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#27 Dec 12 2011 at 5:03 AM Rating: Good
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Lyrailis wrote:
FF12 had 25 hours... twenty-five hours logged on the clock when I sent the last story boss packing (and he wasn't even all that hard).


Not trying to be nitpicking here but if you completed FF12 in 25 hours (which is doable) then you rushed through the game. It should be possible to do it even faster than you but the average person doesn't buy a FF title to finish it as fast as possible.
I played a bit over 50 hours. Sure I tried to complete every sidequest and was a bit too strong for the endboss when I met him. But I don't think I took overly long.

The issues I have with the newer FF titles have nothing to do with game length but with a wide array of other shortcomings.
It is possible to finish FF7 in under 30 hours but seriously, who does that? If you finished FF12 this fast it most likely wasn't the lack of possible content, it was the lacking quality of this content which made you skip all optional parts. Big IMO so don't be offended if one or more of my assumptions is totally wrong. ;)

Edited, Dec 12th 2011 6:04am by TherealLogros
#28 Dec 12 2011 at 7:37 AM Rating: Good
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TherealLogros wrote:
Lyrailis wrote:
FF12 had 25 hours... twenty-five hours logged on the clock when I sent the last story boss packing (and he wasn't even all that hard).


Not trying to be nitpicking here but if you completed FF12 in 25 hours (which is doable) then you rushed through the game. It should be possible to do it even faster than you but the average person doesn't buy a FF title to finish it as fast as possible.


I played through at a natural progression speed. I didn't "Rush" anything. In fact, I remember spending lots of time trying to grind money to buy new equipment in side dungeons and such. The only thing I passed up were some of the side-quest "hunt mobs!" thing, when some of the mobs appeared so ridiculously overpowered that nothing I could do would actually kill the stupid thing, without grinding out for hours and hours and hours. I didn't feel like grinding that much.

And I will admit that the clock read 25 hours, but that does not count times I've re-loaded though I'm usually good about saving at every opportunity. It was probably closer to 30. But still. 30? I remember SNES games fitting 60+ hours into a 1-5MB cartridge.

Quote:
I played a bit over 50 hours. Sure I tried to complete every sidequest and was a bit too strong for the endboss when I met him. But I don't think I took overly long.

The issues I have with the newer FF titles have nothing to do with game length but with a wide array of other shortcomings.
It is possible to finish FF7 in under 30 hours but seriously, who does that? If you finished FF12 this fast it most likely wasn't the lack of possible content, it was the lacking quality of this content which made you skip all optional parts. Big IMO so don't be offended if one or more of my assumptions is totally wrong. ;)

Edited, Dec 12th 2011 6:04am by TherealLogros


FF7 in 30 hours? That'd be a heck of a rush lol. I think my first playthrough was more like 50-55. But then, like I said, I tend to go through a game at natural progression speed, instead of trying to speed through as fast as possible. FF7 also had some decent side-quests to do with actual, real rewards (chocobo racing was hella fun) too.

And I'm not even singling out FF games here, though they are the first example that came to mind. I've got a Shadow Hearts 2 save right before the "Final Dungeon" and its clock is reading 26 hours. Not the first playthrough, but yet it had been quite awhile since I've played that. Most side quests done, only missing a few. I kinda got bored with the game, didn't really feel like doing the optional stuff right away, but I bet the final reading would have been 30-35.

Still a bit shy of the 40+ you once got out of SNES games. And the thing about these SNES games? It was 90% storyline, 10% optional stuff. Look at newer J-RPGs... that has somehow shifted to more like 75% storyline, 25% optional stuff. They stick these overpowered fights in the game, that make you grind grind grind then advertise 60+ hours of gameplay (because you'd spend 30 of it in pure grind). Older SNES games didn't need this (unless, of course, you were playing 7th Saga LOL). I remember doing about 60-65 hours on my first play-through of Secret of Mana. Or how about Ogre Battle (the first one)? Oh Jeez. That game had, IIRC, 28 maps in it, and each map past the 5th or so took 2-2.5 hours to do, and there were about 10-15 min of stuff to do after each map. We could round that to an even 2.5 hours per map. So, let's say 22 maps x 2.5 hours, you're looking at about 55min total for a playthrough (it doesn't have a clock, though).

