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Diablo III - Real Life MoneyFollow

#1 Aug 01 2011 at 3:32 AM Rating: Excellent
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Diablo 3's Auction House will feature two currencies, the first one will be in-game gold and the 2nd one will be real life money. Yep, you read it right, Diablo 3 will let you buy items with either gold or real life money! It's also worth noting that you will also be able to sell loot for money, and transfer that money outside the game. I guess gold farming just got interesting.


http://www.mmo-champion.com/content/2397-Diablo-3-Auction-House-Announced-Spend-and-Earn-Real-Life-Money!



/golfclap
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#2 Aug 01 2011 at 3:40 AM Rating: Good
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I wonder how much money I'd have to make off of that to write off Mountain Dew as a business expense. Smiley: tongue



No, but seriously, I don't like this.

Edit: I can't wait for someone to corner the market on some "Zod" equivalent in order to seriously drive up prices only to have Blizz tweak the drop rates(or start offering it themselves at an unlimited quantity for a fixed price) and cause them to lose tons of money. The lawsuit will be hilarious.

Edited, Aug 1st 2011 4:13am by Poldaran
#3 Aug 01 2011 at 3:43 AM Rating: Good
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From the moment they made 1 million dollars off a Star pony in 1 day this was a forgone conclusion.


The question is depending on its success in D3 and the communities willingness to stomach it, will it be included in the next expac cycle for wow?
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#4 Aug 01 2011 at 4:09 AM Rating: Excellent
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bodhisattva wrote:
From the moment they made 1 million dollars off a Star pony in 1 day this was a forgone conclusion.


The question is depending on its success in D3 and the communities willingness to stomach it, will it be included in the next expac cycle for wow?


If they put that in WoW I will stop paying Activision to play. Also I would never start playing a month subscription fee game that had RMT baked in to the game for non-vanity items.

/golfclap Kotick /golfclap
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#5 Aug 01 2011 at 4:16 AM Rating: Good
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Well, that doesn't sound like a lot of fun.
#6 Aug 01 2011 at 4:27 AM Rating: Good
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I'm no fan of micro-transactions that enable players to buy wins, but at least they're making the win items available for in-game cash as well.

The prospect of selling loot for real life money sounds interesting.
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#7 Aug 01 2011 at 4:33 AM Rating: Excellent
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Mazra wrote:
I'm no fan of micro-transactions that enable players to buy wins, but at least they're making the win items available for in-game cash as well.


Why would I sell things for in game cash when I can get real money that I can spend on beer?
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#8 Aug 01 2011 at 4:49 AM Rating: Good
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Real life win item!
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#9 Aug 01 2011 at 4:51 AM Rating: Good
I'm dubious to the fact that I wont be surprised to find Blizzard-sold items on the AH. They have been pretty good in WOW making sure to only sell Vanity things, but D3 is going to be new territory and I'm sincerely afraid they're going to have their hand in the market one way or another, even to the extent of selling items for gold under the pretense of being another player.

I wonder how long it'll be, before you see D2s economy XD

1,500,000 Gold, $0.02 USD
#10 Aug 01 2011 at 5:03 AM Rating: Good
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I'm sympathetic to the idea of trying to put a dent in RMT, but I don't think this is the way to do it.

It won't dent RMT, it will legitimize it. Now, the hacking and farming will generate cash directly. I know legitimate distribution channels are being hailed as the cure for pirating of IP, but I don't think that model is applicable here.

The only alternative I see (if they insist on using real money) is distasteful; they could put everything for sale for real money and thus put a cap of sorts in place. Why pay Phatlewt $30 if Blizz will sell that Bologna of Implacable Destruction for $20? Better yet, why don't we just leave that can of worms unopened.

I also don't want to think about the potential tax issues; I can see being presumed to make money by playing and that is not going to be good. Can anyone else imagine the IRS making Bizz (or us) produce records for all accounts and transactions? Smiley: eek
#11 Aug 01 2011 at 6:11 AM Rating: Excellent
Terrible.

