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MoP and ICC: Repeating MistakesFollow

#27 Oct 25 2011 at 7:21 AM Rating: Good
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^Why I don't do the beta stuff.

I know there's a certain sense of pride in it and all, but I'm just here for fun.
#28 Oct 25 2011 at 4:41 PM Rating: Good
Well, I did the beta "for fun" too. You just have to look at things objectively and understand that you are testing an unfinished product. That doesn't mean that it can't be fun at the same time. Hell, even if you provide absolutely no feed back whatsoever, you're still helping by testing stress on the servers and such. I provided feedback on the leveling zones I went through though. That's mostly what I did. I never did any of the dungeons, because I never got any of my toons to 85 while in the beta.
#29 Oct 25 2011 at 5:21 PM Rating: Good
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Oi.

People complained about the beta-ness of the Cata beta?

Did they somehow forget that it is... um... a BETA!?

I would have killed for a beta key to Cataclysm. At least I know I'll get into the MoP Beta if they do what they said they'd do. And I, for one, at least understand the concept of a Beta Test.
#30 Oct 25 2011 at 5:25 PM Rating: Good
Yeah, I have no idea. I think it had a lot to do with that annoying sense of entitlement that a lot of WoW players have.
#31 Oct 25 2011 at 6:00 PM Rating: Good
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Wonder Gem PigtailsOfDoom wrote:
Yeah, I have no idea. I think it had a lot to do with that annoying sense of entitlement that a lot of the internet has.


Fixed.

Yeah, I imagine all the serious testing will happen during alpha because the people in there will be interested in actually testing the game. I predict the MoP beta will have a large percentage of players who think it's a demo and will complain loudly and often about how broken it is.

Edited, Oct 25th 2011 7:01pm by Callinon
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#32 Oct 26 2011 at 12:04 AM Rating: Good
I can honestly say that the MoP beta is the first beta I can't wait to not be a part of.
#33 Oct 26 2011 at 12:10 AM Rating: Good
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IDrownFish wrote:
I can honestly say that the MoP beta is the first beta I can't wait to not be a part of.
This might actually be the first beta I try out. I kinda wanna see the way the whole new talent system plays out.
#35 Oct 28 2011 at 9:07 AM Rating: Good
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Rhodekylle wrote:
To be honest, at this point I think the game isn't losing players fast enough. There are too many people who play from habit but they're unwilling to make the break.


I think that SW:TOR is going to change that. You've got a lot of fans of the SW series and people looking for new storytelling who will finally make that jump, I think. I know that a lot of the older crowd I play with are planning to switch. Whether they'll stay switched is will depend on the game, of course.

I would expect to see Blizzard delay 4.3 as long as possible to try to cut into the SW:TOR launch on 12/20. They'll have to balance that against how unhappy people will be if they wait too long to release the patch.
#36 Oct 28 2011 at 9:26 AM Rating: Excellent
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The impression I got about the talent system changes was that the new 'talents' were more for flavor to individualize your character beyond the spells and abilities you get from your spec. You will still get new spells and abilities added as you level (not just waiting 15 levels for something new) and I would imagine that they've got some new spell ideas lined up for people to get as they get close to or reach level 90. It is a radical change but then the philosophy behind it does kind of make sense to me. We all tend to have almost the exact same talent build as everyone else of our PVE or PVP spec so why not just make that standard and just give us the filler stuff to play around with in a separate list?

I actually liked the longish gap between ICC and Cata release. It gave me time to finish ICC on normal in my less than hardcore guild. I had time to get an Alliance character to 80 so I could see most of their quests before the big quest revamp of the old world. I spent a lot of time on alts just enjoying the game without the pressure of feeling that I should be working on current stuff on my main. It was nice and refreshing to just do whatever I felt like instead of trying to keep up with the constant barrage of new content to work through. Of course I realize that I'm probably not the most typical player either so I do understand that some people need a constant parade of new things or they get bored and this is especially true of the people who only actually enjoy one facet of the game and dismiss the rest as boring or tedious.
#37 Oct 28 2011 at 10:44 AM Rating: Good
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morghast wrote:
The impression I got about the talent system changes was that the new 'talents' were more for flavor to individualize your character beyond the spells and abilities you get from your spec. You will still get new spells and abilities added as you level (not just waiting 15 levels for something new) and I would imagine that they've got some new spell ideas lined up for people to get as they get close to or reach level 90.


morghast wrote:
flavor to individualize your character


I highlighted the whole thing and then again the part I wanted to focus on. If it was just "Flavor" I think it would be a great idea. The sheep tier I reference earlier would be a flavor tier. If all the tiers were like that - I'd actually be happier. The problem is that most of the tier's are predetermined by your spec or by PVP/PVE.

