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re-newb: coming back to wow after 1.5 yearsFollow

#1 Sep 23 2011 at 1:13 AM Rating: Good
I'm coining a new term here: re-newb. That's how I describe myself after coming back to wow after 1 1/2 years. It's been a humiliating and humbling experience. I used to be a damn good healer, my first instance I got got flamed for a wipe. I of course dropped the group and logged out. How can I go from being a damn good raid healer to not being able to heal deadmines? 2 dps died on the 2nd boss in dead mines, and eventually the tank dies. I am fail. It's like I forgot how to heal after 1.5 years. You'd think it would be like riding a bike.

And then I load up my high level paladin, but I have no idea how to play a ret paladin with all the changes. I won't even touch my level 80 characters. I have no idea how to play them. This is the problem when you have too many changes in a game. It's easier to start up level 1 characters, and learn as you go. That's the problem with Cataclysm as I see it so far (after a couple days play). I have no incentive to play high level characters, as I want to see all the changes in low level stuff. And of course, I am too scared to even think about raid healing again. This game almost requires you to play constantly to keep up with the changes.

I'm going to have to play this game as a single player game until I learn how to play again.

I guess I should make a point to this thread, and ask a question. Are there any link anyone can provide helping to explain talent builds and how to play classes? Ret paladins seem very different, for example. Many spells and talents are moved around. I noticed spell descriptions no longer tell how much damage they do, which seems lame. This makes it even harder to tell which ones are better than others.
#2 Sep 23 2011 at 1:31 AM Rating: Good
The best thing I can suggest is checking out elitistjerks.com

They have a lot of valuable information and they explain things fairly well. Sometimes they go a bit overboard with the theorycrafting, but mostly I've had a relatively easy time figuring it out.
#3 Sep 23 2011 at 2:10 AM Rating: Excellent
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thrashering wrote:
I noticed spell descriptions no longer tell how much damage they do, which seems lame. This makes it even harder to tell which ones are better than others.

I think there's an option in your interface options to turn off "simple tooltips".
#4 Sep 23 2011 at 5:34 AM Rating: Excellent
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The One and Only Poldaran wrote:
thrashering wrote:
I noticed spell descriptions no longer tell how much damage they do, which seems lame. This makes it even harder to tell which ones are better than others.

I think there's an option in your interface options to turn off "simple tooltips".

Menu (Esc) > Interface (3rd from top) > Help (Last option)

Uncheck "Beginner Tooltips" (4th from top)

Tool-tips, as a whole, are more accurate in how much damage the spell does. Tool-tips now will at least include your current spell power/AP, talents, and buffs. I'm not sure about debuffs, though. Also, melee skills are still a little off due to target armor. Over-all, it's still better than it was.

Also, Spell power is gone from everything but caster weapons. It now comes almost exclusively from intellect, 1 for 1.

I would say post in the class forums here if you have any questions, but some see more traffic than others, so you can always ask in this thread and we can help with what we know.

Edited, Sep 23rd 2011 7:35am by AstarintheDruid
#5 Sep 23 2011 at 6:25 AM Rating: Good
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One of the benefits of the /LFD tool.

Step 1 - Go to Elitist Jerks and get a general Idea about what you should do (Gem, Gear, Stats, Reforge, Rotation)

Step 2 - Don't have a guild.

Step 3 - Use the /LFD tool. As a healer you should have <5 minute Queues.

Step 4 - Proceed to wipe, kill, Fail groups until you get a clue what's going on.

Step 5 - Win
#6 Sep 23 2011 at 6:30 AM Rating: Excellent
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Borsuk wrote:
One of the benefits of the /LFD tool.

Step 1 - Go to Elitist Jerks and get a general Idea about what you should do (Gem, Gear, Stats, Reforge, Rotation)

Step 2 - Don't have a guild.

Step 3 - Use the /LFD tool. As a healer you should have <5 minute Queues.

Step 4 - Proceed to wipe, kill, Fail groups until you get a clue what's going on.

Step 5 - Win
Not a very nice thing to do.


Not that anyone in LFD would notice.
#7 Sep 23 2011 at 7:27 AM Rating: Excellent
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I usually go to elitist jerks for alt information although I've heard that http://www.noxxic.com/ is good as a quick guide to different classes/specs (not tried it myself).

I think it's harder when you have a break from the game as a whole as you need to get used to all the things which have changed, rather than just class specific changes. Healing has definitely changed a lot, the old favourite spells are no longer spamable and mana is much more of a concern (at lower gear levels) than it used to be.

Also bear in mind that pugs are still pugs and some people will blame you for wipes even if it's their own fault. Might be worth reading up on the instances you are likely to be tackling at your level so you have an idea of what to expect and if there are any abilities that people should be moving out of or interrupting rather than expecting you to heal through.