I don't think there is much more to say about it than that. Legitimizing RMT in a game is a stupid idea, it won't combat hackers/etc, it will make it even easier for those people to hack and turn around to sell for a profit. It also gives more cause to 'make money by farming' so a person can have a full-time job searching for the Axe of Awesomness and just keep getting them and selling them for $50/piece or whatever.
#12 Aug 01 2011 at 6:12 AM Rating: Good
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Personally I wouldn't mind it that much.

A) because no gold or items are generated, it's just other people selling the stuff they legally got

B) The devs don't get money from it


Honestly, I don't get why WoW didn't adopt the EVE online version of RMT yet: the buying and selling of PLEX


Either way, the diablo series is a Singleplayer game with the option of multiplayer for me. I prolly won't use the auction house anyways.
#13 Aug 01 2011 at 6:14 AM Rating: Decent
Used to do this alot with Diablo II, sold tons of stuff on EBAY. Until they changed the virtual items rules.
#14 Aug 01 2011 at 6:47 AM Rating: Good
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Anobix wrote:
Terrible.

I don't think there is much more to say about it than that. Legitimizing RMT in a game is a stupid idea, it won't combat hackers/etc, it will make it even easier for those people to hack and turn around to sell for a profit. It also gives more cause to 'make money by farming' so a person can have a full-time job searching for the Axe of Awesomness and just keep getting them and selling them for $50/piece or whatever.


HI ANOBIX!
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#15 Aug 01 2011 at 6:52 AM Rating: Good
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B) The devs don't get money from it


That may not be correct, depending on how you meant it.

Quote:
What’s Blizzard’s cut?
As with other online auction sites and real-world auction houses, our fee structure will vary by region. However, we plan to collect a nominal fixed transaction fee for each item listed in the auction house. This fee consists of a fixed charge to list the item, which is assessed whether or not the item is successfully sold, and an additional fixed charge that is assessed only if the item is sold. The listing portion of the fee, which helps encourage sensible listing prices and discourage the mass posting of items that are very low quality or would be of little interest to other players, will be waived for a limited number of transactions per account. For players who opt to have the proceeds of their auction house sales go to their third-party payment service account instead of to their Battle.net account, Blizzard will collect a separate “cash-out” fee. Specific details regarding these fees will be announced at a later date.
#16 Aug 01 2011 at 7:30 AM Rating: Good
But wait, it's even better!

Mods are also banned!

And suddenly, I have much less desire to play this game.

@#%^ you, Activision. @#%^ you.

Edit: Also, the fees to post, the fees on an auction selling, and the fees for sending the money to anything that's not a Battle.net account?

See previous comment.

Edited, Aug 1st 2011 9:31am by IDrownFish
#17 Aug 01 2011 at 8:00 AM Rating: Good
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Rhodekylle wrote:
Quote:
B) The devs don't get money from it


That may not be correct, depending on how you meant it.

Quote:
What’s Blizzard’s cut?
As with other online auction sites and real-world auction houses, our fee structure will vary by region. However, we plan to collect a nominal fixed transaction fee for each item listed in the auction house. This fee consists of a fixed charge to list the item, which is assessed whether or not the item is successfully sold, and an additional fixed charge that is assessed only if the item is sold. The listing portion of the fee, which helps encourage sensible listing prices and discourage the mass posting of items that are very low quality or would be of little interest to other players, will be waived for a limited number of transactions per account. For players who opt to have the proceeds of their auction house sales go to their third-party payment service account instead of to their Battle.net account, Blizzard will collect a separate “cash-out” fee. Specific details regarding these fees will be announced at a later date.


Thanks for the clearup. So they do get money. Not mine though, because as I stated, just like S2 it's an offline game with multiplayer option. An option I didn't use for D2, S2, and certainly won't use for D3.
#18 Aug 01 2011 at 8:18 AM Rating: Good
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Wortschmied wrote:
Rhodekylle wrote:
Quote:
B) The devs don't get money from it


That may not be correct, depending on how you meant it.

