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tanks in pvp gear!!Follow

#102 Sep 18 2011 at 12:04 PM Rating: Good
I finished two bags of popcorn reading all this. Good show all good show.

Can't get the gif to work...darn...

http://drewminh.net/wp-content/uploads/2011/05/michael-jackson-eating-popcorn.gif


Edited, Sep 18th 2011 8:06pm by Dorojin
#103 Sep 18 2011 at 1:34 PM Rating: Good
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Dorojin wrote:
I finished two bags of popcorn reading all this. Good show all good show.

Can't get the gif to work...darn...

http://drewminh.net/wp-content/uploads/2011/05/michael-jackson-eating-popcorn.gif


Edited, Sep 18th 2011 8:06pm by Dorojin


I'm talking to that man in the GIF. I'm asking him to chaaaange his ways. No graphic could have been any clearer. If you want to make the world a better place. Gotta look at yourself and make that upplooooad.

Edited, Sep 18th 2011 3:34pm by ekaterinodar
#104 Sep 18 2011 at 4:47 PM Rating: Decent
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I'm leveling my first Druid healer/range dps. Since I hit the mid-60's all I see is Grand-Marshal's gear. I haven't seen that much of it since BC came out. I will say that BoA gear has really changed leveling. Almost every character in random dungeons is wearing 3 or 4 pieces. I healed on apriest when BC came out and it was never this easy. One weekend and I am one more dungeon away from northrend. So yes, OP PvP can work in dungeons...
#105 Sep 18 2011 at 5:02 PM Rating: Excellent
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mdelevie wrote:
I'm leveling my first Druid healer/range dps. Since I hit the mid-60's all I see is Grand-Marshal's gear. I haven't seen that much of it since BC came out. I will say that BoA gear has really changed leveling. Almost every character in random dungeons is wearing 3 or 4 pieces. I healed on apriest when BC came out and it was never this easy. One weekend and I am one more dungeon away from northrend. So yes, OP PvP can work in dungeons...

Leveling gear has almost no defensive stats, and Mastery doesn't even become available until level 80.

ekaterinodar wrote:
Going back on topic--I know, right?--I had a DK tank last night in ZA that had a third of his gear as blue PvE gear. Lets just say it was a disaster trying to heal him. He had lower health than most warriors and paladins I heal in heroics and he dropped like a rock despite desperate penance/bubble/greater heal/pain suppression spamming.

DKs, by design, take slightly more damage and have greater self-healing to compensate. It sounds like it was a combination of him playing poorly and a lack of CC when he didn't out-gear needing it.
#106 Sep 18 2011 at 5:21 PM Rating: Good
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That too. We were in the room for the 2nd from last boss. He already knew he had the potential of taking too much damage. Our hunter took the time to mark everything, then proceeded to trap, our mage poly'd, and I think the hunter also wyrven stinged. What does the tank do? Dropped DnD in the middle of it all and ran in.

But he had enough PvP and DPS gear to make him way too hard to keep alive. His health was lower than my warrior who gems mastery/stamina (and she's just in heroic dungeon gear). This guy had no business tanking heroic ZA.

I out and out told him he wasn't ready to tank and that he was hurting the whole group. I asked him to leave so we could find a "real tank". Which is pretty strong language for me...

---

In regards to Outland and to a lesser extent Northrend, you can get away with tanking in PvP gear. Especially Outland there is very little gear with tanking stats accessible while leveling. Northrend it becomes far less of an issue as almost every dungeon has quests that give at least one piece of tanking gear and dungeons drop a fair amount of tanking gear. You can still get away with it, but it makes healers work. In Cataclsym dungeons, I would kick any plate wearer trying to tank in mostly PvP.

Edited, Sep 18th 2011 7:24pm by ekaterinodar
#107 Sep 18 2011 at 5:27 PM Rating: Decent
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A properly geared tank in Outlands can solo level appropriate instances.
At least I could on my Paladin. Smiley: tongue
#108 Sep 18 2011 at 5:40 PM Rating: Good
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Death Knights can't. Or at least I can't solo Slave Pens at level 62. Probably because Death Knights stink survival wise until they get their mastery (at which point they turn OP until heroics and raids).
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#109 Sep 18 2011 at 7:23 PM Rating: Good
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I ignore this thread for a day and missed out on so much...

I'm am disappoint in me, very disappoint.
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#110 Sep 18 2011 at 9:15 PM Rating: Good
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Horsemouth wrote:
I ignore this thread for a day and missed out on so much...

I'm am disappoint in me, very disappoint.


Its okay. Quality time with your sheep comes first. We understand. ... er o.O
#111 Sep 19 2011 at 2:30 AM Rating: Decent
Well that all depends now. If it was 346 PVE tanking gear then he should of been fine. Ya the health issue would be there apx 160k health but he should of been manageable if DPS/CC were on the right page. I've noticed before BEAR boss that last pull no matter HOW geared you are if DPS can't either CC the Witch Doctor or DPS him, his totems, and the rest of the bears quick enough then the tank is going to drop or if heals isn't 100% on the ball with healing. I've ran with a druid in some greens still and a mix of 346 PVE gear with 80k manna and survived yet a shammy with full t-11 couldn't keep EITHER of my tanks up, and the only answer I could give was skill.


http://us.battle.net/wow/en/character/shadow-council/Darkpoett/simple
http://us.battle.net/wow/en/character/shadow-council/Lbobbit/simple


I'm wondering outside more VALOR gear and maybe start raiding again since I Really haven't since WRATH due to real life time schedules, and being deployed the day before ZA and ZG got re-released if there is ANYTHING ELSE I can do to MAJORLY IMPROVE both characters..

