AstarintheDruid wrote:
It's worth noting that the bulk of the subscription losses have been in China where, from what Rhode has been telling us, they have had all kinds of problems with the local WoW provider.
It's also where they recently released Cataclysm, so you'd expect the numbers go up rather than down.
AstarintheDruid wrote:
Also, I still think it's rediculous to think that a slowly declining player population means MoP is the last or even next to last expansion.
The decline is picking up speed. Also, similar like it works with (un)employment numbers, you can rest assured that Blizz talking about a 800K drop means that the actual drop is most likely quite a bit higher, depending on what they actually consider a subscription.
AstarintheDruid wrote:
So, what is the point where you will say WoW is dead? The game being completely inaccessible except on private servers? The announcement of no new expansions or content patches? A notable decline in the content development cycle (only annual content patches and/or expansions 3+ years apart)?
WoW is dead the moment their revenues drop below whatever threshold they've set for themselves. Naturally they'll have to reduce their operations and development costs. Less content, fewer servers, more premium services. This of course is exactly the opposite of what has traditionally brought people back to the game. Right there will be the death of the game, because rather than having just a linear decline, things will drop exponentially.
Their progress on Titan plays a major role too. The can't just continue to pump money into that project without actually coming up with something. I don't think that WoW and Titan will ever coexist, simply because of the market being limited.
Next year's Blizzcon might have the answers. Maybe the one after that. I kinda expect to hear about the end of WoW and the beginning of Titan on the same event.