Quote:
What’s Blizzard’s cut?
As with other online auction sites and real-world auction houses, our fee structure will vary by region. However, we plan to collect a nominal fixed transaction fee for each item listed in the auction house. This fee consists of a fixed charge to list the item, which is assessed whether or not the item is successfully sold, and an additional fixed charge that is assessed only if the item is sold. The listing portion of the fee, which helps encourage sensible listing prices and discourage the mass posting of items that are very low quality or would be of little interest to other players, will be waived for a limited number of transactions per account. For players who opt to have the proceeds of their auction house sales go to their third-party payment service account instead of to their Battle.net account, Blizzard will collect a separate “cash-out” fee. Specific details regarding these fees will be announced at a later date.


Thanks for the clearup. So they do get money. Not mine though, because as I stated, just like S2 it's an offline game with multiplayer option. An option I didn't use for D2, S2, and certainly won't use for D3.


If you've never played Diablo online, you are seriously missing out.
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#19 Aug 01 2011 at 10:03 AM Rating: Good
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because as I stated, just like S2 it's an offline game


Actually in the same press release they said it is no longer playable offline. "To prevent hacking" they have made it require a permanent internet connection.

http://www.1up.com/news/diablo-3-requires-online-when-playing

And in that thread a lot of people just say that will ensure it gets cracked from day 1 so people can play offline.

It isn't really the same as an MMO but this RMT business still feels like a bad move.

Edit: for clarity

Of course you can still play single player but you have to have the connection which probably means this RMT AH will be available for you to twink yourself beyond any possibility of enjoyment.

Edited, Aug 1st 2011 12:06pm by Cobra101
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#20 Aug 01 2011 at 10:19 AM Rating: Good
Well, that's a shame. I was looking forward to playing this game, but I really don't need this kind of bullsh*t in my life. I suppose it's just a continuation of the anti-LAN stance they took for SC2.
Quote:

From the moment they made 1 million dollars off a Star pony in 1 day this was a forgone conclusion.

The question is depending on its success in D3 and the communities willingness to stomach it, will it be included in the next expac cycle for wow?


I doubt it will have much of an impact on their sales figures - gamers are mostly all talk about boycotts and the like - but it's possible it won't actually make them much money, depending on the way it's set up. Most likely, though, they'll rake it in.

Edited, Aug 1st 2011 4:22pm by Kavekk
#21 Aug 01 2011 at 10:23 AM Rating: Excellent
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Forced online for a single player game? Pass.
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#22 Aug 01 2011 at 11:35 AM Rating: Excellent
idiggory, King of Bards wrote:
Anobix wrote:
Terrible.

I don't think there is much more to say about it than that. Legitimizing RMT in a game is a stupid idea, it won't combat hackers/etc, it will make it even easier for those people to hack and turn around to sell for a profit. It also gives more cause to 'make money by farming' so a person can have a full-time job searching for the Axe of Awesomness and just keep getting them and selling them for $50/piece or whatever.


HI ANOBIX!


O HAI!


I'm not sure how I feel about the required to be online part as well, for a game being an optionally single player game, that would be really stupid to not be able to play wherever you go (for example on a plane flight, etc). IIRC, you can play SC2 in offline mode, can you not?
#23 Aug 01 2011 at 11:57 AM Rating: Excellent
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This'll be fun.

I'll be waiting for the lawsuits too, and interested to see what this means for who 'owns' these online items. Blizzard gets in on the gold farming economy; well alright. Let's do it. I have my spot on the couch picked out.

Smiley: popcorn

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#24 Aug 01 2011 at 12:29 PM Rating: Good
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Personally, I think this is neat. Item/gold selling is gonna happen one way or the other, at least this way everything's nice and safe and legit.
#25 Aug 01 2011 at 12:37 PM Rating: Decent
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OMG IT'S A DELINJA!
#26 Aug 01 2011 at 1:24 PM Rating: Excellent
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From almost the very beginning, people were trading D2 items on eBay or some less-than-reputable 3rd-party sites. Scam prevention had to be a veritable nightmare for the customer service dept. With the entire transaction taking place in-game, the potential for scamming is mostly eliminated.
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