, and judge them solely on their DPS. I was kicked from a heroic for "only" doing 11k DPS on average.

No appreciation that we were burning the trash faster and surviving better because I usually had one mob hitting the tank less often, and I was supporting the healer with constant aoe low level heals, without once pausing my DPS to hit a heal spell myself. No appreciation I was mostly in spirit/healing gear, and needed to gear up into mage gear, at which point my DPS would soar.

If you're going to look at a Shadowpriest add their healing stat onto their DPS stat to get a better idea of what they are contributing. And let them collect their DPS "mage" gear.


The 17% spell hit is only for raid bosses. I think it's 8% for heroics, although the spirit => hit talent should have you well over the hit-cap. The shadow priest "slow" is actually a snare, so it's only value for mitigating damage is by keeping a melee mob out of melee range. The problem with that is, the tank is going to run up to melee range of the mob anyway, or death-drip it. That's what tanks need to do to to build threat.
#46 Dec 28 2011 at 11:54 AM Rating: Excellent
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Aripyanfar wrote:
I must respectfully point out that Haste makes your DOTs tick faster, meaning your entire damage rotation is over faster, meaning you can cast it again in a shorter time for the same amount of damage, that is, your DPS goes up. Secondly, faster ticking DOTS on trash means more of them will have time to go off. Even Mind Flay does the same amount of damage over a shorter discharge, meaning more DPS the more Haste you have.

As for hit capping, each small DOT happens many many times. So if you aren't in Tier 2, and have no +Hit, 17% of your (small!) Dots are going to miss... meaning you still lose 17% of your possible DPS. (Yes, your bigger spells are going to miss less often than a dot, but it will hurt more when they do. Again, by 17% DPS if you have no +hit one way or the other.)


Tail's point with haste vs hit is that, since individual spells are almost exclusively DoTs, missing with any individual cast only costs you 1 tick of that DoT. Extra haste will get you more ticks on the DoTs that do hit, so in some(most/all) cases, haste is more valuable.
#47 Dec 28 2011 at 3:41 PM Rating: Good
AstarintheDruid wrote:
Aripyanfar wrote:
I must respectfully point out that Haste makes your DOTs tick faster, meaning your entire damage rotation is over faster, meaning you can cast it again in a shorter time for the same amount of damage, that is, your DPS goes up. Secondly, faster ticking DOTS on trash means more of them will have time to go off. Even Mind Flay does the same amount of damage over a shorter discharge, meaning more DPS the more Haste you have.

As for hit capping, each small DOT happens many many times. So if you aren't in Tier 2, and have no +Hit, 17% of your (small!) Dots are going to miss... meaning you still lose 17% of your possible DPS. (Yes, your bigger spells are going to miss less often than a dot, but it will hurt more when they do. Again, by 17% DPS if you have no +hit one way or the other.)


Tail's point with haste vs hit is that, since individual spells are almost exclusively DoTs, missing with any individual cast only costs you 1 tick of that DoT. Extra haste will get you more ticks on the DoTs that do hit, so in some(most/all) cases, haste is more valuable.


Yup. The way DoTs work with hit, is that only the initial cast can miss. Subsequent ticks do not miss if you aren't hit capped. That's another reason why hit is less valued for shadow priests. Also, I wasn't saying that you should have NO hit. Obviously you want some! I've found for me personally, that about 15.3% hit is a good place to be for raiding. I rarely miss with that much hit. Results may vary for each individual user and their preference though. Smiley: wink2 And the hit cap for heroics is 6% for casters. 8% is the hit for melee folks.

Also, Ari I'm not sure what brought on your comment about Haste. You're absolutely correct of course, but I never said anything bad about haste. Haste is a shadow priest's bread and butter, we want as much of it as we can get!

Edited, Dec 28th 2011 2:43pm by PigtailsOfDoom
#48 Dec 28 2011 at 6:27 PM Rating: Excellent
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Aripyanfar wrote:
I must respectfully point out that Haste makes your DOTs tick faster, meaning your entire damage rotation is over faster, meaning you can cast it again in a shorter time for the same amount of damage

I just noticed this reading Tails' post. DoTs were changed a while back to keep the duration mostly the same, and get extra ticks from extra haste. As an example, Shadow Word: Pain ticks every 3 seconds and lasts 18 seconds, for a total of 6 ticks. Haste reduced the time between ticks, and the total duration of the DoT up to when you can fit in 1/2 of an extra tick (around 8% spell haste I think), then you get an extra tick and the total duration goes up to around 19.3 seconds. The next break point is, if I remember how haste works off-hand, at 25% haste.
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