The problem is the way that I'm looking at it is like this - Previously you just got certain things based on how you spec'd and what you were doing (For example you spec'd healing and unless you were an idiot, you got all the healing tools you needed plus some optional "Flavor")

Now they are telling us we get to choose that flavor. Which is fine... I guess. But take the 30 tier - Only leveling people would take the Insta Invis. Only raiders would take the cauterize. Only PVP would take the Cold Snap.

They are essentially saying - "Look at this, we've created a whole new system" What I'm saying is: "The old system was to choose things from bucket A. The new system is to choose the same things from bucket A and B."

Yeah - a Fire spec could not get Insta-invis, but why? They could also take Cold Stap. But why?
#38 Oct 28 2011 at 12:34 PM Rating: Excellent
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I thought the glyph system was introduced to add character and flavor to the existing talent system. At the least, that is how they originally sold it. I'm not liking what I am seeing about the talent changes. It is a long way off yet, so I am hopful that some constructive critisism will help. Giving the beta to players who commit to a yearly subscription may be a smart move. They may get better participants in general than they had for catacysm.

Edited, Oct 28th 2011 2:35pm by mdelevie
#39 Oct 28 2011 at 1:01 PM Rating: Excellent
Lyrailis wrote:
Oi.

People complained about the beta-ness of the Cata beta?

Did they somehow forget that it is... um... a BETA!?

I would have killed for a beta key to Cataclysm. At least I know I'll get into the MoP Beta if they do what they said they'd do. And I, for one, at least understand the concept of a Beta Test.


If none of you play/played Battlefield3 during the Alpha or Beta you would not believe the amount of people complaining and saying that they are cancelling their pre-orders because it was so buggy. Some people these days believe that a Beta is another word for a demo of a game, it is far from it and that isn't the point of it at all.
#40 Oct 28 2011 at 1:41 PM Rating: Excellent
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Anobix wrote:
Lyrailis wrote:
Oi.

People complained about the beta-ness of the Cata beta?

Did they somehow forget that it is... um... a BETA!?

I would have killed for a beta key to Cataclysm. At least I know I'll get into the MoP Beta if they do what they said they'd do. And I, for one, at least understand the concept of a Beta Test.


If none of you play/played Battlefield3 during the Alpha or Beta you would not believe the amount of people complaining and saying that they are cancelling their pre-orders because it was so buggy. Some people these days believe that a Beta is another word for a demo of a game, it is far from it and that isn't the point of it at all.

It doesn't help that most companies that have any kind of open beta testing advertise for it like it's a demo. On the other hand, if you didn't get 10k+ whiny gamers that complain about every little bug, some of the smaller bugs might go unnoticed.
#41 Oct 28 2011 at 1:49 PM Rating: Good
Yes but there's a difference between whining about a bug and posting something informative that describes the bug and what you were doing/where you were when it occurred.

Cauterize vs. insta invis, I think that's going to really depend on the raider/leveler. I see them both being useful for both gaming types. Of course Cauterize could be a waste if you don't time it with a glyphed Evocate. But Insta invis could definitely be useful for raiders in some settings. I know that there's currently a gimmick arcane mages do up top during Beth where you can invis tank her so she doesn't do smoldering devastation. Insta invis certainly helps with that. I think those two particular talents will be a tough choice for most raiders, and will likely switch pretty frequently depending on the fight.
#42 Oct 28 2011 at 2:03 PM Rating: Excellent
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azwing wrote:
I kind of see the new talent system as Blizzard waving a white flag. They are giving up trying to balance talent trees. I see the new talent system as very underwhelming. Leveling a toon, getting a talent point every other level is something to look forward to and think about. Every 15 levels? Not so much.

