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Tactics - When do we start using themFollow

#1 Jul 31 2011 at 9:24 AM Rating: Excellent
Up until level 55 on my new character I have been healing in most 5 man dungeons and hope to continue doing so up to 85.

Before going into a new instance, I read up on the bosses, make a few notes, then delve into LFG and normally a few minutes later start healing.

On reaching any boss, there appears to be no need for tactics and the fight becomes a tank and spank routine. Sure, a few surprises happen but I am generally able to heal the group through them.

I know that end game content requires planning but am I missing something here? Are the groups I'm with actively engaging in a tactical fight without my knowledge or is every boss in 5 man dungeons just tank and spank until level 80 plus or something?

Playing my way through every instance is new to me, I used to play solo, so please excuse my lack of knowledge on this.
#2 Jul 31 2011 at 9:27 AM Rating: Good
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Most non-Cataclysm dungeons don't really have any tactics anymore. You outgear them when you run them so there's really no risk of wiping.

Once you start doing Cataclysm dungeons, especially heroics, tactics become more needed. At least for some bosses.
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#3 Jul 31 2011 at 9:30 AM Rating: Good
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Dungeons before 80 (or even after 80, I can't remember that well because I haven't done those instances in a loong time) don't require much more than just regular good ol' tank n' spank.
The bosses just die so fast that you can barely even notice you were in a bossfight in the first place.
But it will get better once you get into heroic dungeons and eventually raiding at level 85, so don't worry.



Edited, Jul 31st 2011 11:32am by smunks
#4 Jul 31 2011 at 10:48 AM Rating: Excellent
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Mazra wrote:
Most non-Cataclysm dungeons don't really have any tactics anymore. You outgear them when you run them so there's really no risk of wiping.

Once you start doing Cataclysm dungeons, especially heroics, tactics become more needed. At least for some bosses.


What he said.

Even a group in all greens should out-gear the dungeons up until the new expansion. Most of the Azeroth dungeons have been simplified and toned down, with stat rehashing aptly removing most of the challenge from the expansions' 5-mans.

85 can be quite the shock with as much as the gameplay changes.
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#5 Jul 31 2011 at 1:01 PM Rating: Good
Pre-TBC dungeons never really had strategies.

There were always certain moves to watch for, but basically you CCd and stalled and spread out damage intake and just figured a way through it, and sometimes it just came down to gear and group comp. Now the gear, spells, and overall stats of players makes bulldozing these zones insanely easy.

TBC Heroics (70ish) were really the first place that sincere strategy was needed, at least for a select few bosses. But as gear and spells have progressed these dungeons have become mind-numbingly easy as well.

It was not long ago that, in bad gear, some of the Wrath Regulars were somewhat difficult and required some form of strategy. In fact, Nexus has a strategy for every boss and it's one of the first dungeons for Wrath. It was also not uncommon to do Nexus in 90% TBC gear, meaning stats were low so death came quick. With good gear, though, most strategies can again be forgone with straight bulldozing. A lot of this will also depend on your abilities to heal through TARDS (Totally Avoidable Raid Damage Sources). The term will start to take on other meanings at this point, though... The back end up Wrath was always easier because the gear from questing and doing other dungeons catches you up to that playing field.

Then comes Cataclysm. A cycle similar to Wrath occurs: in the first stages of doing these dungeons, the fact that you do not have full cata-level gear makes them more difficult. As you progress through Cataclysm the dungeons get easier and easier, but still require strategy. Once you hit 85 your coefficients hit a brick wall and all of a sudden your mana regen is crap as well as all your other ratings and stats. The cycle goes through once more: starting out harder and getting easier.

A good 70% of bosses in Cataclysm heroics have an instant-kill ability. A strict definition of strategy is a bit of an overstatement on what is required for trash pulls, but certainly basic RPG strategies including Focus Fire to get Damage Intake lower, Controlling/Killing healers, avoiding Area Damage, etc all come into play. As gear progresses, especially in the DPS department, the requirement to strategize again drops. It then becomes simply a "don't get 1-shotted" game.

Firelands, the new Raid Tier, forgoes the 1-shot mentality for the first time in Cata. It's more of a slow-burn effect that messing up now will cause your healers to run OOM further down the road, and the fights are so long that DPS cannot help adjust this. This is one of the only places you'll find true strategy required. ZA/ZG offer the opportunity to use Strategy to excel, but again do not require it depending on gear.

Another really great place to apply strategy in this game is going to be PVP. Arenas offer a great place to pre-define routines for you an a partner(s) to use, where Battle Grounds (especially RBG) allow you to really put full-scale logistical strategies to work.

Edited, Jul 31st 2011 3:03pm by tzsjynx
#7 Aug 01 2011 at 6:21 AM Rating: Decent
This is all good to know as although I enjoy instances the way they are at the moment, and really feel an important part of the group as healer (I have seen groups wipe when I get distracted for even a moment), knowing it's going to continue to get harder gives me something to aim for.
#8 Aug 01 2011 at 10:08 AM Rating: Good
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I think you can use them whenever you want your breath to be fresh and minty
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#9 Aug 01 2011 at 12:02 PM Rating: Good
I love puns, but that one was just terrible.
#10 Aug 02 2011 at 12:05 AM Rating: Good
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Apologies. I wasn't there when I typed that.
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#11 Aug 02 2011 at 4:13 AM Rating: Good
You sure about that? Smiley: tongue
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