But anywaaaaaaays I go way off topic here, my apologies.

Back to the original subject here: Playing MMORPGs tends to be a lot more cost-effective of an entertainment solution than buying singleplayer games alone. Of the MMORPGs, I've yet to see one that offers the appeal and long-lasting fun that WoW has, not to mention how easy WoW is to just "jump into" and get on your way without hours of grinding just to get up to where everyone else is.

Edited, Dec 12th 2011 8:39am by Lyrailis
#29 Dec 12 2011 at 9:04 AM Rating: Good
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Lyrailis wrote:

I played through at a natural progression speed. I didn't "Rush" anything. In fact, I remember spending lots of time trying to grind money to buy new equipment in side dungeons and such.


Yeah "rush" was the wrong word. What I meant is essentially what you already said yourself. That you skipped many optional parts. Which fits together quite well with my opinion that the FF nowadays have enough content but tent to have rather bleak optional content. I always do a good chunk of it anyways because deep down at the bottom of my heart I like to grind. :)

Lyrailis wrote:

FF7 in 30 hours? That'd be a heck of a rush lol.


I found a speed run which completed FF7 in under 8 hours. That's pretty sick, but speedruns are as far away from a normal playthrough as possible.

Lyrailis wrote:

But anywaaaaaaays I go way off topic here, my apologies.


Derailing threats is good. Or so I heard.

Lyrailis wrote:

Playing MMORPGs tends to be a lot more cost-effective of an entertainment solution than buying singleplayer games alone.


Totally agreed. The only game I spent nearly as much time with as with WoW is Diablo 2.
The third in my "played most" list would be FF10 where i had ~200 hours of fun before I quit playing it. And 200 hours is nothing when compared to my WoW time. :(
#30 Dec 12 2011 at 9:20 AM Rating: Good
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You guys have derailed at least as many threads as I have. Smiley: glare
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#31 Dec 12 2011 at 9:26 AM Rating: Excellent
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You mean all of us combined? Smiley: lol
#32 Dec 12 2011 at 10:43 AM Rating: Good
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I didn't say that. Smiley: frown
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#34 Dec 14 2011 at 5:28 PM Rating: Good
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Don't like Diablo's Real-Money AH? You're not forced to use it -- you can buy and sell in pure in-game gold if you like. Heck, that's an improvement over Diablo2 which had no AH and you had a .00001% drop rate on anything worth talking about! I, for one, didn't like the idea of killing Pindleskin or whatever his name was 5 million times before I saw a gold item worth mentioning, only to probably be scammed out of it anyways.

I honestly don't see what the fuss and issue is, since they're giving us something we supposedly wanted for a long time. Then, then finally do give what a bunch of players asked for, and they get yelled at.


What, so if a section of their customer base asks for something you think is stupid, you're not allowed to complain? A customer base isn't a single entity - these people haven't committed every Blizzard customer to abide by their representation. No-one's acting unreasonably by complaining about something just because, at some point in time, other people have asked for it.

I think it's interesting making good games at reasonable price points is being portrayed as charitable behaviour on Blizzard's part, when that's been their policy and... well, looks like it did them pretty well, huh? Mercenary dealings tend to damage a company's image and injure long-term profits. Another example would be Valve.
#35 Dec 14 2011 at 7:02 PM Rating: Excellent
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I think what we're all worried about isn't so much the act of this opt-in service, its the slippery slope Blizzard seems to be uncontrollably sliding down.
#36 Dec 14 2011 at 7:21 PM Rating: Good
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ekaterinodar wrote:
I think what we're all worried about isn't so much the act of this opt-in service, its the slippery slope Blizzard seems to be uncontrollably sliding down.


The problem is that it isn't just Blizzard. The digital download, micro transaction, opt-in service, and so on is the norm that every game company is heading towards. It mostly started with the huge success of Steam and it is eventually going to be the standard.

