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The Blizzcon Thread: Let there be PandasFollow

#152 Oct 24 2011 at 12:41 AM Rating: Decent
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I think the new talent stuff is an utter waste of resources at a time where they should focus on fitting the new class into the line-up of existing ones.

Then again, without announcing big changes like that, people would yet again complain about only getting half an expansion.

It's just us players being dumb enough to consider this ongoing rearrangement of abilities as new content, be it in a patch or xpack.
#153 Oct 24 2011 at 12:52 AM Rating: Good
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Mazra wrote:
Oh yeah, I forgot.

I know these talents aren't the ONLY abilities we'll get. There's the whole leveling up thing as well, but the choices seem so poor right now. I honestly hope this is just an example version, or at least an early alpha version.

If my PvE Kitty has to choose between snares and AOE pulls, I'm gonna cry myself to sleep.
I think the part that's throwing me is "What happens with certain things that used to be talents? Will I still have Hot Streak and Ignite? Will Living Bomb be Fire Spec only? What about mana regen talents like Master of Elements...gone for good or native to certain specs? Burning Soul going inherent to all specs or even some specs?".

Etc.
#154 Oct 24 2011 at 1:13 AM Rating: Excellent
This is what I hope the female models will look like.
#155 Oct 24 2011 at 1:47 AM Rating: Excellent
Kanngarnix wrote:
I think the new talent stuff is an utter waste of resources at a time where they should focus on fitting the new class into the line-up of existing ones.

Then again, without announcing big changes like that, people would yet again complain about only getting half an expansion.

It's just us players being dumb enough to consider this ongoing rearrangement of abilities as new content, be it in a patch or xpack.


By simplifying the talents again, this makes it easier to balance all (now 33) specs in the game, making it easier to fit monks into their roles competitively.

By the way, you're not bitter at all, by the looks of it.
#156 Oct 24 2011 at 2:41 AM Rating: Excellent
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dyvidd wrote:
This isn't going to stop cookie cutter builds, if anything it will make it stand out more. This water down version only makes it idiot proof. Seriously, MMO and cookie cutter builds go hand in hand.

The cookie-cutter specs exist because builds can be fed into a simulator and reduced to a numerical value. At most levels, the new talents don't provide a quantifiable benefit, at least with regards to DPS, HPS, or survivability.
#157 Oct 24 2011 at 2:50 AM Rating: Excellent
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The One and Only Poldaran wrote:
Mazra wrote:
Oh yeah, I forgot.

I know these talents aren't the ONLY abilities we'll get. There's the whole leveling up thing as well, but the choices seem so poor right now. I honestly hope this is just an example version, or at least an early alpha version.

If my PvE Kitty has to choose between snares and AOE pulls, I'm gonna cry myself to sleep.
I think the part that's throwing me is "What happens with certain things that used to be talents? Will I still have Hot Streak and Ignite? Will Living Bomb be Fire Spec only? What about mana regen talents like Master of Elements...gone for good or native to certain specs? Burning Soul going inherent to all specs or even some specs?".

Etc.
Found some info by spending some time on the Oboards.

Lhivera wrote:
Talents and skills that are necessary for a given specialization - Deep Freeze, Icy Veins, Combustion, etc. - will now be skills learned automatically as you level up in the appropriate specialization. Currently, every Mage learns Frostbolt at a given level. In MoP, a Frost Mage will learn Deep Freeze at a given level, and a Fire Mage will learn Combustion at a given level, etc. Additionally, our primary nukes are becoming spec-specific - only Frost Mages will learn Frostbolt, only Fire Mages will learn Fireball, only Arcane Mages will learn Arcane Blast.

Anything that is a talent under the new system is a skill that they want to be available to you regardless of your spec. You choose these abilities not because you need them, but because you want them.

They need to do some work to make sure the options are there to support a thematic character build, but the general principle is there.


Lhivera, regarding primary nukes becoming spec specific and using non spec nukes to fish for lockouts, wrote:
This was explicitly stated in either the MoP preview or the talent system preview, I forget which.

They didn't say anything about Frostfire Bolt. It wouldn't surprise me if we get FFB at level one, and every spec keeps it in their spellbook, and then learns the spec-specific nuke at level 10 (or soon afterward). If that's the case, you'd still have an offspec nuke available.