I think their point about cookie cutter is pretty moot, too. Any tree with options will end up having the optimum path. Hence the cookie cutter. It doesn't matter if the tree has multiple tiers and multiple possibilities, or four tiers with three options...number crunchers will figure out the optimum. If the new talents are not going to have an effect on performance, then what's the point? Isn't that what talents are for?


From what I understand and have read on the new talent system, it seems to make sense to me. I look at it this way; they're just baking in the cookie-cutter spec and leaving the "talents" for stuff that has no real bearing on numbers.

Looking forward to putting a point in exactly where EJ has said to put it isn't exactly as enthralling to me as to you I guess.

And if there's no optimum, then there's nothing for number crunchers to figure out. If all that's left of the talent trees is what has currently been relegated to "floater points" then I don't honestly see how it matters other than EJ doesn't need to figure out a spec because Blizz already did it, and the players don't have to go research it because there's nothing to research.

People can whine about it killing options or removing individual choice or whatever but honestly, isn't everybody who's doing decently well using the same spec anyway? And maybe a few of those people who aren't doing so well will do better and thus be happier with the game if they can just play without using a number of outside sources.

I always thought the trees were a bit of a tease anyway since there are invariably either things I think "why would anybody take that ever" or "man if I had more points that'd be nice" but nobody ever takes them because there are better producing talents.
#43 Oct 28 2011 at 4:53 PM Rating: Good
You are both right. The idea is that Blizzard wants to make talents a flavor thing, while the cookie cutter part is baked in. However, based on what we've seen, these new talents don't do that and are number-crunchable.

It's up to Blizzard to make it so that they aren't.
#44 Oct 28 2011 at 6:47 PM Rating: Good
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That's the problem with making talents optional. They become boring.

And honestly, taking away my Dash (core ability) and forcing me to choose between it and a previous tier 1 talent (Feral Swiftness)... that's just mean, man. Dash has been a core ability since ever. I don't remember when they put it in the game, but it was somewhere around Vanilla, either before or after launch. Now, seven years later, it's suddenly not okay for Druids to have a passive movement speed buff and a sprint?

They're breaking my class again, I can just feel it. And it's got the stench of "OP in PvP, just saying, bro" all over it.

Edited, Oct 29th 2011 2:50am by Mazra
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#45 Oct 28 2011 at 7:09 PM Rating: Good
(in the current pre-Alpha plans) Ferals get the base Dash, that talent is a second one that breaks roots.
#46 Oct 29 2011 at 12:43 AM Rating: Good
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Mazra wrote:
That's the problem with making talents optional. They become boring.

And honestly, taking away my Dash (core ability) and forcing me to choose between it and a previous tier 1 talent (Feral Swiftness)... that's just mean, man. Dash has been a core ability since ever. I don't remember when they put it in the game, but it was somewhere around Vanilla, either before or after launch. Now, seven years later, it's suddenly not okay for Druids to have a passive movement speed buff and a sprint?

They're breaking my class again, I can just feel it. And it's got the stench of "OP in PvP, just saying, bro" all over it.
I'm still trying to wrap my head around Scorch being on talent tree.
#47 Oct 29 2011 at 8:20 AM Rating: Good
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selebrin wrote:
(in the current pre-Alpha plans) Ferals get the base Dash, that talent is a second one that breaks roots.


Wheeee! Smiley: smile
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#48 Oct 29 2011 at 10:06 AM Rating: Excellent
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I kind of like the new talent system. Yes, in their current iteration they are number crunchable, from there's almost no chance they go live in that exact form. Also, from what I can see of some of the rogue talents, the numbers when crucnched won't come up very different.

I signed up for the annual pass because I plan on playing WoW for the next year anyway. The annual pass got me a free copy of Diablo III which I probably wouldn't have been able to afford otherwise and a free mount for all of my WoW characters.

I got into the beta for WotLK and really enjoyed getting to help test the game. I wasn't playing when the Cata beta started so I wasn't in that one. I am very much lookinf forward to the MoP beta.
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