Now that being said I to don't agree with it, but I don't feel like condeming Blizzard for it is right also. As unfortunate as it is this is going to be the game companies handle their products. They get greater control over it, they get it to their customers faster, and they can put new stuff out their for them more often. This is actually something we have been discussing in my Game Industry Overview class and the fact is it's not going away any time soon.

Edit: I would also like to add that I am willing to guarantee that any new MMO (ToR, GW2, Super Awesome WoW Killer 2.0) will all also be following this trend.

Edited, Dec 14th 2011 8:24pm by CaptinXeith
#37 Dec 14 2011 at 8:17 PM Rating: Excellent
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CaptinXeith wrote:
ekaterinodar wrote:
I think what we're all worried about isn't so much the act of this opt-in service, its the slippery slope Blizzard seems to be uncontrollably sliding down.


The problem is that it isn't just Blizzard. The digital download, micro transaction, opt-in service, and so on is the norm that every game company is heading towards. It mostly started with the huge success of Steam and it is eventually going to be the standard.

Now that being said I to don't agree with it, but I don't feel like condeming Blizzard for it is right also. As unfortunate as it is this is going to be the game companies handle their products. They get greater control over it, they get it to their customers faster, and they can put new stuff out their for them more often. This is actually something we have been discussing in my Game Industry Overview class and the fact is it's not going away any time soon.

Edit: I would also like to add that I am willing to guarantee that any new MMO (ToR, GW2, Super Awesome WoW Killer 2.0) will all also be following this trend.

Edited, Dec 14th 2011 8:24pm by CaptinXeith

There's also the issue that games are becoming more and more expensive to make, but consumers have been extremely resistant to going over the $60 price point for new games. Considering that 20 years ago a new game was $40-$50, the price hasn't even come close to keeping up with inflation.
#38 Dec 14 2011 at 8:32 PM Rating: Excellent
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I'd like to know what games were $60 20 years ago, buying computer games was $80 per box for the Sierra line of games... then years later the whole series comes out on CD for $20 for the whole series, but I'd have not missed the playtime in the meantime ;)
#39 Dec 14 2011 at 10:32 PM Rating: Good
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Gwenorgan wrote:
I'd like to know what games were $60 20 years ago, buying computer games was $80 per box for the Sierra line of games... then years later the whole series comes out on CD for $20 for the whole series, but I'd have not missed the playtime in the meantime ;)


Don't know about 20 years ago, but in the Playstation and Playstation 2 era, games were commonly $49.99 right out of Elbo before Gamestop bought them up. The newest J-RPGs, were always $49.99.

And Steam is immensely popular for several good reasons:

1). Less money spent on packaging/CD media = more profit for them.
2). Customers who have high speed connections don't mind letting their computer running overnight to download a game.
3). Convenience, don't have to go to a brick and mortar to get your game (which might be sold out if it is a popular game)
4). On the subject of availability: Online Downloads are always available, 24/7 and never have damaged media/unreadable discs/missing CD keys/etc.
5). Steam automatically downloads updates for you for each of your games.
6). Steam Cloud (which transfers your saves from computer to computer).

Edited, Dec 14th 2011 11:33pm by Lyrailis
#40 Dec 14 2011 at 11:20 PM Rating: Good
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Now, where's that Eskimo woman you wanted me to wrestle?


In other news, the new 3d party API use policy.
#41 Dec 15 2011 at 12:30 AM Rating: Excellent
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Yeah I should have said... wait... yeah '91 ish was 20 years ago, when I was buying games for the Tandy 1000 HX, maybe I just got hosed on the hardware I had for the software to be so pricey but I do recall the $80 pricing. And back then it was NES but I've never been an early adopter for consoles, wait a couple years for the unit to come down in price and the availability of games to go way up. Got my N64 for $100, did the same for my PS2, and all the games I could want at the local pawn shop for $5 a title except that one pawn shop that charged more for used games than retailers were for new (it pays to know your prices before accepting what they offer at the pawn shop)
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