And of course it's entirely possible that they're ditching lockouts.
#158 Oct 24 2011 at 2:59 AM Rating: Good
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Wonder Gem PigtailsOfDoom wrote:
This is what I hope the female models will look like.


This x100! It would actually make me resubscribe lol
#159 Oct 24 2011 at 3:36 AM Rating: Decent
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IDrownFish wrote:
Kanngarnix wrote:
I think the new talent stuff is an utter waste of resources at a time where they should focus on fitting the new class into the line-up of existing ones.

Then again, without announcing big changes like that, people would yet again complain about only getting half an expansion.

It's just us players being dumb enough to consider this ongoing rearrangement of abilities as new content, be it in a patch or xpack.


By simplifying the talents again, this makes it easier to balance all (now 33) specs in the game, making it easier to fit monks into their roles competitively.

By the way, you're not bitter at all, by the looks of it.


I'm not. This talent change crap is just something we've gone through each and every time now, and we ultimately ended up with just about the same as it was before.

I've never taken a break from the game because of changes like this. It has always been the feeling of not really getting anywhere anymore and being bored.

You can slap brand new fancy tires on an old car, but it's still gonna be an old car in the end. Looks better maybe, but you're not changing the core, and you're unlikely to go any faster than before. Does it really matter whether you're running on Good Year or Bridgestone?

I just don't see them ever being able to put an end to cookie cutter builds. You'll always have them, depending on the content you're interested in.

And as long as they don't drastically reduce the number of baseline abilities, the task of balancing it all is not going to get any easier.

But somehow I have come to see the whole talent thing as being something to demonstrate that someone is still actively working on the game. Each and every patch we're going through changes here and there, to the point of going back and forth between buffs and nerfs. It's getting old.

They're raising the level cap and adding new spells, so the timing of tossing things around once more is probably even pretty good.

What worries me though is that it might very well be another Cataclysm fiasco, where things are a total mess for the first few months, and you just can't figure out anymore what kind of game you're supposed to be playing.

MoP will most likely be my last WoW expansion, but that has something to do with the game concept in whole, not so much with the content they're delivering (or not).

I'm not bitter. Just a little tired of having inevitable changes being wrapped in some BS all the time.

In fact, I'm looking forward to 4.3 and 5.x, knowing that changing the talent trees won't have as much impact on the game as some people want to believe. We've gone through this how many times now?

It's that they're changing things without really changing anything. So regardless of how much enjoyment I might be getting out of the game in the near future, I just know that I won't really be in for the long haul anymore. The game is just moving in circles.

-raise the level cap
-add a race and/or class
-add some spells and toss out some old ones
-rework talent trees to look new
-add some dungeons and raids and/or polish up some old ones
-throw in some sideshows like professions, mounts, or achievements
-find a story that wraps those things up (don't possibly do it the other way around)

Those are the ingredients for a WoW expansion, and after having gone through the exact same recipe 3 times now and the whole thing turned out to be just as predictable as its scheduling, I just don't see myself hungering for a 4th course in the Blizzard WoW menu.



#160 Oct 24 2011 at 5:08 AM Rating: Good
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Quote:
-raise the level cap
-add a race and/or class
-add some spells and toss out some old ones
-rework talent trees to look new
-add some dungeons and raids and/or polish up some old ones
-throw in some sideshows like professions, mounts, or achievements
-find a story that wraps those things up (don't possibly do it the other way around)


This isn't WoW specific. EQ1 was doing it a decade ago (and probably still is). So is every other MMO that has levels.

To keep the product alive they have to do something. They can't just let it sit static and expect people to keep subscribing. That list looks like a pretty good shopping list for an MMO Expansion.

The problem that WoW faces - and has inflicted on all its imitators/successors - is that in making things easy they have shortened the life cycle of the product drastically. People used to near-instant gratification get bored very easily and the MTBB (mean-time-before-boredom) is starting to outstrip their development. Hence the Annual Pass to try and stop people from the self-defeating cycle I watched with Cata.
Eg
  • Buy expansion
  • Race to max level ASAP
  • Get bored
  • Unsubscribe


I'm sure there will be good and bad stuff in MoP but I'm up for it.