Actually I'll make a new thread due to this one being trashed lol

#112 Sep 19 2011 at 4:37 AM Rating: Good
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Health is a very overrated stat for tanks these days.
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#113 Sep 19 2011 at 5:32 AM Rating: Decent
highly overrated but on some of the pulls when u get knocked silly its all ya got.. I would never DIRECTLY GEM fully for health.... avoidance/mitigation is still key but dropping a dodge/parry/mastery + Stam green gem in a blue slot wouldn't hurt
#114 Sep 19 2011 at 5:43 AM Rating: Excellent
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DarkPoet2011 wrote:
highly overrated but on some of the pulls when u get knocked silly its all ya got...

I'm not sure you understand how avoidance works... The only thing that a large health pool gives you is more time for your healer to react to incoming damage. Or, in the case of a druid healer, more ramp-up time for their HoTs. Put another way, if your tank has 200k health, but never drops below 50k, the last 40k was wasted. On the other hand, the extra avoidance from more dodge/parry/mastery would have reduced the overall damage taken.
#115 Sep 19 2011 at 6:16 AM Rating: Decent
ummm I do understand how it works.. I'm just saying going all stam isn't worth a damn thing... but if your a tank with 130k health fully buffed in a place like ZA you won't survive no matter how much avoidance you have due to multiple trash mobs that have the ability to stun you.. please read again what I typed..

Edited, Sep 19th 2011 8:17am by DarkPoet2011
#116 Sep 19 2011 at 1:55 PM Rating: Excellent
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I'm sadly agreeing here with DarkPoet. I've always preferred avoidance tanks, but there is a point where you have too low health. When a DK has less health than a non-stamina stacking warrior who is just barely geared for ZA you know there is a serious problem with said DK's gear.

Edited, Sep 19th 2011 3:55pm by ekaterinodar
#117 Sep 19 2011 at 3:03 PM Rating: Good
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You're talking about an extreme case of bad gearing, or just not wearing the iLevel gear that got you into the instance in the first place. My DK, with an iLevel of 347, has 132k health unbuffed. My TG Fury warrior, on the other hand, has 125k health with an iLevel of 359. TG warriors have about 500 stam over other 'toons due to have 2 2H weapons.

Because I know the standard for heroics at this point in the expansion (GOGOGO, no CC, tanks with 160k+ health), I won't run troll heroics as a tank on my DK. That doesn't mean it's not possible, it would just require a level of gameplay that most people aren't interested in putting into a heroic they're running for the 1,000th time.

Wear level-appropriate gear, prioritize enchants as mastery > avoidance > stamina > other, gem for avoidance/mastery socket bonuses, and your health pool will take care of itself.
#118 Sep 19 2011 at 6:30 PM Rating: Good
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If my Druid gears for avoidance (agility) then he's got as much health in Bear Form as a DPS Warrior.

It makes healers angsty.

Edit: It should be noted that Druids benefit from stamina a lot, both through mitigation and self-healing.

Edit2: Not that I'd recommend a Druid to gem pure stamina. Agi/sta gems are awesome, though.

Edited, Sep 20th 2011 2:52am by Mazra
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#119 Sep 19 2011 at 9:32 PM Rating: Default
ya I hate pure stam gemmed tanks.. avoidance is key and is a must and personally old rules were 102% total dodge, block, and parry still should be the goal then worry about stam... but don't drop a socket bonus just because you want to totally avoid the stam part of a gem.

I wish they would get rid of diminishing returns though when it comes to tanking. The boss doesn't get weaker when striking at you so why should you when dodging or parrying him? Same thing with not being able to dodge from behind.. but they can...

If bliz would go back to OLD Vanilla tank rules then it would fix the tanking issue for MANY of the tanks who have half a clue in what they are doing. I remember right before Wrath though when I had so much avoidance when people were turned into Ghouls they had issues hitting me and I would sit there and laugh. Then too many people in arena complained about how hard warriors and pallies in prot spec were to kill when faced with a warrior or rogue so diminishing returns was added.

The was an old post on how PVP ruined PVE. I wish I could find it again.

Edited, Sep 19th 2011 11:42pm by DarkPoet2011
#120 Sep 19 2011 at 9:59 PM Rating: Decent
This isn't an "Extreme" case but the normal case. Its difficult for DK tanks to do a speed run due to the lack of avoidance compared to other tanks but its still possible for it to get done as long as people dps like they should and CC when available. The benefit of running with a DK tank is that When the final boss in ZA goes Eagle he is solo-able as a DK as long as you hit the totems as they appear.

But not wanting to run on a DK because people aren't willing to wait for the D&D aggro on the tiger pulls " which is a pain cause still they seem to run right through it like it doesn't exists and after both diseases, pest, and 2 bloodboils they finally look at me and go "OH YA your the person who is pissing us off the the boom-kin or shammy who attacked us right as we stepped in this red stuff on the ground!" Yet on every other pull there against the trolls it takes an act of god to get aggro from me when I follow the same rotation.

Heck I go though ZG half-hazardously with no worries on my DK cause MOST bosses I can keep my self up and tend to push 11-12k dps while keeping myself up.. Its just the timed run in ZA that DK's are weak against.

#121 Sep 20 2011 at 3:16 AM Rating: Excellent
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My 359ish warrior has 6k less health than my 347ish DK. As an Arms or SMF Warrior, that would be another 5k in favor of the Death Knight(from not having an extra 2H weapon equipped). For, as was stated, "a DK [to have] less health than a non-stamina stacking warrior who is just barely geared for ZA", the DK would have to have significantly less than 120-125k health. My DK has more health than that, and I'm not stacking stamina gems, enchants, or trinkets.


Also, the word you're looking for is "haphazardly". Half-hazardly, besides not being a word, implies some level of caution (the other half that isn't hazardly).
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