I'm not sure about leveling from 1 to get a feel for the class. Some classes feel really stilted at lower levels, I found resto shaman and paladin particularly difficult to get to grips with (due to the lack of abilities) until over level 30, and there are often key talents that you won't get higher up that will change your priority for abilities. For dps characters I tend to head over to the target dummies to try and get myself familiar with rotations (for sub 85 characters you could do this while questing). For tanking and healing I tend to go for something a bit lower than my (gear) level or fire off a quick 'new at this, please be patient' at the start of the run.
#8 Sep 23 2011 at 8:20 AM Rating: Excellent
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Tynuv's advice sounds excellent.

I find questing to be a great way to work on learning the basics of a class but I also find that most mobs die way too quickly to get the hang of a proper 'boss' rotation. Practicing on a dummy would help with that though.

I'd suggest doing the dungeons on normal (assuming an 85 character) until you get the hang of both your class abilities and the mechanics of the fights in the dungeons.

For the healing, perhaps trying some BGs will let you get the hang of healing without the pressure of 4 pugs totally relying on you to heal them through their mistakes. While I'm not really a 'healer', I have healed enough this expansion to realize that 'big' heals aren't as big relative to player health as they were in Wrath. You have to learn to pace your mana usage more or at least you do until your gear is really good (from what I've read).

Of course leveling up new characters can be fun even if it may not be the best way to learn endgame play. You have two new races to choose from and many more race/class combos as well. Some of the starting areas have been drastically redesigned and most of the original zones have had total makeovers. If you find exploring 'new' content to be fun then by all means, take a break from endgame and just enjoy yourself. After all, WoW is a game and the main point is to have fun.

Welcome back!
:)
#9 Sep 23 2011 at 10:06 AM Rating: Excellent
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All healing classes now how a weak 'filler' heal, a big heal, and a fast heal. The rest is mostly flavor like HoTs, instant casts and various CDs. Generic advice would be to spam your weak 'filler' until something starts looking bad and compensate with your other spells. Also, there's a lot of problems and such at the low levels, so don't feel dismayed. A mix of fail players (can't really think of a nicer word to put there at the moment) and a poor selection of spells and CDs. Don't worry you aren't the only raid healer who found themselves face down in a deadmines PuG. Smiley: lol

Anyway, do take the time to enjoy the single player, as others have said. The remake of the old world is probably the best part of Cataclysm. Well in my mind at least. Smiley: wink

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#10 Sep 23 2011 at 1:00 PM Rating: Excellent
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Another possible suggestion: level to 10, then heal battlegrounds until you know how to heal again. Lower stakes and less pressure than dungeons (you're unlikely to ruin anyone else's fun - healers are rare enough in low level bg's), faster paced for instant muscle memory, and you add your new spells/skills/buttons one or two at a time while leveling, so you're not overwhelmed the way you can be by coming in to a high level character of a forgotten/changed class, where there are 10 million buttons that you don't know what they do.
#11 Sep 23 2011 at 1:22 PM Rating: Excellent
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I have to second the battleground suggestion. When I respec or go to a healing toon that I haven't played in a long time that's what I do to sharpen up. AV in particular can be a great way to relearn how to heal without worry that you'll wipe a raid.

This explains why my priest has 30k hks =)
#12 Sep 23 2011 at 9:53 PM Rating: Decent
quick question, I noticed with healing with my shaman, it fills my health bar (in a lighter shade of green) before the spell actually casts. How do I get rid of this? I noticed it does it on myself when I'm solo questing. I think maybe this is what screwed me up in the instance. No wonder their health was bouncing around like crazy (as I like to pre-cast spells and then cancel). I can't find any option to turn this off. It's driving me crazy.

Edited, Sep 23rd 2011 8:54pm by thrashering

Edited, Sep 23rd 2011 8:54pm by thrashering
#13 Sep 23 2011 at 10:21 PM Rating: Excellent
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IF it's removable in the stock interface it'll be in your options area you were directed to in the thread already. It's a visual indicator or what roughly the completion of the current heal being cast will do to their health level so part of the "easing"
#14 Sep 24 2011 at 1:10 AM Rating: Excellent
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There's an option to turn it off under Raid Profile, but that didn't have any effect when I tested it on my priest solo. In any case, it's a different color from the normal health-bar fill.
#15 Sep 24 2011 at 1:31 AM Rating: Good
Yeah I saw something under raid profile, but it didn't seem to do anything. Oh well. I'm used to it now. It just threw me off because I hadn't seen it before. I may have been canceling heals when I should have let them land. It's a slightly different color, I'd rather it have more contrast to the green bar. But now I know what to look for, it isn't bad.