Lets face it the talent thing is a bit of a red herring without the other changes that complement it. As Poldaran illustrated the spells we'd previously got from talents seem now to be built in. And despite the seeming wealth of different talents we had, and the fewer that we now have the option was largely illusory. You had some you had to choose and others you dared not.
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#161 Oct 24 2011 at 5:19 AM Rating: Excellent
By ditching lockouts do they mean raid lockouts?

Also, they better keep FFB available to all mages. Or at the very least, frost and fire mages. Arcane really doesn't have much use for it.
#162 Oct 24 2011 at 5:20 AM Rating: Excellent
Also, I really hope that either the 3% dmg buff or FM from Arcane becomes available to all mages regardless of spec.

And I'm curious as to how they're going to work choosing your "spec" when it isn't tied to talents anymore.
#163 Oct 24 2011 at 5:41 AM Rating: Excellent
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Wonder Gem PigtailsOfDoom wrote:
By ditching lockouts do they mean raid lockouts?

Also, they better keep FFB available to all mages. Or at the very least, frost and fire mages. Arcane really doesn't have much use for it.

Also, I really hope that either the 3% dmg buff or FM from Arcane becomes available to all mages regardless of spec.

And I'm curious as to how they're going to work choosing your "spec" when it isn't tied to talents anymore.

I haven't seen anything about changing lockouts. Where did you see/hear that?

Mages (and all casters, for that matter) have to have some core abilities to get them from level 1 to 10. At level 10, it will work just like it does now, where you pick a Specialization, and you get some passives and an active ability. The only difference will be that you confirm your spec without having to pick a talent in that tree.

Also, it seems like each spec within a class will have a unique ability progression. It may even be, like in Kingdom Hearts, that there are some shared abilities, but you get them at different levels. Frost mages might get Ice Block at level 16, but arcane mages don't get it until 26, and fire mages at 36. It seems unlikely, though, since that would be more confusing than it is interesting.

If they're really cutting down on abilities for each spec, though, and talents are only once every 15 levels... what are they going to have for filler perks while you're leveling?
#164 Oct 24 2011 at 6:11 AM Rating: Decent
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Wonder Gem PigtailsOfDoom wrote:
This is what I hope the female models will look like.



I certainly hope not. This would be far more appropriate.
#165 Oct 24 2011 at 6:14 AM Rating: Good
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AstarintheDruid wrote:
Wonder Gem PigtailsOfDoom wrote:
By ditching lockouts do they mean raid lockouts?

Also, they better keep FFB available to all mages. Or at the very least, frost and fire mages. Arcane really doesn't have much use for it.

Also, I really hope that either the 3% dmg buff or FM from Arcane becomes available to all mages regardless of spec.

And I'm curious as to how they're going to work choosing your "spec" when it isn't tied to talents anymore.

I haven't seen anything about changing lockouts. Where did you see/hear that?
It was speculation regarding the possibility that mages(for instance) may not get Fireball/Frostbolt/ABlast without speccing into that school. The Lockouts they were referring to were spell school lockouts, like those that occur when you Counterspell a spell of a particular school.
#166 Oct 24 2011 at 6:48 AM Rating: Excellent
Ah, gotcha. Thanks for the clarification Pold.

Princess ShadorVIII wrote:
Wonder Gem PigtailsOfDoom wrote:
This is what I hope the female models will look like.



I certainly hope not. This would be far more appropriate.


Dude, you just linked to the exact same image that I linked to, only by a different poster in the thread.
#167 Oct 24 2011 at 7:50 AM Rating: Good
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Poldy, that actually sounds very nice. Though I'm sure the odd PvP Fire Mage will miss having Frostbolt (or is that no longer useful in PvP?).

Basically, it'll be like this? - Using Mage as an example, and sorry for the crappy design.

 
 
                          Arcane Blast    Slow 
                       --------------------------------- Arcane 
                      / 
  Basic              /    Fireball        Combustion 
--------------------X----------------------------------- Fire 
  Core spells        \ 
                      \   Frostbolt       Deep Freeze 
                       --------------------------------- Frost 
 


I used existing spells from the various current talent trees. It'll likely change, but it's just an example. The X is meant to display the point in leveling where you choose your specialization.

