AstarintheDruid wrote:
Kanngarnix wrote:
Don't mind the change. Only annoys me that they've spent resources on something that IMO didn't need (hot)fixed, and really ticked off by Ghostcrawler's reasoning - which clearly shows that he is rather disconnected from the game.
It's not entirely random or unexpected. For one thing, they've been playing with bear AoE threat for most of the expansion. Also, they've talked up the DK tanking model, saying how a very well-played DK can mitigate more damage than an average DK with careful death strike timing, etc. There are also choices about maintaining and spreading diseases, and I believe DKs have the most mitigation CDs of any tank. Finally, there's the recent change to Holy Shield to give paladins more active abilities.
Not to say that I could have predicted this change, especially mid-expansion.
Yeah, it didn't really surprise me that it happened. They had kind of been toying with the idea for awhile. Since at least the beginning of Lich King (anyone remember when healers could pull aggro?). I'm cautiously awaiting all of the changes. In the short term, yes, it will mean almost brainless tanking in dungeons. But many keep missing the point GC was
going trying to make. The change isn't to make things "easier" because they are "too hard". They want to shift the focus of tanks to "doing DPS for threat" to "using skills to survive".
I think we'll see many of the tank skills re-evaluated and mechanics re-evaluated and modified in a way that makes you have to use them intentionally.
Playing Rift, tanks generally have a choice between using "high damage skill" or "lower damage skill that increases defense for x amount of seconds". It was actually a challenge in more serious fights of having to decide "do I help damage or do I need to help healer". It did take thought. It did take skill. Just a different kind.
At the moment, very little thought is given to survival as a tank compared to the thought gone into holding aggro (especially on multiple mobs). Yes, there are periods in a boss fight where tanks have to pop cooldowns, but the 2 minute CD means that its not a constant issue. They want to change it so that those cooldowns have a shorter duration and shorter cooldown so that we players have more control over our survivability and have to control it deliberately and intentionally.
I think that if they truly make the changes they are talking about tanking will become far more fascinating (At least for me) than it is today.
We can't compare these changes to the current mechanics. GC made it clear mechanics were going to be changed. So jumping t the conclusion that its going to be "too easy" is severely jumping the gun.
Edited, Aug 17th 2011 8:17am by ekaterinodar