IDrownFish wrote:
Kanngarnix wrote:
I think the new talent stuff is an utter waste of resources at a time where they should focus on fitting the new class into the line-up of existing ones.
Then again, without announcing big changes like that, people would yet again complain about only getting half an expansion.
It's just us players being dumb enough to consider this ongoing rearrangement of abilities as new content, be it in a patch or xpack.
By simplifying the talents again, this makes it easier to balance all (now 33) specs in the game, making it easier to fit monks into their roles competitively.
By the way, you're not bitter
at all, by the looks of it.
I'm not. This talent change crap is just something we've gone through each and every time now, and we ultimately ended up with just about the same as it was before.
I've never taken a break from the game because of changes like this. It has always been the feeling of not really getting anywhere anymore and being bored.
You can slap brand new fancy tires on an old car, but it's still gonna be an old car in the end. Looks better maybe, but you're not changing the core, and you're unlikely to go any faster than before. Does it really matter whether you're running on Good Year or Bridgestone?
I just don't see them ever being able to put an end to cookie cutter builds. You'll always have them, depending on the content you're interested in.
And as long as they don't drastically reduce the number of baseline abilities, the task of balancing it all is not going to get any easier.
But somehow I have come to see the whole talent thing as being something to demonstrate that someone is still actively working on the game. Each and every patch we're going through changes here and there, to the point of going back and forth between buffs and nerfs. It's getting old.
They're raising the level cap and adding new spells, so the timing of tossing things around once more is probably even pretty good.
What worries me though is that it might very well be another Cataclysm fiasco, where things are a total mess for the first few months, and you just can't figure out anymore what kind of game you're supposed to be playing.
MoP will most likely be my last WoW expansion, but that has something to do with the game concept in whole, not so much with the content they're delivering (or not).
I'm not bitter. Just a little tired of having inevitable changes being wrapped in some BS all the time.
In fact, I'm looking forward to 4.3 and 5.x, knowing that changing the talent trees won't have as much impact on the game as some people want to believe. We've gone through this how many times now?
It's that they're changing things without really changing anything. So regardless of how much enjoyment I might be getting out of the game in the near future, I just know that I won't really be in for the long haul anymore. The game is just moving in circles.
-raise the level cap
-add a race and/or class
-add some spells and toss out some old ones
-rework talent trees to look new
-add some dungeons and raids and/or polish up some old ones
-throw in some sideshows like professions, mounts, or achievements
-find a story that wraps those things up (don't possibly do it the other way around)
Those are the ingredients for a WoW expansion, and after having gone through the exact same recipe 3 times now and the whole thing turned out to be just as predictable as its scheduling, I just don't see myself hungering for a 4th course in the Blizzard WoW menu.