Is this how it'll be?
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#168 Oct 24 2011 at 8:09 AM Rating: Good
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Mazra wrote:
Poldy, that actually sounds very nice. Though I'm sure the odd PvP Fire Mage will miss having Frostbolt (or is that no longer useful in PvP?).

Basically, it'll be like this? - Using Mage as an example, and sorry for the crappy design.

 
 
                          Arcane Blast    Slow 
                       --------------------------------- Arcane 
                      / 
  Basic              /    Fireball        Combustion 
--------------------X----------------------------------- Fire 
  Core spells        \ 
                      \   Frostbolt       Deep Freeze 
                       --------------------------------- Frost 
 


I used existing spells from the various current talent trees. It'll likely change, but it's just an example. The X is meant to display the point in leveling where you choose your specialization.

Is this how it'll be?
Slow is one of the level 90 talents. There's a lot of anger on the Oboards about that one. Other than that, more or less what it sounds like, with other old school talents(Ignite and Hot Streak, for instance) either being inherent to the spec or trainable while specced the proper school.
#169 Oct 24 2011 at 8:32 AM Rating: Good
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The problem that WoW faces - and has inflicted on all its imitators/successors - is that in making things easy they have shortened the life cycle of the product drastically. People used to near-instant gratification get bored very easily and the MTBB (mean-time-before-boredom) is starting to outstrip their development.


No, the problem isnt instant gratification. The boredom comes from having to do the very same things over and over to get anywhere at all. Way too much of the game is spent grinding, be that ore or herbs, valor points, reputation, or whatever else.

Unfortunately, other than giving things different names, nothing has been done to really change that. They're now even saying that it won't matter what or how you grind, but that's what you'll be doing to advance your character. Of course their wording made it look more appealing than what I just said, but that's essentially what it comes down to.

I'm missing depth in other areas. Why is there no breeding of pets and mounts? Why can't I just invest in a mining operation rather than having to go out and swing the pick myself while I should be killing some evil things? Why gather herbs if I could just grow them on my farm?

Instead, all the expansions are the same, and the more of the same they're "adding" to the game each time, the faster it's gonna be that people get bored with it.

It was alright for Burning Crusade as the first expansion, but both expansions after that were just like TBC in what they added, and MoP is just gonna be the same once more.

Regardless of how good and well balanced MoP turns out to be when it's released, I doubt that it will keep people interested for long before subscription numbers take a major hit again. The moment the excitement wears off and people find themselves doing exactly the same things they've been doing for several years now after reaching the maximum level, boredom will set in once more.

#170 Oct 24 2011 at 9:30 AM Rating: Excellent
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Wonder Gem PigtailsOfDoom wrote:
This is what I hope the female models will look like.


Smiley: thumbsup

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#171 Oct 24 2011 at 9:37 AM Rating: Excellent
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AstarintheDruid wrote:
dyvidd wrote:
This isn't going to stop cookie cutter builds, if anything it will make it stand out more. This water down version only makes it idiot proof. Seriously, MMO and cookie cutter builds go hand in hand.

The cookie-cutter specs exist because builds can be fed into a simulator and reduced to a numerical value. At most levels, the new talents don't provide a quantifiable benefit, at least with regards to DPS, HPS, or survivability.


I'm still hoping this leads to 'interesting choices' as they claim. If things are too vague and unquantifiable they risk making talents meaningless. Choosing between 3 different CDs I'll likely never use isn't interesting.
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#172 Oct 24 2011 at 9:53 AM Rating: Good
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No, the problem isnt instant gratification. The boredom comes from having to do the very same things over and over to get anywhere at all. Way too much of the game is spent grinding, be that ore or herbs, valor points, reputation, or whatever else.


It used to be that MMOs required you to grind levels. WoW doesn't. That is the instant gratification.

Then people get to level cap and wonder what to do. The activities you cite are all time fillers put in to try and avoid boredom but they end up being just as boring as grinding levels.

Ore and herbs - unless you're levelling a tradeskill this is just farming for cash. Useful but potentially boring. I remember back in the day doing the questline for the Mithril Order which required totally stupid amounts of ore and it wasn't as easy to get then either. It took days and days of early morning runs (to beat the farmers). Now I can fly round Uldum a few times and fill my bags very easily.