Things went much better tonight. Although I also used my low level shaman (I have an 80 shaman too) to heal instead of my druid. I can honestly say shaman healing is like riding a bike, as that's what I raided with. It's what I'm comfortable with. Although yesterday it was a bad group I realize. They weren't getting out of the way of the bombs. I shouldn't have to heal the dps that much. I didn't have to in my two runs tonight. They did a good job staying out of the bombs.
#16 Sep 24 2011 at 12:36 PM Rating: Excellent
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thrashering wrote:
instead of my druid.


Seriously, low level healing with a druid is exhausting. Once you can get WG at 49 it gets a bit better; but ugh, the 30s and 40s are downright painful at times.
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#17 Oct 04 2011 at 12:19 PM Rating: Decent
Excellent thread. I'm also coming back (or at least will as soon as the forever-download finishes) after a few years away, and am appreciating the comments.

For the moment I plan to leave my 80s alone and level up. Dying to see the revamped starter areas.

I was curious about archaeology, as I'm big on crafting. Been reading up on it and I don't quite get the point. You dig up artifacts, stick them together and then...you get an item from that? LOL anything worthwhile?

Also, I understand that you can now fly in the "old" zones. Has that totally screwed up herbing/mining for the newbies? I'll admit that I sometimes went herbing in lowbie zones when I was trying to level inscription, but at least at the time I had to do it on cat-back.
#18 Oct 04 2011 at 12:49 PM Rating: Excellent
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lemurcat wrote:
I was curious about archaeology, as I'm big on crafting. Been reading up on it and I don't quite get the point. You dig up artifacts, stick them together and then...you get an item from that? LOL anything worthwhile?

Ring of the Boy Emperor
Tyrande's Favorite Doll
Zin'rokh, Destroyer of Worlds
... and a few others were all the bee's knees when content was current (I expect more current-tier stuff to be added any day now).
On the other hand, the recipe for Vial of the Sands will never go out of style.
Speaking of style, I must admit I dissed Queen Azshara's Dressing Gown before passing it on to my Worgen priest. I've worn it for sixteen levels, and it was way OP for the first half, and competetive with gear a full 13 ilvls higher. Plus it's every bit as ugly as advertised!

lemurcat wrote:
Also, I understand that you can now fly in the "old" zones. Has that totally screwed up herbing/mining for the newbies? I'll admit that I sometimes went herbing in lowbie zones when I was trying to level inscription, but at least at the time I had to do it on cat-back.

I'm not sure if I ever saw a high-level gatherer competing with my Worgen for flowers. L85 diggers dropping in for a survey-and-run were much more common, but on a PvE server they are good neighbors for the most part.
#19 Oct 04 2011 at 12:55 PM Rating: Excellent
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lemurcat wrote:

I was curious about archaeology, as I'm big on crafting. Been reading up on it and I don't quite get the point. You dig up artifacts, stick them together and then...you get an item from that? LOL anything worthwhile?


There were some epics that were decent at the beginning of the expansion, but it's mostly a time sink. It gives decent experience though, I use it to skip zones I don't want to see again while leveling.

lemurcat wrote:
Also, I understand that you can now fly in the "old" zones. Has that totally screwed up herbing/mining for the newbies?


Not so much, at least on my servers.



Edited, Oct 4th 2011 1:46pm by someproteinguy
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#20 Oct 04 2011 at 2:02 PM Rating: Good
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someproteinguy wrote:
lemurcat wrote:

I was curious about archaeology, as I'm big on crafting. Been reading up on it and I don't quite get the point. You dig up artifacts, stick them together and then...you get an item from that? LOL anything worthwhile?


There were some epics that were decent at the beginning of the expansion, but it's mostly a time sink. It gives decent experience though, I use it to skip zones I don't want to see again while leveling.
A lot of the plain items vendor quite well, so it's also one decent way to kill time waiting for dungeon queues.
#21 Oct 04 2011 at 2:35 PM Rating: Excellent
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For flying in the old zones, yes... once you buy the old world flying skill (200gold???)

But it is vanilla "zones" and the newest ones, you still (so far) can't fly in azuremyst or bloodmyst isles (space goats starting areas) and I'm assuming its the same for blood elves area but I'm not sure as I haven't gone near there on anyone that can fly anyway.
#22 Oct 04 2011 at 2:48 PM Rating: Excellent
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The One and Only Poldaran wrote:
someproteinguy wrote:
lemurcat wrote:

I was curious about archaeology, as I'm big on crafting. Been reading up on it and I don't quite get the point. You dig up artifacts, stick them together and then...you get an item from that? LOL anything worthwhile?


There were some epics that were decent at the beginning of the expansion, but it's mostly a time sink. It gives decent experience though, I use it to skip zones I don't want to see again while leveling.
A lot of the plain items vendor quite well, so it's also one decent way to kill time waiting for dungeon queues.


I still think fishing gives a better money return on my server (assuming you can stand that time sink as well!). Of course there's still less of the getting epic items with that and less moving around and stuff...
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