Valor points - I wouldn't know having not set foot in a Cata dungeon but I remember the badge runs in Wrath and they got boring but they were sacrifices to the Great God Gearscore - now deposed in favour of the Greater God iLvl. Of course if you're not going to raid then what exactly are you gearing up for?

Reputation - What with tabards and dailies this is so much easier than it used to be when you required insane amounts of runecloth or totally stupid numbers of Winterspring quest runs. Those were a grind. You youngsters have it easy! And in the end what are you grinding rep for? If its for something you want to do like enchants for raiding then the end justifies the grind. If not then why do it?

WoW is so not a grinding game compared to some of its predecessors that its quite funny to hear the complaint. Perhaps its just that with the wider audience that WoW has we have a lot of people who would never have coped with a real grind.
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#173 Oct 24 2011 at 9:55 AM Rating: Good
The One and Only Poldaran wrote:
The One and Only Poldaran wrote:
Mazra wrote:
Oh yeah, I forgot.

I know these talents aren't the ONLY abilities we'll get. There's the whole leveling up thing as well, but the choices seem so poor right now. I honestly hope this is just an example version, or at least an early alpha version.

If my PvE Kitty has to choose between snares and AOE pulls, I'm gonna cry myself to sleep.
I think the part that's throwing me is "What happens with certain things that used to be talents? Will I still have Hot Streak and Ignite? Will Living Bomb be Fire Spec only? What about mana regen talents like Master of Elements...gone for good or native to certain specs? Burning Soul going inherent to all specs or even some specs?".

Etc.
Found some info by spending some time on the Oboards.

Lhivera wrote:
Talents and skills that are necessary for a given specialization - Deep Freeze, Icy Veins, Combustion, etc. - will now be skills learned automatically as you level up in the appropriate specialization. Currently, every Mage learns Frostbolt at a given level. In MoP, a Frost Mage will learn Deep Freeze at a given level, and a Fire Mage will learn Combustion at a given level, etc. Additionally, our primary nukes are becoming spec-specific - only Frost Mages will learn Frostbolt, only Fire Mages will learn Fireball, only Arcane Mages will learn Arcane Blast.

Anything that is a talent under the new system is a skill that they want to be available to you regardless of your spec. You choose these abilities not because you need them, but because you want them.

They need to do some work to make sure the options are there to support a thematic character build, but the general principle is there.


Lhivera, regarding primary nukes becoming spec specific and using non spec nukes to fish for lockouts, wrote:
This was explicitly stated in either the MoP preview or the talent system preview, I forget which.

They didn't say anything about Frostfire Bolt. It wouldn't surprise me if we get FFB at level one, and every spec keeps it in their spellbook, and then learns the spec-specific nuke at level 10 (or soon afterward). If that's the case, you'd still have an offspec nuke available.

And of course it's entirely possible that they're ditching lockouts.


I also assume that they will fully remove all elemental resistant enemies (I don't know if they have already)
#174 Oct 24 2011 at 10:58 AM Rating: Good
Anobix wrote:

I also assume that they will fully remove all elemental resistant enemies (I don't know if they have already)

They did that after TBC. Same with bleed-immune mobs after Kara caused ferals a lot of issues.
#175 Oct 24 2011 at 11:12 AM Rating: Excellent
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There are still some metal constructs in BRD that are immune to fire damage, or at least resist 90% of it. Apparently because they're red hot or something.

Upside, though, is that frost spells do quadruple damage.
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#176 Oct 24 2011 at 1:32 PM Rating: Good
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Wonder Gem PigtailsOfDoom wrote:
Ah, gotcha. Thanks for the clarification Pold.

Princess ShadorVIII wrote:
Wonder Gem PigtailsOfDoom wrote:
This is what I hope the female models will look like.



I certainly hope not. This would be far more appropriate.


Dude, you just linked to the exact same image that I linked to, only by a different poster in the thread.


Huh. When I clicked on yours the first time, it took me to the post that was showing the skinny, huge-breasted panda in a tank top and bikini bottom. Musta been a bug.
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